(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
Combined stats.
Embrace of the Living Mountain is the tier 18shaman set.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
Hotfix (2017-06-13):The Elemental Shaman Embrace of the Living Mountain 2-piece set bonus now has a 10% chance to refund Maelstrom spent on Earth Shock (was a 45% chance).
Hotfix (2015-06-23):Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 12% (up from 8%), but now only counts up to a maximum of 5 Maelstrom charges (maximum 60% damage bonus).
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
(2) Set (Elemental): Your Earth Shock has a 10% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. (2) Set (Enhancement): Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage. (2) Set (Restoration): Increases Riptide's critical strike chance by 25%. (4) Set (Elemental): For every 24 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes. (4) Set (Enhancement): Maelstrom charges increase the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 5 Maelstrom charges. (4) Set (Restoration): When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.