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Feint
Ability rogue feint
  • Feint
  • Level 12 rogue ability
  • 35 Energy
  • 15 sec cooldown
  • Instant
  • Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% for 6 sec.
Properties
Class Rogue
School Physical
Cooldown 15 sec
Other information
Level learned 12
Improvements Ability racial ultravision [Elusiveness], Ability rogue crimsonvial [Nimble Fingers]
Related buff
Ability rogue feint
  • Feint
  • Damage taken from area-of-effect attacks reduced by 40%.
  • Duration: 6 seconds
"Sucker."

Feint is a rogue ability that reduces damage from AoE attacks by 50% for 6 seconds.

Tips and tactics[]

  • The 5 piece bonus of Bloodfang Armor improves the damage reduction of Feint by 5%.

Patch changes[]

  • Dragonflight Patch 10.0.5 (2023-01-24): All rogues now learn Feint at level 12.
  • Dragonflight Patch 10.0.0 (2022-10-25): Now a row 2 class talent (was a level 34 ability).
  • Shadowlands Patch 9.1.0 (2021-06-29): Feint duration increased to 6 seconds (was 5 seconds).
  • Shadowlands Patch 9.0.1 (2020-10-13): Now learned at level 34 (was 44).
  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Now reduecs damage taken from area-of-effect spells by 40% (was 50%).
  • Legion Patch 7.1.5 (2017-01-10): Now costs 35 energy (was 20).
  • Legion Hotfix (2016-11-14): Now reduces damage taken from player cast area-of-effect spells by 30% (was 50%).
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): No longer reduces threat. Now learned at level 44 (was 16).
  • Cataclysm Patch 4.0.1 (2010-10-12): Now lowers your threat by 5%. In addition, reduces the damage you take from area of effect attacks by 50% for 6 sec.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): This ability can no longer proc poisons.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
  • WoW Icon update Patch 1.1.1 (2004-11-17): Increased the effect, added a cooldown.
  • Test-inline Patch 0.10 (2004-09-18): Energy cost has been reduced.
  • Test-inline Patch 0.6 (2004-04-13):
    • No longer requires target to be facing you.
    • Detaunt value now scales with level.

See also[]

External links[]

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