Use this spell if you need to run away from an enemy. The enemy may still be able to hit you with ranged attacks, but otherwise, it can't move to attack you.
Invaluable in PvP against melee classes.
Use it for crowd control in an instance, if needed.
Notes[]
Damage done to the target may prematurely end Entangling Roots.
One of the few crowd control spells not subject to creature type restrictions (humanoid, beast, demon, etc.). It is, however, unreliable: it doesn't stop targets from casting spells or using ranged attacks, just from moving, so it is useless against casters and hunter-like NPCs. In addition, any creature that is immune to nature spells, as is common among elementals, is immune to Entangling Roots.
Patch 7.1.0 (2016-10-25): Now learned at level 24 (was 22).
Patch 7.0.3 (2016-07-19): Now learned at level 22 (was 10).
Hotfix (2012-12-11):Several abilities that should break on damage will now correctly have a chance to break when damage is absorbed, including Entangling Roots.
Patch 5.0.4 (2012-08-28): Now learned at level 10 (was 7).
Hotfix (2011-12-06):Entangling Roots should now properly break when the affected player takes damage while a damage absorption effect is also active.
Patch 4.3.0 (2011-11-29): Spells which have an effect broken by taking damage past a threshold now count damage that was prevented by damage absorbs or other damage reducing effects.
Patch 4.2.0 (2011-06-28): Entangling Roots and the equivalent spell triggered by [Nature's Grasp] no longer deal damage.
Patch 4.0.6 (2011-02-08): Now has a PvP duration of 8 seconds.
Patch 4.0.3a (2010-11-23): Effects which are broken from taking too much damage now break automatically from about half as much damage taken as before.
Patch 4.0.1 (2010-10-12): Now lasts 30 sec (was 12). Range increased to 35 (was 30) and cast time increased to 2 sec (was 1.5). Now learned at level 7 (was 8).
Patch 3.0.8 (2009-01-20): When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
Patch 3.0.2 (2008-10-14): Entangling roots is now usable indoors.
It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other's Entangling Roots.
This ability will no longer be overwritten when the new Entangling Roots would do less damage.
It is no longer possible to have Entangling Roots on two targets at the same time in the outdoor world.
It is no longer possible to have more than one rank of this spell active on a player.
Duration against PvP targets has been reduced to 10 seconds.
Hotfix (2007-02-14):Entangling Roots should now affect certain creatures properly.
Patch 2.0.1 (2006-12-05): All crowd control effects have a chance each second to break earlier, and their duration is capped at 12 seconds in PvP. The chance increases with resistances and the level difference between the target and the caster.
Patch 1.7.0 (2005-09-13): Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
Patch 1.4.0 (2005-04-19): Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
Patch 1.2.0 (2004-12-18): Entangling Roots: Rank 4 moved to level 38.
Patch 1.1.0 (2004-11-07): Removed facing direction requirement from Entangling Roots.
Patch 0.9 (2004-08-17): Should no longer end early based on damage caused by itself.