Druid abilities

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Classes Deathknight Demon hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr

Druid abilities are abilities used by druids. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.


All druids automatically learn the following spells at the specified level, regardless of specialization.

Ability Level
[Wrath] 1
[Moonfire] 2
[Regrowth] 3
[Entangling Roots] 4
[Cat Form] 5
[Shred] 5
[Dash] 6
[Ferocious Bite] 7
[Bear Form] 8
[Mangle] 8
[Growl] 9
[Travel Form] 10/Quest
[Prowl] 13
[Revive] 13
[Aquatic Form] 17
[Ironfur] 18
[Teleport: Moonglade] 22
[Barkskin] 24
[Rebirth] 29
[Flight Form] 30
[Hibernate] 38
[Soothe] 41
[Stampeding Roar] 43
[Cyclone] 48
[Dreamwalk] Quest


Unlike other classes, druids have four specializations available. The four druid specializations are Balance (caster DPS), Feral (melee DPS), Guardian (tanking), and Restoration (healing).

For a summary of the character and strengths of each spec, see Druid specializations.


Talents become available at level 15. Only one talent can be chosen from each tier.

They can be swapped out any time outside of a rested area using  [Tome of the Tranquil Mind].

Druid talents
Level Choices
15 Balance [Nature's Balance] [Warrior of Elune] [Force of Nature]
Feral [Predator] [Sabertooth] [Lunar Inspiration]
Guardian [Brambles] [Blood Frenzy] [Bristling Fur]
Restoration [Abundance] [Nourish] [Cenarion Ward]
25 [Tiger Dash] [Renewal] [Wild Charge]
30 Balance [Feral Affinity] [Guardian Affinity] [Restoration Affinity]
Feral [Balance Affinity]
Guardian [Feral Affinity]
Restoration [Guardian Affinity]
35 [Mighty Bash] [Mass Entanglement] [Heart of the Wild]
40 Balance [Soul of the Forest] [Starlord] [Incarnation: Chosen of Elune]
Feral [Savage Roar] [Incarnation: King of the Jungle]
Guardian [Galactic Guardian] [Incarnation: Guardian of Ursoc]
Restoration [Cultivation] [Incarnation: Tree of Life]
45 Balance [Stellar Drift] [Twin Moons] [Stellar Flare]
Feral [Scent of Blood] [Brutal Slash] [Primal Wrath]
Guardian [Earthwarden] [Survival of the Fittest] [Guardian of Elune]
Restoration [Inner Peace] [Spring Blossoms] [Overgrowth]
50 Balance [Solstice] [Fury of Elune] [New Moon]
Feral [Moment of Clarity] [Bloodtalons] [Feral Frenzy]
Guardian [Rend and Tear] [Tooth and Claw] [Pulverize]
Restoration [Photosynthesis] [Germination] [Flourish]

PvP talents

PvP talents become available at level 20. Up to 3 PvP talents may be active at any given time (with additional slots becoming available at levels 30 and 40).

These talents are active in the open world with War Mode turned on, as well as during instanced PvP. They have no effect in dungeons and raids.


Glyphs are spell and ability enhancements that add cosmetic effects or minor enhancements, created by scribes. Glyphs are color-coded to the class for which they are meant.

Glyphs can be removed any time outside of combat using  [Vanishing Powder] and can be used from level 25.


These abilities are learned from items sold by Lorelae Wintersong <Trade Supplies> in Moonglade and Amurra Thistledew <Proprietor> in The Dreamgrove.

See also