Druid abilities are abilities used by druids. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.


All druids automatically learn the following spells at the specified level, regardless of specialization.

Ability Level
[Wrath] 1
[Moonfire] 2
[Regrowth] 3
[Entangling Roots] 4
[Cat Form] 5
[Shred] 5
[Dash] 6
[Ferocious Bite] 7
[Bear Form] 8
[Mangle] 8
[Growl] 9
[Travel Form] 10/Quest
[Prowl] 13
[Revive] 13
[Aquatic Form] 17
[Ironfur] 18
[Teleport: Moonglade] 22
[Barkskin] 24
[Rebirth] 29
[Flight Form] 30
[Hibernate] 38
[Soothe] 41
[Stampeding Roar] 43
[Cyclone] 48
[Dreamwalk] Quest


Unlike other classes, druids have four specializations available. The four druid specializations are Balance (caster DPS), Feral (melee DPS), Guardian (tanking), and Restoration (healing).

For a summary of the character and strengths of each spec, see Druid specializations.


Talents become available at level 15. Only one talent can be chosen from each tier.

They can be swapped out any time outside of a rested area using  [Tome of the Tranquil Mind].

Druid talents
Level Choices
15 Balance [Nature's Balance] [Warrior of Elune] [Force of Nature]
Feral [Predator] [Sabertooth] [Lunar Inspiration]
Guardian [Brambles] [Blood Frenzy] [Bristling Fur]
Restoration [Abundance] [Nourish] [Cenarion Ward]
25 [Tiger Dash] [Renewal] [Wild Charge]
30 Balance [Feral Affinity] [Guardian Affinity] [Restoration Affinity]
Feral [Balance Affinity]
Guardian [Feral Affinity]
Restoration [Guardian Affinity]
35 [Mighty Bash] [Mass Entanglement] [Heart of the Wild]
40 Balance [Soul of the Forest] [Starlord] [Incarnation: Chosen of Elune]
Feral [Savage Roar] [Incarnation: King of the Jungle]
Guardian [Galactic Guardian] [Incarnation: Guardian of Ursoc]
Restoration [Cultivation] [Incarnation: Tree of Life]
45 Balance [Stellar Drift] [Twin Moons] [Stellar Flare]
Feral [Scent of Blood] [Brutal Slash] [Primal Wrath]
Guardian [Earthwarden] [Survival of the Fittest] [Guardian of Elune]
Restoration [Inner Peace] [Spring Blossoms] [Overgrowth]
50 Balance [Solstice] [Fury of Elune] [New Moon]
Feral [Moment of Clarity] [Bloodtalons] [Feral Frenzy]
Guardian [Rend and Tear] [Tooth and Claw] [Pulverize]
Restoration [Photosynthesis] [Germination] [Flourish]

PvP talents

PvP talents become available at level 20. Up to 3 PvP talents may be active at any given time (with additional slots becoming available at levels 30 and 40).

These talents are active in the open world with War Mode turned on, as well as during instanced PvP. They have no effect in dungeons and raids.


Glyphs are items that can change a spell or ability's visual appearance. Most glyphs are crafted by scribes, are color-coded by class, and can be applied as early as level 11. They can be removed at any time outside of combat using  [Vanishing Powder].

Glyph Used on
 [Glyph of Autumnal Bloom] [Lifebloom]
 [Glyph of Stars] [Moonkin Form]
 [Glyph of the Aerial Chameleon] [Flight Form]
 [Glyph of the Aquatic Chameleon] [Aquatic Form]
 [Glyph of the Feral Chameleon] [Cat Form]
 [Glyph of the Forest Path] [Dash]
 [Glyph of the Sun] [Starfall]
 [Glyph of the Swift Chameleon] [Travel Form]
 [Glyph of the Ursol Chameleon] [Bear Form]
 [Glyph of Twilight Bloom] [Lifebloom]


These abilities are learned from items sold by Lorelae Wintersong <Trade Supplies> in Moonglade and Amurra Thistledew <Proprietor> in The Dreamgrove.

See also