Dwarven primer (official translations)
Here are a few Dwarven phrases and words, for which the translations have been officially confirmed by Blizzard, or have real world translations:
- Draig'cyfaill = "Dragonheart", a title given to the wizard Rhonin.
- Dwyar'hun = "Star bow" (from the older Dwarven dialect), a form of dwarven crossbow with spiked stone balls instead of bolts, with the ball being the "star".
- Gwyarbrawden = A ritual among dwarven warriors.
- Khadgar = "Trust".
- Khaz Modan = "Mountain of Khaz", named after the titan Khaz'goroth.
- Magna = "Protector", used for both male and female Guardians of Tirisfal.
Untranslated words or phrases
- Angor — Dark Iron fortress in the Badlands.
- Baradin — A bay in western Wetlands.
- Bael'dun — Dwarven digsites in the Barrens and Mulgore.
- Dun Algaz — Dwarven pass from Loch Modan to Wetlands.
- Dun Baldar — Dwarven base camp in Alterac Valley.
- Dun Garok — Dwarven fortress in Hillsbrad Foothills.
- Dun Mandarr — A cave in Winterspring.
- Dun Modr — Former dwarven fortress in northern Wetlands.
- Dun Morogh — Dwarven highlands in central Khaz Modan.
- Gol'Bolar — A quarry in southern Dun Morogh.
- Grim Batol — A former dwarf stronghold in eastern Wetlands.
- Kharanos — A dwarven town in central Dun Morogh.
- Ruk MogOth red a mogoth ta eft Thros-garE Haldir. Kha gor ruk khaz ta ke ruk hrim eft thros-am-kha ruk kost-um havar go kost. A modoss hine ruk bergum eft thros-am-kha ga eft Haldir ke loch Thon we lo gefrunon ta mitta. Gar Ruk dagUm loch angor-magi ta har ruk! — Said by Brann Bronzebeard when trying to communicate with Horde adventurers.
- Thandol — The dwarven bridge connecting Khaz Modan to Lordaeron
- Thelgen — A cave in southern Wetlands.
- Thelsamar — A dwarven town in southwestern Loch Modan.
- Thor Modan — A dwarven settlement in Northrend.
- Uzuraugh! Hizakh! — Rude phrases shouted by a skardyn captured by Rom and his company.
In the RPG
Dwarves originally did not have a written language, instead passing their knowledge down through oral tradition. Humans taught dwarves how to write in Common, which was much simpler than runes; and over the years, dwarves altered the language into their own design. Dwarven looks like a weird hybrid of titan glyphs and human letters.
In dwarven culture, family names often indicate clan names as well. They are lesser clans within one of the three main dwarven cultures. Some family names are derived from names of honor earned through some feat, which replace the family's true name. For example, Falstad Dragonreaver's real name is Falstad Wildhammer. This shows that the new name could be passed on to their descendants, depending on the choice of the individual. Another example would be the members of "Thunderaxe", who joined the Dark Iron clan during the War of the Three Hammers, taking on the name "Pikesplitter".
Dwarves typically have names reflecting the sturdy nature of their past. Many also have surnames that were earned by a member of the family in service during a quest or in a particular moment of notoriety or infamy that has now become part of a family legacy.
- Male Names: Barab, Aradun, Thorin, Magni, Garrim, Wendel, Thurimar.
- Female Names: Chise, Helga, Ferya, Furga, Krona, Imli.
- Family Names: Thunderforge, Bronzebeard, Hammergrim, Thornsteel, Chunderstout.
Wildhammers follow many of the same naming conventions as their Ironforge brethren, taking names that reflect noble ancestors. Wildhammer surnames recall great accomplishments of family members and clans.
- Male Names: Kazdun, Hagrim, Dondar, Soldrin.
- Female Names: Kella, Lorim, Ar-ya, Senica.
- Family Names: Beastclaw, Greatbeard, Thundertamer, Windseer.
Selected Dwarven words (speculation)
This is the list of words created by the in-game language parser for the "Dwarvish" language, and is listed as language number six (word range 204-314, 1236) in the Language text file.
In the in-game translator, the language parser for Dwarvish shares similar words to Gnomish.
Note: The language algorithm used by the in-game "translator" merely makes the words LOOK like Dwarven/Dwarvish. It does not actually use a specific dictionary. Therefore, translated in-game speech isn't true Dwarven.
|Number of letters in word||Word List|
|Two-letter words||Am, Ga, Go, Ke, Lo, Ok, Ta, Um, We, Zu|
|Three-letter words||Ahz, Dum, Dun, Eft, Gar, Gor, Hor, Kha, Mok, Mos, Red, Ruk|
|Four-letter words||Gear, Gosh, Grum, Guma, Helm, Hine, Hoga, Hrim, Khaz, Kost, Loch, Modr, Rand, Rune, Thon|
|Five-letter words||Algaz, Angor, Dagum, Frean, Gimil, Goten, Havar, Havas, Mitta, Modan, Modor, Scyld, Skalf, Thros, Weard|
|Six-letter words||Bergum, Drugan, Farode, Haldir, Haldji, Modgud, Modoss, Mogoth, Robush, Rugosh, Skolde, Syddan|
|Seven-letter words||Dun-fel, Ganrokh, Geardum, Godkend, Haldren, Havagun, Kaelsag, Kost-um, Mok-kha, Thorneb, Zu-Modr|
|Eight-letter words||Azregahn, Gefrunon, Golganar, Khaz-dum, Khazrega, Misfaran, Mogodune, Moth-tur, Ok-Hoga, Thulmane|
|Nine-letter words||Ahz-Dagum, Angor-dum, Arad-Khaz, Gor-skalf, Grum-mana, Khaz-rand, Kost-Guma, Mund-helm|
|Ten-letter words||Angor-Magi, Gar-Mogoth, Hoga-Modan, Midd-Havas, Nagga-roth, Thros-gare|
|Eleven-letter words||Azgol-haman, Dun-haldren, Ge'ar-anvil, Guma-syddan|
|Twelve-letter words||Robush-mogan, Thros-am-Kha|
|Thirteen-letter words||Gimil-thumane, Gol'gethrunon, Haldji-drugan|
|Fourteen-letter words||Gosh-algaz-dun, Scyld-modor-ok|
Word list (speculation)
- "Bael'Gar" = "Red Giant"
- "Bael" = "Red"
- "Dun" = "settlement/town" or "ground"
- "Bael'Dun" = "Redshire" or "Redground"
- "Loch Modan" = "Mountain Lake", definition not yet confirmed by Blizzard but is the most likely definition.
- "Modan" = "Mountain" or "Mountains"
- "Gar" = "Giant" 
- "Oie" = "yes"
- "Eta" = "No"
- "Thor Modan" = "Mountain of Thorim"
Dwarven has been the name for the languages of dwarves in many fantasy settings, including Tolkien's legendarium. It is also one of the standard languages in Dungeons & Dragons. Outside of a few exceptions such as loch, no Dwarven words have any real-life counterparts, although their phonology appears to have Celtic (Dun Morogh, Gwyarbrawden), Germanic (Thandol, Thor Modan) and Semitic (Bael'gun, Khaz Modan) influences. This is in line with the archetypical dwarves of Tolkien's legendarium, which had Germanic-inspired names (frequently taken from Norse mythology), a Semitic-inspired language roughly based on Hebrew, and who would often be given Scottish or Irish accents in Tolkien's adaptations.
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