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This article is about the tribe itself. For the ice troll nation that it acted as the head of, see Drakkari Empire.
NeutralDrakkari tribe
Drakkari
Main leader None
  Formerly IconSmall Malakk Frost King Malakk ā€ 
IconSmall IceTroll Male Gal'darah ā€ 
Secondary leaders None
  Formerly IconSmall IceTroll Male Warlord Zol'Maz ā€ 
Race(s) Ice trollIce troll Ice troll
IconSmall DireTroll Dire troll
Character classes Berserker, High priest, Hunter, Priest, Shadow priest, Trapper, Voodoo priest, Warlord, Warrior
Capital None
  Formerly Gundrak
Base of operations Drak'Tharon Keep
Theater of operations Zul'Drak, Grizzly Hills
  Formerly Kun-Lai Summit, Isle of Thunder
Language(s) Zandali
Affiliation Drakkari Empire, Zandalari Empire
  Formerly Empire of Zul
Status Defunct

The Drakkari tribe was a tribe of ice trolls that founded the Drakkari Empire in Northrend, with the city of Gundrak as their old capital but it was eventually lost to the Scourge. They seemed to be a hardy people, persisting through hostilities from the empire of Azjol-Nerub and the Scourge. Speaker Malaka'raz in Zuldazar says the tribe eventually fell.

Background[]

Obsidian Destroyer HS

A dreaded obsidian destroyer

Early history[]

The Drakkari were one the troll tribes that arose to challenge the Zandalari for territory and power.[1]

When a group of trolls awakened Kith'ix, the C'Thrax viewed the troll nations with contempt and thus sought to destroy them with the aqir. At the onset of the Aqir and Troll War, numerous smaller tribes fell before the aqir. The Drakkari were one of the many troll tribes to join the Empire of Zul, in which the Zandalari took on the role of commanding the troll armies. The Empire of Zul forced the aqir to retreat and Kith'ix would be gravely wounded by the trolls and their loa allies.[1]

Seeking to permanently end the aqir threat, the Zandalari knew that no corner of the continent could be left unguarded, and so the Zandalari convinced the most power-hungry of the troll factions to establish new and permanent strongholds across Kalimdor. At the forefront of these groups were the Gurubashi, Amani, and Drakkari tribes. After they had fully vanquished the aqir in their new regions, they could lay uncontested claim to the untouched fertile lands that they now lived in. The ambitious tribes listened to the Zandalari and readily agreed.

The Drakkari tribe acted first, pushing into the frigid and snow-covered north against a colony of aqir that had retreated in that direction. While they had expected to find numerous aqir, they were shocked and caught off-guard by the presence of corrupted tol'vir guardians. A small group of these titan forged had been captured and enthralled from the nearby fortress of Ulduar. This particular type of tol'vir, known as Obsidian destroyers, caused havoc among the Drakkari ranks. Their size and stone skin allowed them to shrug off many conventional attacks, rendering them highly resistant to the trolls' normal form of warfare. The Drakkari were almost overpowered by these constructs, but they had evolved to become tenacious and brilliant in their thinking through years of combat. Eventually, the cunning fighters developed clever ways to knock over and shatter their foes, without suffering heavy casualties.[2]

Eventually, the Drakkari were exiled from the other troll nations for their extremely violent ways.[3] In time, the territory claimed by the Drakkari would become known as Zul'Drak and its capital became Gundrak, establishing the Drakkari Empire.

Wrath of the Lich King[]

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.
DeathseerZuk'raj

Deathseer Zuk'raj, a Drakkari risen as an undead by the Scourge.

Drak'Tharon Keep once served the Drakkari trolls as a formidable outpost at the edge of their kingdom, Zul'Drak, but a recent Scourge invasion has delivered the fortress into the Lich King's hands. The keep's fallen defenders are now the Lich King's undead minions, and they are advancing into the heart of Drakkari territory.[4]

When the Scourge invaded Zul'Drak, the Drakkari didnā€™t go quietly and even shot down the necropolis Kolramas. Unfortunately for them, and the detachment of the Argent Crusade that was nearby, the crash didnā€™t kill all the Hath'ar nerubians led by Malas the Corrupter, who ordered them to start raising up any dead they could get their nasty claws on.[5]

Desperate to save their kingdom from collapse, the trolls of Zul'Drak tried to force their their ancient gods to give them more power, first subduing them and then sacrificing them.[6] The wild deities were then considered a source of untapped power, their potent blood providing the means to repel the Lich King's minions, who have overtaken parts of the troll nation.

During the war against the Lich King, adventurers journeyed to the beleaguered region to strike at the savage Drakkari and their maddened prophets. Even so, the greatest threat to the region is rumored to lie undisturbed within the capital of the ice trolls' empire, Gundrak. In the depths of the city, the most sacred shrines are said to be steeped in the mojo of slain gods. Surrounded by this dark energy, twisted Drakkari high prophets grow in power, infusing their followers with incredible strength. If left undisturbed, the trolls of Gundrak may soon unleash their burgeoning might, plunging the entire region into chaos.[7]

They also tried to summon water elementals to fight the Scourge, but in doing so inadvertently created water wavelings.[8]

The Zandalari of Zim'Torga are particularly interested in the madness that has overtaken the Drakkari tribe of Zul'Drak and seek to try and save some of the Drakkari history before it is wiped out for good.

Cataclysm[]

Cataclysm This section concerns content related to Cataclysm.

During the meeting of the troll tribes held after the Cataclysm, Prophet Zul stated that Zul'Drak had fallen to the Scourge. A few ice trolls were seen in attendance.[9]

Mists of Pandaria[]

Mists of Pandaria This section concerns content related to Mists of Pandaria.

The remaining Drakkari were a part of the Zandalari Invaders, attacking the northern shores of Pandaria, along with the Gurubashi, Amani, and Farraki tribes. As a mark of their fall against the Scourge, a part of their strength are undead.[10] They take part in the fight during the fight of Horridon and the defense of the Council of Elders. Their leader, Frost King Malakk is slain alongside the rest of the council members. This marks the last time the Drakkari are seen fighting as a unified tribe.

Battle for Azeroth[]

Battle for Azeroth This section concerns content related to Battle for Azeroth.

At the time of the Fourth War, Speaker Malaka'raz could be found in Zuldazar on Zandalar. In the House of the Fallen Tribes, Malaka'raz said that the Drakkari tribe was no more, leaving him as little more than a curiosity for others to gawk at.

Zul and his rebels would learn from the Drakkari's example and attempt to drain the Zandalari loa in the same way the Drakkari had their loa.

Exploring Azeroth[]

WoW-novel-logo-16x62 This section concerns content related to the Warcraft novels, novellas, or short stories.

Following the war against the Jailer, the brothers Bronzebeard reported that the surviving Drakkari are scattered.[11]

They also reported that the main focus of the undead Drakkari pouring from Drak'Tharon Keep is the complete destruction of Zul'Drak.[12]

Members[]

Named[]

Name Role Condition Location
IconSmall Malakk Frost King Malakk Leader of the tribe, member of Council of Elders Deceased - Killable (Wow) Lightning Promenade, Throne of Thunder
IconSmall Ice Troll Male Drakuru Traitor, Overlord of Scourge Deceased[13] - Killable (Wow) Voltarus, Zul'drak
IconSmall Ice Troll Male Slad'ran Prophet of Sseratus Deceased[9] - Killable (Wow) Gundrak, Zul'drak
IconSmall Ice Troll Male Moorabi High prophet of Mam'toth Deceased[9] - Killable (Wow) Gundrak, Zul'drak
IconSmall Ice Troll Male Gal'darah High prophet of Akali Deceased[9] - Killable (Wow) Gundrak, Zul'drak
IconSmall Ice Troll Male Warlord Zol'Maz Warlord of the tribe Deceased[14] - Killable (Wow) Zol'Maz Stronghold, Zul'drak
IconSmall Ice Troll Female Tiri Wife of Zol'maz Deceased[14] - Killable (Wow) Zol'Maz Stronghold, Zul'drak
IconSmall Ice Troll Female Yara Daughter of Zol'maz Deceased[14] - Killable (Wow) Zol'Maz Stronghold, Zul'drak
IconSmall Ice Troll Male Drek'Maz Son of Zol'maz Deceased[14] - Killable (Wow) Zol'Maz Stronghold, Zul'drak
IconSmall Ice Troll Male Speaker Malaka'raz Speaker of the Drakkari Alive Terrace of the Speakers, Dazar'alor

Unnamed[]

In the RPG[]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Unlike some other troll tribes, a group of ice trolls still retains a portion of its kingdom: the Drakkari live in Zul'Drak in Northrend. These are larger and stronger than ice trolls elsewhere, and indeed almost all other trolls, averaging 8 feet in height.[15]

Background[]

Icon-search-48x48 This section contains information that needs to be cleaned up. Reason: Wotlk here as well.

The Drakkari tribe is one of a few small tribes that were driven out of civilized lands long ago for their extremely violent and cruel behavior. These barbarous trolls settled far in the north of ancient Kalimdor, adapted to their snowy environment, and formed the nation of Zul'Drak. After the Sundering, the Drakkari tribe continued to live in what had become the bitterly cold continent of Northrend. To this day, the ruins of the Drakkari civilization are scattered throughout the eastern side of Northrend.

Like Zandalari trolls, the Drakkari average eight feet in height: significantly larger than all other documented trolls. There the resemblance ends. Unlike the peaceful Zandalar tribe, Drakkari trolls are a ruthless and savage people who delight in battle and have no interest in the pursuit of knowledge. Hunting is also a popular pastime for Drakkari trolls because raw meat is the primary staple of their diet. Some Drakkari Trolls, however, such as Gan'jo, contest that the tribe once had a more civilized way of life, that they had become a lost people, fierce and savage. For how long this has been the case is anyone's guess.

Regardless of its combat skills, the Drakkari tribe respects the might of the Lich King and does its best to avoid the growing forces of the Scourge. Even so, the Lich King has raised a number of ice trolls into undeath and forced them to serve him. The Scourge has also recently taken possession of Drak'Tharon Keep, an ancient Drakkari citadel. A war between the Scourge and Drakkari may be inevitable, and the outcome would surely be disastrous for the trolls.[citation needed] 

Drakkari are unpleasant. They epitomize the nastiness and barbarism of trolls everywhere. Theyā€™re large, bigger than any other troll (except trolls of the Zandalar tribe, the first tribe to exist and who are the same size) and crude, and they prefer violence to discussion or negotiation. They are a barbaric people who practice voodoo and worship strange spirit-gods and devour their enemies ā€” and sometimes their friends ā€” raw. The only thing a Drakkari respects is strength and the only thing they want from others is fear and flesh.[16]

Notes and trivia[]

DrakkariArchon

Drakkari Hierophants, prior to being changed into Zandalari. Notably, Zandalari are already placed in the background as well, meaning this was likely not a placeholder.

  • The tribes Frostmane and Winterax were a part of the Drakkari tribe.[17]
  • According to Muradin Bronzebeard, the Amphitheater of Anguish is a reminder that the Drakkari weren't exactly "kind" before they were being destroyed by the Scourge, as they used it for their to-the-death gladiatorial games, a pit built for death as a sport.[18]
  • The Drakkari, despite showing up as prominently as the Amani, Gurubashi, and Darkspear in the Rise of the Zandalari trailer, do not actually show up during the patch. They were, at some point, intended to, as the Zandalari Hierophants were originally depicted as Drakkari, which can be seen in the trailer itself.

Speculation[]

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

While it is said the tribe is no more, it is entirely possible citizens of the tribe such as non-combatant and mercenaries survive, but are too small to properly rebuild.

Gallery[]

References[]

External links[]

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