(→Values) Tag: WoW API docs |
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{{wowapitype}} |
{{wowapitype}} |
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− | Items can have an InventoryType / ItemEquipLoc that indicate in what [[ |
+ | Items can have an InventoryType / ItemEquipLoc that indicate in what [[InventorySlotId]] they can be equipped. |
* InventoryType <small>(number)</small> is returned from {{api|C_Item.GetItemInventoryType}}() |
* InventoryType <small>(number)</small> is returned from {{api|C_Item.GetItemInventoryType}}() |
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− | * ItemEquipLoc <small>(string)</small> is returned from {{api|GetItemInfo}}() and also doubles as a [https://www.townlong-yak.com/framexml/ |
+ | * ItemEquipLoc <small>(string)</small> is returned from {{api|GetItemInfo}}() and also doubles as a [https://www.townlong-yak.com/framexml/9.0.2/GlobalStrings.lua#8852 GlobalString] |
== Example == |
== Example == |
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− | Prints |
+ | Prints the inventory type for [[Red Winter Hat]], and the related ItemEquipLoc and globalstring. |
<syntaxhighlight lang="lua"> |
<syntaxhighlight lang="lua"> |
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local invType = C_Item.GetItemInventoryTypeByID(21524) |
local invType = C_Item.GetItemInventoryTypeByID(21524) |
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== Values == |
== Values == |
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− | {{i-note|The range is [https://www.townlong-yak.com/framexml/8.2.0/Blizzard_APIDocumentation/ItemDocumentation.lua#438 documented] in Blizzard API Documentation as [0-28] but {{api|C_Transmog.GetSlotForInventoryType}}() and {{api|EJ_GetInvTypeSortOrder}}() use [1-29] instead.}} |
+ | {{i-note|The range is [https://www.townlong-yak.com/framexml/8.2.0/Blizzard_APIDocumentation/ItemDocumentation.lua#438 documented] in Blizzard API Documentation as [0-28] but {{api|C_Transmog.GetSlotForInventoryType}}() and {{api|EJ_GetInvTypeSortOrder}}() are off-by-one and use [1-29] instead.}} |
− | <onlyinclude>{| class="sortable darktable zebra" style="margin-left: 2em" |
+ | <onlyinclude>{| class="sortable darktable zebra col1-center" style="margin-left: 2em" |
|+ {{#if:{{{nocaption|}}}||[[Enum.InventoryType]]}} |
|+ {{#if:{{{nocaption|}}}||[[Enum.InventoryType]]}} |
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− | ! Value !! Key !! colspan="2" | ItemEquipLoc<br>GlobalString (enUS) !! colspan="2" | |
+ | ! Value !! Key !! colspan="2" | ItemEquipLoc<br>GlobalString (enUS) !! colspan="2" | [[InvSlotId]] |
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− | + | | 0 || IndexNonEquipType || INVTYPE_NON_EQUIP || Non-equippable || |
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− | + | | 1 || IndexHeadType || INVTYPE_HEAD || Head || 1 |
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− | + | | 2 || IndexNeckType || INVTYPE_NECK || Neck || 2 |
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− | + | | 3 || IndexShoulderType || INVTYPE_SHOULDER || Shoulder || 3 |
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− | + | | 4 || IndexBodyType || INVTYPE_BODY || Shirt || 4 |
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− | + | | 5 || IndexChestType || INVTYPE_CHEST || Chest || 5 |
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− | + | | 6 || IndexWaistType || INVTYPE_WAIST || Waist || 6 |
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− | + | | 7 || IndexLegsType || INVTYPE_LEGS || Legs || 7 |
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− | + | | 8 || IndexFeetType || INVTYPE_FEET || Feet || 8 |
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− | + | | 9 || IndexWristType || INVTYPE_WRIST || Wrist || 9 |
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− | + | | 10 || IndexHandType || INVTYPE_HAND || Hands || 10 |
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− | + | | 11 || IndexFingerType || INVTYPE_FINGER || Finger || 11, 12 |
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− | + | | 12 || IndexTrinketType || INVTYPE_TRINKET || Trinket || 13, 14 |
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− | + | | 13 || IndexWeaponType || INVTYPE_WEAPON || One-Hand || 16, 17: [[Dual wield]] |
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− | + | | 14 || IndexShieldType || INVTYPE_SHIELD || Off Hand || 17 |
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− | + | | 15 || IndexRangedType || INVTYPE_RANGED || Ranged || 16 |
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− | + | | 16 || IndexCloakType || INVTYPE_CLOAK || Back || 15 |
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− | + | | 17 || Index2HweaponType || INVTYPE_2HWEAPON || Two-Hand || 16 |
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− | + | | 18 || IndexBagType || INVTYPE_BAG || Bag || |
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− | + | | 19 || IndexTabardType || INVTYPE_TABARD || Tabard || 19 |
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− | + | | 20 || IndexRobeType || INVTYPE_ROBE || Chest || 5 |
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− | + | | 21 || IndexWeaponmainhandType || INVTYPE_WEAPONMAINHAND || Main Hand || 16 |
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− | + | | 22 || IndexWeaponoffhandType || INVTYPE_WEAPONOFFHAND || Off Hand || 16 |
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− | + | | 23 || IndexHoldableType || INVTYPE_HOLDABLE || Held In Off-hand || 17 |
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− | + | | 24 || IndexAmmoType || INVTYPE_AMMO || Ammo || |
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− | + | | 25 || IndexThrownType || INVTYPE_THROWN || Thrown || 16 |
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− | + | | 26 || IndexRangedrightType || INVTYPE_RANGEDRIGHT || Ranged || 16 |
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− | + | | 27 || IndexQuiverType || INVTYPE_QUIVER || Quiver || |
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− | + | | 28 || IndexRelicType || INVTYPE_RELIC || Relic || |
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|}</onlyinclude> |
|}</onlyinclude> |
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+ | |||
+ | == Patch changes == |
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+ | * {{Patch 8.0.1|note=Added <code>Enum.InventoryType</code>}} |
Revision as of 16:49, 2 December 2021
Items can have an InventoryType / ItemEquipLoc that indicate in what InventorySlotId they can be equipped.
- InventoryType (number) is returned from C_Item.GetItemInventoryType()
- ItemEquipLoc (string) is returned from GetItemInfo() and also doubles as a GlobalString
Example
Prints the inventory type for [Red Winter Hat], and the related ItemEquipLoc and globalstring.
local invType = C_Item.GetItemInventoryTypeByID(21524)
print(invType) -- 1
local equipLoc = select(9, GetItemInfo(21524))
print(equipLoc, _G[equipLoc]) -- "INVTYPE_HEAD", "Head"
Values
Value | Key | ItemEquipLoc GlobalString (enUS) |
InvSlotId | ||
---|---|---|---|---|---|
0 | IndexNonEquipType | INVTYPE_NON_EQUIP | Non-equippable | ||
1 | IndexHeadType | INVTYPE_HEAD | Head | 1 | |
2 | IndexNeckType | INVTYPE_NECK | Neck | 2 | |
3 | IndexShoulderType | INVTYPE_SHOULDER | Shoulder | 3 | |
4 | IndexBodyType | INVTYPE_BODY | Shirt | 4 | |
5 | IndexChestType | INVTYPE_CHEST | Chest | 5 | |
6 | IndexWaistType | INVTYPE_WAIST | Waist | 6 | |
7 | IndexLegsType | INVTYPE_LEGS | Legs | 7 | |
8 | IndexFeetType | INVTYPE_FEET | Feet | 8 | |
9 | IndexWristType | INVTYPE_WRIST | Wrist | 9 | |
10 | IndexHandType | INVTYPE_HAND | Hands | 10 | |
11 | IndexFingerType | INVTYPE_FINGER | Finger | 11, 12 | |
12 | IndexTrinketType | INVTYPE_TRINKET | Trinket | 13, 14 | |
13 | IndexWeaponType | INVTYPE_WEAPON | One-Hand | 16, 17: Dual wield | |
14 | IndexShieldType | INVTYPE_SHIELD | Off Hand | 17 | |
15 | IndexRangedType | INVTYPE_RANGED | Ranged | 16 | |
16 | IndexCloakType | INVTYPE_CLOAK | Back | 15 | |
17 | Index2HweaponType | INVTYPE_2HWEAPON | Two-Hand | 16 | |
18 | IndexBagType | INVTYPE_BAG | Bag | ||
19 | IndexTabardType | INVTYPE_TABARD | Tabard | 19 | |
20 | IndexRobeType | INVTYPE_ROBE | Chest | 5 | |
21 | IndexWeaponmainhandType | INVTYPE_WEAPONMAINHAND | Main Hand | 16 | |
22 | IndexWeaponoffhandType | INVTYPE_WEAPONOFFHAND | Off Hand | 16 | |
23 | IndexHoldableType | INVTYPE_HOLDABLE | Held In Off-hand | 17 | |
24 | IndexAmmoType | INVTYPE_AMMO | Ammo | ||
25 | IndexThrownType | INVTYPE_THROWN | Thrown | 16 | |
26 | IndexRangedrightType | INVTYPE_RANGEDRIGHT | Ranged | 16 | |
27 | IndexQuiverType | INVTYPE_QUIVER | Quiver | ||
28 | IndexRelicType | INVTYPE_RELIC | Relic |
Patch changes
- Patch 8.0.1 (2018-07-17): Added
Enum.InventoryType