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Needs summary.
ENCOUNTER_LOOT_RECEIVED: encounterID, itemID, itemLink, quantity, playerName, classFileName
Payload[]
- encounterID
- number
- itemID
- number
- itemLink
- string
- quantity
- number
- playerName
- string - player name with realm name who received loot (as in GetUnitName("unitId", true))
- classFileName
- string - ClassFileName
Patch changes[]
Patch 6.2.4 (2016-03-22): Added.