| Enforcer | |
|---|---|
| Race | Human |
| Faction | Neutral (Creep) |
| Statistics | |
| Hit points | 500 |
| Hit point regeneration | Always |
| Hit point regeneration rate | 0.5 HP/sec. |
| Level | 5 |
| Gold |
215 |
| Lumber |
20 |
| Food |
4 |
| Gold Bounty Awarded |
20-26 |
| Sleeps | No |
| Collision Size | 31 |
| Combat | |
| Normal attack | 29-34 |
| Can attack | Ground |
| Range | 100 (melee) |
| Attack type | Normal |
| Cooldown | 1.35 sec. |
| Weapon type | Normal |
| Armor Type | Heavy |
| Armor | 1 |
| Day Sight | 1400 |
| Night Sight | 800 |
| Movement Speed | 270 |
| Turn Rate | 0.50 |
| Sound | |
| Sound Set | Bandit |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Enforcers are human bandit creeps that can be encountered in the Cityscape, Dalaran, Dalaran Ruins, Village and Village Fall tilesets.
Spells and abilities[]
Hide[]

- Lie in wait for enemies without attacking (Will respond to attacks).
- Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
- It's very handy for running away from a battle. The Hide ability is disabled during the day.
- Requires 1.5 seconds to Fade.
Evasion (Passive)[]

- Gives 15% a chance to avoid attacks.
Patch changes[]
Patch 1.07 (2003-07-01): Damage lowered to 29-34 from 30-35.
Patch 1.03 (2002-10-09):
- Damage increased to 30-35 from 13-14.
- Hit points increased to 500 from 400.





