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'''Enchantment''' refers to a permanent [[enhancer]] that can be added to [[equipment]]. Only one such enchantment can be active on that item at a time. Subsequent enchantments will overwrite any existing enchantment. However, temporary [[imbue]] effects can be applied which stack with existing enchantment effects. Enchantments appear in green font near the bottom of [[equipment]] descriptions and are written in a style that distinguishes them from standard stats and effects.
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'''Enchantment''' refers to a permanent [[stat]] bonus that can be added to [[equipment]]. Only one such enchantment can be active on that item at a time; subsequent enchantments will overwrite any existing enchantment. However, temporary [[imbue]] effects can be applied which stack with existing enchantment effects. Enchantments appear in green font near the bottom of equipment descriptions and are written in a style that distinguishes them from standard stats and effects.
   
Enchantments provide a variety of effects and can greatly improve gameplay. The cumulative effects of wearing multiple enchanted [[equipment]]s can potentially exceed that of any one [[equipment]], i.e., it’s like having an extra piece of [[equipment]] that does not occupy a [[slot]].
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Enchantments provide a variety of effects and can greatly improve gameplay. The cumulative effects of wearing multiple enchanted equipments can potentially exceed that of any one equipment, i.e., it is like having an extra piece of [[equipment]] that does not occupy a [[slot]].
   
'''Restrictions''' : There are currently no enchantments available for [[item]]s that are [[equip]]ped in the waist, relic, ammo, neck, or trinket [[equipment slot]]s.
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There are currently no enchantments available for items that are equipped in the [[relic]], [[ammo]], [[neck]], or [[trinket]] equipment slots.
   
Enchantments which come from the [[Enchanting]] profession require the services of an [[Enchanter]]. However, some enchantment [[item]]s can be [[craft]]ed in other [[profession]]s ([[Blacksmithing]], [[Engineering]] and [[Leatherworking]]) and purchased from the [[Auction House]] or directly from other players. Although most [[Blacksmithing]] enchantment [[item]]s will also require the services of a [[Blacksmith]] in order to apply them to an item. Some enchantment [[item]]s are [[reward]]s from [[quest]]s; sometimes requiring [[Faction]] or another [[item]] found as [[loot]].
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Enchantments which come from the [[enchanting]] profession require the services of an [[enchanter]]. There are also a number of enchant-granting items, or [[augment]]s, available from a number of sources. These augments may be crafted by other professions ([[Blacksmithing]], [[Engineering]], [[Leatherworking]], and [[Tailoring]]) or obtained from quests or vendors. There are a number of augments that can be purchased from various quartermasters after gaining reputation with their respective factions.
   
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== Enchantments ==
{{AlsoSee 4|Armor Kit|Libram (item)|Scope|Shield Spike}}
 
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For full listings of non-socket enchants available, refer to these pages:
   
=Enchantments=
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* [[Enchantments by slot]] - All enchantments.
  +
* [[Enchanting recipes]] - Enchantments available directly from an enchanter.
The list below lists "permanent" non-socket enchantments, which can be applied from items, or players with the [[Enchanting]] profession.
 
  +
* [[Augments]] - Items that grant enchant-like item bonuses, but do not require an enchanter to apply.
  +
** [[Armor Kit]] - Leathercrafted augments for gloves, leggings, boots, and chest armor.
  +
** [[Scope]] - Engineer-crafted augments for ranged weapons.
  +
** [[Shield Spike]], [[Mithril Spurs]] - Blacksmith created augments for shields and boots, respectively.
  +
** [[Spellthread]] - Tailor created legging augments.
   
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==See also==
{{stub/BC}}
 
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* [[Item suffix]]
Note: Enchantments available only in [[Burning Crusade]] are marked as <span style="background-color:#445544; padding:0px 2px 0px 2px;">green</span> <span style="background-color:#556655; padding:0px 2px 0px 2px;">rows</span>
 
   
==Armor==
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== Note ==
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"Note that the word enchantments, as used to describe the abilities enchanters imbue in magic items, are distinct from spells of the [[Magic schools (RPG)#Schools|enchantment school]]. The word’s context should make its definition clear."<ref>{{ref book |author=Arthaus |title=[[More Magic and Mayhem]] |isbn=9781588469458 |pages=20}}</ref>
   
===Head===
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==References==
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{{Reflist}}
 
 
[[Category:Game terms]]
{{:Enchantment/Tables/Armor/Head}}
 
 
[[Category:Enchanting]]
 
 
[[Category:Enchantments| ]]
===Shoulders===
 
 
{{:Enchantment/Tables/Armor/Shoulders}}
 
 
===Back===
 
 
{{:Enchantment/Tables/Armor/Back}}
 
 
===Chest===
 
 
{{:Enchantment/Tables/Armor/Chest}}
 
 
===Wrist===
 
 
{{:Enchantment/Tables/Armor/Wrist}}
 
 
===Hands===
 
 
{{:Enchantment/Tables/Armor/Hands}}
 
 
===Legs===
 
 
{{:Enchantment/Tables/Armor/Legs}}
 
 
===Feet===
 
 
{{:Enchantment/Tables/Armor/Feet}}
 
 
===Shield===
 
 
{{:Enchantment/Tables/Armor/Shield}}
 
 
===Finger===
 
 
{{:Enchantment/Tables/Armor/Finger}}
 
 
Only available for [[Enchanter]]s in [[TBC]]. (more info coming soon)
 
 
==Weapons==
 
 
===Melee===
 
 
{{:Enchantment/Tables/Weapons/Melee}}
 
 
===Two-Handed===
 
 
{{:Enchantment/Tables/Weapons/Two-Handed}}
 
 
===Fishing Pole===
 
 
{{:Enchantment/Tables/Weapons/Fishing_Pole}}
 
 
===Ranged===
 
 
{{Tables:Scopes}}
 
 
[[Category:Game Terms]]
 
[[Category:Enchanting| Enchantment]]
 
[[Category:Enchantments| Enchantment]]
 

Revision as of 12:51, 24 August 2020

Enchanted sword

Enchantment refers to a permanent stat bonus that can be added to equipment. Only one such enchantment can be active on that item at a time; subsequent enchantments will overwrite any existing enchantment. However, temporary imbue effects can be applied which stack with existing enchantment effects. Enchantments appear in green font near the bottom of equipment descriptions and are written in a style that distinguishes them from standard stats and effects.

Enchantments provide a variety of effects and can greatly improve gameplay. The cumulative effects of wearing multiple enchanted equipments can potentially exceed that of any one equipment, i.e., it is like having an extra piece of equipment that does not occupy a slot.

There are currently no enchantments available for items that are equipped in the relic, ammo, neck, or trinket equipment slots.

Enchantments which come from the enchanting profession require the services of an enchanter. There are also a number of enchant-granting items, or augments, available from a number of sources. These augments may be crafted by other professions (Blacksmithing, Engineering, Leatherworking, and Tailoring) or obtained from quests or vendors. There are a number of augments that can be purchased from various quartermasters after gaining reputation with their respective factions.

Enchantments

For full listings of non-socket enchants available, refer to these pages:

  • Enchantments by slot - All enchantments.
  • Enchanting recipes - Enchantments available directly from an enchanter.
  • Augments - Items that grant enchant-like item bonuses, but do not require an enchanter to apply.
    • Armor Kit - Leathercrafted augments for gloves, leggings, boots, and chest armor.
    • Scope - Engineer-crafted augments for ranged weapons.
    • Shield Spike, Ability rogue sprint [Mithril Spurs] - Blacksmith created augments for shields and boots, respectively.
    • Spellthread - Tailor created legging augments.

See also

Note

"Note that the word enchantments, as used to describe the abilities enchanters imbue in magic items, are distinct from spells of the enchantment school. The word’s context should make its definition clear."[1]

References