Dun Algaz (or Algaz Gate)[1][2][3] is the tunneled mountain pass area between Loch Modan and the Wetlands, as well as the name of a stronghold located in the pass. It is bordered by Algaz Station in Loch Modan and Slabchisel's Survey in the Wetlands.
History[]
Dun Algaz predates the War of the Three Hammers; the Wildhammer dwarves traveled through it after being ousted from Ironforge during the war.[4]
Second War[]
Following their defeat at Dun Modr, the orcs were forced to retreat south across the Thandol Valley to a secondary outpost at Dun Algaz. Anduin Lothar, hoping to push the orcs even further back into Khaz Modan, ordered the destruction of the outpost.[5] Ultimately, their assault was unsuccessful and Horde forces were still prominent in the area. It became the Horde's last hold.[6]
10 years ADP, Nekros Skullcrusher ordered his clan to move from Grim Batol to a new cave complex concealed within the mountain pass of Dun Algaz.[7]
World of Warcraft[]
In recent years, the post was overrun by orcs from the Dragonmaw clan, forcing the dwarven mountaineers to abandon it and fall back to the upper tunnel of the pass. Travel between the dwarven homelands and Menethil Harbor is far more dangerous as a result, and anyone passing through Dun Algaz must be either powerful or quick.
Cataclysm[]
The dwarves are outraged to learn that Dragonmaw orcs are still occupying the abandoned fortress.[8] Even worse, they stole an ale barrel from a couple of traveling mountaineers.[9]
In the RPG[]
Dun Algaz Gate is located in the northwestern corner of Loch Modan, and it was a great mountain stronghold in the Second War. Now, the derelict fortress of Dun Algaz serves as the main thoroughfare from Loch Modan and the dwarven lands in the south to the Wetlands in the north.[10] A series of one thousand stone steps carved into the rock lead from the Wetlands southern reaches to the top of an elevation rise of which is Dun Algaz Gate and the entrance to Loch Modan.[11]
Goblin sappers, hired by an unknown enemy, blasted Dun Algaz Gate and severely damage the edifice. The gate had to be repaired before another attack. King Magni Bronzebeard offers a sizable reward to whoever discovers the enemy behind the sabotage.[10]
Notes and trivia[]
- There are many dwarven skeletons inside the stronghold.
- The Warcraft II game demo has a mission called Dun Argath that is situated in Khaz Modan. If not a separate location, it could be an earlier, production name for Dun Algaz.
- Dun Algaz was originally depicted as just south of the Thandol Span in in-game missions of Warcraft II, and even farther south into Khaz Modan in the world map of the same game. In Day of the Dragon the portion of Dun Algaz held by the orcs is said to be somewhere north of Grim Batol and just south of Thandol Span.[12]
Gallery[]
Dun Algaz's position in Warcraft II.
Dun Algaz, Loch Modan entrance.
Dun Algaz, Wetlands entrance.
References[]
- ^ World of Warcraft: Game Manual Khaz Modan map
- ^ [18] A Dark Threat Looms
- ^ [22] Search for Incendicite
- ^ War of the Three Hammers (History of Warcraft)
- ^ Dun Algaz (WC2 Human)
- ^ Day of the Dragon, pg. 315
- ^ World of Warcraft: Chronicle Volume 3, pg. 22 - 23
- ^ [10-30] Cleaning Hovel
- ^ [10-30] The Stolen Keg
- ^ a b Lands of Conflict, pg. 78
- ^ Lands of Conflict, pg. 79
- ^ Day of the Dragon, pg. 180
External links[]
Loch Modan | Wetlands | Algaz Gate |
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