Arms Attempts to finish off a foe, causing (162% of weapon damage) Physical damage, and consuming up to 10 additional Rage to deal up to (162% of weapon damage) additional damage. Only usable on enemies that have less than 20% health.
Fury Attempt to finish off a wounded foe, causing (333% + 333% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health.
Showing weakness to a Warrior is a death sentence.
Execute is a level 8 Arms and Fury warrior ability. Execute can only be used when the target is below 20% health. Execute has no cooldown (except for the global cooldown). Base cost is 10 Rage for Arms warriors, and 25 Rage for Fury warriors.
Execute is far and away the hardest hitting single strike in a warrior's arsenal. Proper use of Execute is one of the most important skills for warriors in both PvP and PvE.
Tips and tactics
When an enemy with a lot of health such as a heroic or raid boss gets below 20% health, both Fury and Arms warriors should change their rotation to spamming Execute. However it is worth refreshing [Colossus Smash] on the target whenever possible.
For either spec, judicious use of [Berserker Rage] can increase output during an Execute phase. The more rage available for Execute, the better.
Arms: Now costs 10 Rage, and consumes up to 30 additional Rage to deal additional damage. Sudden Death causes auto-attack hits to have a 10% chance to make the next Execute free and useable on any target, regardless of health level. These Executes do not consume additional Rage to deal additional damage.
Fury: Crazed Berserker now also causes Execute to hit with the off-hand weapon.
Patch 5.0.4(2012-08-28): Can now be used in any stance and cost 30 Rage, up from 10. No longer consumes additional Rage for more damage.
Patch 4.0.3a(2010-11-23): Damage has been reduced by approximately 17%.
Patch 3.2.0(2009-08-04): This ability now never costs more than a total of 30 rage. The tooltip for [Sudden Death] has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.
Patch 2.1.0(2007-05-22): When used with [Sweeping Strikes], ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded.
Patch 1.3.0(2005-03-07): Full rage is no longer consumed when the ability does not hit.
This page was last edited on 16 February 2018, at 18:10.
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