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Drustvar

The Drustvar storyline takes part in ten chapters, tracked by the achievement Alliance  [Drust Do It.]

Main storyline

The Final Effigy

  1. A [20-50] Drustvar
  2. A [20-50] The Vanishing Lord
  3. A [20-50] Signs and Portents
  4. A [20-50] The Wayward Crone
  5. A [20-50] Witch Hunt & A [20-50] Cracking the Curse
  6. A [20-50] The Final Effigy

The Burden of Proof

  1. A [20-50] The Waycrest Daughter
  2. A [20-50] Standing Accused
  3. A [20-50] The Woods Have Eyes & A [20-50] In Case of Ambush
  4. A [20-50] Trial by Superstition
  5. A [20-50] A Pungent Solution & A [20-50] Once Bitten, Twice Shy & A [20-50] Harmful If Swallowed
  6. A [20-50] The Burden of Proof

An Airtight Alibi

  1. A [20-50] The Curse of Fletcher's Hollow
  2. A [20-50] Save Who We Can & A [20-50] Clear-Cutting
  3. A [20-50] Hope They Can't Swim
  4. Complete all of:
  5. A [20-50] The Murderous Matron
  6. A [20-50] An Airtight Alibi

The Order of Embers

  1. A [20-50] And Justice For All
  2. A [20-50] A Slight Detour
  3. A [20-50] Yeti to Rumble & A [20-50] Salvage Rights
  4. A [20-50] Diversionary Tactics
  5. A [20-50] Unlocking History
  6. A [20-50] The Ruins of Gol Var
  7. A [20-50] The Order of Embers

A New Order

  1. A [20-50] Take the High Road
  2. A [20-50] A Lesson in Witch Hunting
  3. A [20-50] Sharp Thinking & A [20-50] Changing of the Guard
  4. A [20-50] A New Order

The storyline forks after this chapter, with both A [20-50] The Road to Corlain and A [20-50] Through the Old Roads available at the same time.

Northern path

Break on Through

  1. A [20-50] The Road to Corlain
  2. A [20-50] The First Watch
  3. A [20-50] A Weather Eye
  4. A [20-50] A Steady Ballast & A [20-50] Precious Metals
  5. A [20-50] An Improvised Arsenal
  6. A [20-50] Witchrending
    1. A [20-50] Reeking Refuge
    2. A [20-50] Eating Through the Defenses & A [20-50] An Offensive Harvest
    3. A [20-50] Potent Protection
  7. A [20-50] Barrier Buster
  8. A [20-50] Break On Through

Storming the Manor

  1. A [20-50] To the Other Side & A [20-50] Hexecutioner & A [20-50] Ruinous Rituals
  2. A [20-50] Storming the Manor

Optional followup chain:

  1. A [25-50D] Waycrest Manor: The Fallen Mother
  2. A [20-50] Everburning
  3. A [20-50] House Waycrest

Southern path

Drustfall

  1. A [20-50] Through the Old Roads
  2. A [20-50] Pieces of History & A [20-50] Honorable Discharge
  3. A [20-50] Drustfall

Fighting With Fire

  1. A [20-50] To Falconhurst!
  2. A [20-50] Breaking Hag
  3. A [20-50] Hold The Barricade!
  4. A [20-50] So Long, Sister
  5. A [20-50] A Missing Master
  6. A [20-50] Curiously Strong
  7. A [20-50] A Weapon of Old
  8. A [20-50] Fighting With Fire

Stick It To 'Em!

  1. A [20-50] Into the Crimsonwood
  2. A [20-50] Saving Master Ashton & A [20-50] Odds and Ends
  3. A [20-50] A Little 'Pick Me Up'
  4. A [20-50] Deeper into the Woods
  5. A [20-50] Stopping the Grand Rite & A [20-50] Witch Way Out? & A [20-50] Controlling the Situation & A [20-50] Matrons of the Crimsonwood
  6. A [20-50] In the Hall of the Drust King
  7. A [20-50] Stick It To 'Em!

Finale

After completing both A [20-50] Storming the Manor and A [20-50] Stick It To 'Em!, an optional follow-up opens up:

Side chains

Carver's Harbor

After completing A [20-50] The Final Effigy, a breadcrumb to Carver's Harbor opens up in Fallhaven.

Optional breadcrumb in Fallhaven: A [20-50] To Market, To Market

  1. A [20-50] Save Their Bacon, A [20-50] Big Bad Wolves, A [20-50] Pork Chop, and A [20-50] That's Not My Fetish
  2. A [20-50] Cured Ham

North Pass Caverns

After completing A [20-50] The Final Effigy, a breadcrumb to the North Pass Caverns opens up in Fallhaven.

Optional breadcrumb in Fallhaven: A [20-50] The North Pass Caverns

  1. A [20-50] The Adventurer's Society
  2. A [20-50] Mistakes Were Made
  3. A [20-50] Terminal Degree

Glenbrook Homestead

Just south of Fallhaven on the way to Hangman's Point for A [20-50] The Waycrest Daughter, Abby Lewis starts a short side quest in Glenbrook Homestead.

Barrowknoll Cemetery

On the way to Hangman's Point from Fallhaven for A [20-50] The Waycrest Daughter, Caretaker Allen starts a short side quest in Barrowknoll Cemetery.

  1. A [20-50] Seeing Spirits
  2. A [20-50] Split Party
  3. A [20-50] Looking For One More

Mudfish Lodge

On the way to the Timbered Strand from Hangman's Point for A [20-50] The Curse of Fletcher's Hollow, Art Hughie starts some quests at Mudfish Lodge.

  1. N [20-50] Mean Gulls and N [20-50] Take the Bait
  2. N [20-50] Big Gulls Won't Die

Gol Koval

After completing A [20-50] And Justice For All, Auntie Amanda Hale at Hangman's Point starts a breadcrumb to Gol Koval.

  1. Breadcrumb: A [20-50] Gol Koval
  2. A [20-50] Deliverance
  3. A [20-50] Rescue Rangers, A [20-50] Boned, A [20-50] Total Cairnage, A [20-50] The Hills Are Alive, and A [20-50] Really Big Problem
  4. A [20-50] The High Thornspeaker

Whitegrove Chapel

After completing A [20-50] An Improvised Arsenal at Watchman's Rise, Lucille Waycrest offers a breadcrumb to Whitegrove Chapel:

  1. A [20-50] To Have Loved and Lost
  2. A [20-50] Painful Memories
  3. A [20-50] Running Late
  4. A [20-50] From This Day Forward
  5. A [20-50] Blood in the Chapel
  6. A [20-50] The Lady's Fate
  7. A [20-50] One Last Request

Autumnvale

  1. A [20-50] Wicker Worship
  2. A [20-50] Questionable Offerings
  3. A [20-50] Mind the Hives
  4. A [20-50] A Simple Sacrifice
  5. A [20-50] Changing Seasons

Anyport

  1. A [20-50] An Economic Opportunity
  2. A [20-50] Cutthroat Business Practices & A [20-50] She's Got it Where it Counts
  3. A [20-50] Out With the Old Boss

Optional follow-ups:


One-offs

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