|Formerly||Boss Tho'grun †|
|Base of operations||Camp Kosh, Camp Cagg, Camp Boff|
|Theater of operations||Badlands|
|Formerly||Horde, Old Horde|
Sigrun Ironhew and his dwarves were forced to leave their excavation site and the Dustbelcher ogres used the occasion to steal all the wagons and supplies for their own. Those of the Camp Kosh ate like vultures and some of them made their home in that place. The dwarves want to recover their supplies back and then take from the ogres to reinforce their base.
The Horde contracted to Boss Tho'grun and his band of ogres to help them obtain the so that they could release and kill Blacklash and Hematus, but Tho'grun stole the Sign for himself and betrayed the orcs, overwhelming them and taking it with him to Camp Boff. This band is a nomadic one, traveling between the camps, making it difficult to locate. Both Alliance and Horde are targeting Boss Tho'grun for stealing the Sign, Gorn will be happy to see him dead and Garek thinks that drastic measures should be taken because the ogres managed to steal the Sign.
This section concerns content related to Cataclysm.
The subject of this section was removed from World of Warcraft in patch 4.0.3a but is present in Classic.
In the RPG
The Duskbelch ogres (also called Duskbelcher, or Duskbelch tribe), is a band of ogres found in the Badlands of Khaz Modan. They are content to feed on troggs and stray dwarves, but pity the fool that draws the wrath of the entire tribe. The substantial might and fearsome aspect of the ogres make them a truly awesome foe in combat. Gro'ach the Wise, leader of the Duskbelch tribe, is an accomplished warrior and a respected chieftain.
The Duskbelcher ogres are largely unconcerned with the other races in the area. They prey on caravans and raid occasional camps, but their numbers are too few to cause a major threat to the dwarves or to the orcish enclave of Kargath. The ogres make their home in Duskbelch Grotto, a large ogre camp in the southwestern Badlands.
Relentless when moved to take up their clubs in battle, the Duskbelch ogres usually fight as a single unit. When facing inferior numbers, the lumbering hulks separate into three smaller divisions. These smaller units move to envelope the enemy, crushing opponents from three directions at once.
Due to his appearance and the fact he comes from the Badlands, Lunk is probably from the Dustbelchers.