Fel Lord Zakuun | ||||||||
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Gender | Male | |||||||
Race | Fel lord (Demon) | |||||||
Level | ?? Boss | |||||||
Reaction | Alliance Horde | |||||||
Location | Hellfire Citadel | |||||||
Status | Killable | |||||||
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Fel Lord Zakuun is a boss in Hellfire Citadel in Tanaan Jungle. This boss is a gear check for the bosses of the upper-wing.
Background[]
Adventure Guide[]
Speculated by some scholars of the Legion to be an evolved version of the common felguard, Fel Lords serve as enforcers in the direct service of Archimonde. Their cruelty is matched only by their brute force. Zakuun was set to a task that called upon both of these traits in equal measure: breaking the iron will of a stubborn and defiant orc chieftain of the Warsong Clan....
Designer notes[]
This Fel Lord represents a type of demon never before seen by players. We approached this encounter with the intent that it be the “Patchwerk” of the zone—that is to say, a heavy melee bruiser without companions—but of course he has a few tricks up his sleeve that will keep players on their toes.
Overview[]
Zakuun alternates between attacking with his axe, and flinging it to the ground to strike with his fists, modifying his abilities in the process. Throughout the encounter, Zakuun attempts to form Fel Crystals, though players may prevent this process by absorbing the energy themselves. In either case, some of Zakuun's abilities will trigger a massive explosion if they strike either a Crystal or a player with absorbed Latent Energy.
Damage Dealers[]
- Stand within Rumbling Fissures to seal them.
- When targeted with Seed of Destruction, aim Wake of Destruction away from any Fel Crystals.
- When Befouled, move away from your allies.
Healers[]
- Stand within Rumbling Fissures to seal them.
- When targeted with Seed of Destruction, aim Wake of Destruction away from any Fel Crystals.
- When Befouled, move away from your allies.
Tanks[]
- Stand within Rumbling Fissures to seal them when not actively tanking.
- When the Fel Lord is Disarmed or Heavily Armed, both tanks must stand together.
- Soul Cleave banishes you to the Shadow Realm, allowing you to shed your Latent Energy.
Abilities[]
- Latent Energy — Unstable energies are contained within the target. Coming into contact with a Wake of Destruction or entering a Rumbling Fissure unleashes this energy.
- Destructive Forces — Some of the Fel Lord's abilities will trigger an explosion if they strike a player who has Latent Energy.
- Wake of Destruction — Sends out a Wake of Destruction that will explode when it reaches its target destination or comes in contact with any player or Fel Crystal.
- Wake of Destruction — The Wake of Destruction explodes on contact, inflicting 138750 to 161250 Shadow damage to all players within 3 yards. Any Latent Energy in the area will be unleashed.
- Ring of Destruction — A Ring of Destruction expands outward rapidly, inflicting Shadow damage to all enemies in its path. Jumping over the Ring avoids its damage.
- Fissures and Crystals — Zakuun creates Rumbling Fissures on the ground nearby. If a Rumbling Fissure is not absorbed by standing within it, it forms a Fel Crystal.
- Rumbling Fissure — The caster creates a fissure of Fel energy at the location that will persist unless a player stands within its confines for 5 sec. Players who do so are afflicted with Latent Energy.The last Rumbling Fissure present after any others have been absorbed will immediately transform into a Fel Crystal.
- Fel Crystal — A Fel Crystal laced with Latent Energy erupts from the fissure. Standing near the Fel Crystal inflicts 50000 Fire damage to the target every 1 sec. As long as the Fel Crystal stands it will inflict 9000 Fire damage to all players every 3 sec.
- Armed — At the beginning of the fight Zakuun is armed with his axe. While Armed, Zakuun swings slowly and hits a single target with his melee attacks.
- Soul Cleave — Inflicts 242812 to 282188 Shadow damage to the target. Victims are afflicted with Cloven Soul and are Disembodied. On Mythic Difficulty, Soul Cleave hits up to 5 targets within 5 yards. Only the primary target is afflicted with Cloven Soul; but all targets hit by Soul Cleave are Disembodied.
- Disembodied — The victim's soul is removed from their body and transported to the Shadow Realm. When the victim re-enters the Mortal Realm an orb of Residual Energy is left behind in the Shadow Realm. Any Latent Energy on the victim is left behind in the Shadow Realm. On Heroic and Mythic Difficulties, when the victim re-enters the Mortal Realm, Wakes of Destruction are unleashed. On Mythic Difficulty, players who had Latent Energy while Disembodied gain Exhausted Soul after Disembodied ends.
- Invigorated — The return of the caster's soul Invigorates them, increasing their versatility, mastery, and haste by 30%.
- Exhausted Soul — The victim's soul is exhausted for 2.50 min, rendering them unable to absorb the energy of Rumbling Fissures.
- Cloven Soul — The victim's defenses are weakened, increasing the Shadow damage they take by 100% for 1.50 min.
- Residual Energy — Residual Energy is left behind whenever a player leaves the Shadow Realm and will continually fire either Wakes of Destruction or Rings of Destruction.
- Disembodied — The victim's soul is removed from their body and transported to the Shadow Realm. When the victim re-enters the Mortal Realm an orb of Residual Energy is left behind in the Shadow Realm. Any Latent Energy on the victim is left behind in the Shadow Realm. On Heroic and Mythic Difficulties, when the victim re-enters the Mortal Realm, Wakes of Destruction are unleashed. On Mythic Difficulty, players who had Latent Energy while Disembodied gain Exhausted Soul after Disembodied ends.
- Cavitation — The caster swings their axe, sending forth Wakes of Destruction at random enemies.
- Befouled — Healing received by Befouled targets is absorbed. When enough healing has been absorbed, a Foul Explosion is released.
- Soul Cleave — Inflicts 242812 to 282188 Shadow damage to the target. Victims are afflicted with Cloven Soul and are Disembodied. On Mythic Difficulty, Soul Cleave hits up to 5 targets within 5 yards. Only the primary target is afflicted with Cloven Soul; but all targets hit by Soul Cleave are Disembodied.
- Disarmed — Zakuun hurls his axe at the target location, where it lodges in the floor and damages the raid with Fel Explosions. While Disarmed, Zakuun attacks with both fists, is Heavy Handed, and gains 30% haste.
- Fel Explosions — The Fel Lord activates the power within their axe, causing it to release a violent explosion of Fel energy every 3 sec. that inflicts 56943 to 66177 Fire damage to all players for 30 sec.
- Heavy Handed — The caster is Heavy Handed. All attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
- Seed of Destruction — The caster chooses 5 targets, causing them to emit 8 Wakes of Destruction after 5 sec.
- Enrage — The Fel Lord enrages, causing their axe to unleash Fel Explosions while still wielding it. In addition the Fel Lord becomes Heavily Armed.
Strategy[]
The fight requires two tanks. Bloodlust should be saved for the third and final phase. Fel Lord Zakuun should be tanked in one of the room's corners.
Phase One: The main mechanic of this fight is the Rumbling Fissures/Fel Crystals. The boss will periodically create about 5 Rumbling Fissures in the ground (green-black swirls). A designated group of 4 players, preferably ranged and healers, should stand in 4 of the fissures, leaving one as far away from the group as possible, or in a corner. Those who absorb fissures will be affected by a debuff that lasts two minutes called Latent Energy. This debuff is important because if a player either gets hit with one of the Wake of Destruction shockwaves or tries to absorb another pillar while the debuff is active, they will explode and cause a massive amount of raid-wide damage. The raid may be able to tank one explosion when capped off, but multiple ones will wipe the raid. Wakes will spawn when Zakuun casts Cavitation, swinging his axe either behind him or to the side and sending out multiple wakes in one direction. As those who soaked the fissures are ranged and healers, they should have enough time to move away, but an explosion will also result if one of the wakes hits the Fel Crystals. Players without Latent Energy must move and soak the wakes with their bodies if the wakes are moving towards the crystals.
Tanks will swap when the boss casts Soul Cleave, sending one tank into the void for about 15 seconds. The disembodied tank must dodge and jump over the shadows and shockwaves until the debuff wears off and he comes back. When a tank leaves the void, they leave behind a shockwave-making ball of energy where they left. Thus, when the debuff is about to expire, stand far away from where the boss is being tanked. For healers, Zakuun casts Befoul, which is a healing-absorption debuff, on several non-tank players. This can be easily be healed through, but when the debuff expires, it creates aoe-damage to anyone within 6 yards, so those with Befoul should move away from the group to be healed.
Phase 2: Zakuun throws his axe to the ground and gains Unarmed. Despite what one would expect, Zakuun now not only hits harder and faster, but also cleaves and hits two targets at once. If two targets are not hit by his unarmed blows, Zakuun hits the one target twice ala Patchwerk. Both tanks need to stack up when Zakuun throws his axe and let the boss come to them, with melee staying behind him. Ranged and healers need to stack in a circle, with those who still have Latent Energy on the inside of the circle. Seeds of Destruction will be planted on several players, creating wakes in all directions once it expires. The circle is so that those with Latent Energy are protected by those who do not have it and can be more easily healed since Zakuun's discarded axe will be radiating raid-wide damage. Those with Seeds must drop the debuff as far away from the crystals as possible and/or have the group positioned between them and the crystals. After about 30 seconds, the phase ends and transitions back to phase 1 with Zakuun picking up his axe again.
Phase 3: The boss begins using all of his abilities from phase 1 and 2 at once. Continue the circle strategy from phase 2, but be ready to move for both Befoul and Seeds of Destruction, in addition to blocking Cavitation from hitting the crystals. With so many wakes and movement, it is likely that at least one explosion will be triggered. Activate Bloodlust and use healing cooldowns wisely to endure any potential explosions until he goes down.
Loot[]
Related Achievements[]
Quotes[]
- Intro
- Fel Lord Zakuun says: Still holding out hope, Hellscream? Your precious Horde will serve the Legion.
- Grommash Hellscream says: We... will... NEVER be slaves!
- Fel Lord Zakuun says: Ha ha ha!
- Aggro
- We will reap your souls.
- Rumbling Fissure
- Behold the power of the Legion.
- Latent Energy
- Corrupt souls are so easily harvested.
- Soul Cleave
- We will cleave your souls in twain.
- Wake of Destruction
- Yes... we leave destruction in our wake.
- Disarmed
- Flame! Death! Destruction!
- Fel Crystal
- You cannot contain our power!
- Seed of Destruction
- We sow the seeds of your demise.
- Picks up weapon
- We are as one.
- Losing
- Fel Lord Zakuun says: See how they struggle, not even their combined might will be enough to save you.
- Grommash Hellscream says: I will have your skull for my helm when I next face your foul Legion.
- Winning
- Grommash Hellscream says: Heh Heh Heh, they are besting you demon.
- Fel Lord Zakuun says: No matter, we will crush you all.
- Enrage
- We are unstoppable!
- 20%
- Grommash Hellscream says: Finish him, heroes, that I may drive that cursed axe down his throat, and cut out his fel heart!
- Berserk
- POWER UNLEASHED!
- Killing a player
- Another soul to fuel the Legion.
- Ha ha ha!
- Wipe
- We will consume this puny world!
- Death
- Fel Lord Zakuun yells: We are... bested.
- Grommash leaps towards the Fel Lord's corpse and starts carving his trophy.
- Grommash Hellscream says: My thanks to you, now leave me. I have a trophy to carve.
- Outro (Killed first)
- Archmage Khadgar yells: I've breached the first seal, soon the portal will take us to Gul'dan.
- Outro (Killed second)
- Archmage Khadgar yells: Another seal is open! Oh, I am good.
- Outro (Killed third)
- Archmage Khadgar yells: The portal is nearly complete, the next seal has been removed.
- Outro (Killed fourth)
- Archmage Khadgar yells: The final seal has fallen! My work here is almost finished.
- Outro (Killed last)
- Archmage Khadgar yells: The portal is unlocked! It will take us directly to Gul'dan. Now he will pay for his crimes.
- Unused quotes
- Die!
- Suffer!
Videos[]
Trivia[]
- He seems to have personally used [Hellrender], even though the color of the weapon is different during his fight.
- Zakuun is voiced by Ike Amadi.
Patch changes[]
- Hotfix (2015-10-01): [Requires a realm restart] Cloven Soul should now always be applied to the target with the highest threat that is currently tanking Fel Lord Zakuun.
- Hotfix (2015-09-01):
- The Befouled debuff should now clear immediately when Foul Explosion is triggered.
- [Requires a realm restart] Exhausted Soul should now be correctly removed from players at the end of the encounter.
- Hotfix (2015-08-21): Cloven Soul now provides a 4-second immunity to Wake of Destruction right after it's been applied to the player.
- Hotfix (2015-08-14): Fel Lord Zakuun no longer targets non-players with Wake of Destruction.
- Hotfix (2015-07-20): Fixed an issue that could cause Fel Lord Zakuun to cast two Rumbling Fissures in rapid succession depending on when he was brought below 30% health.
- Hotfix (2015-07-16): Wakes of Destruction should no longer incorrectly damage players affected by Seed of Destruction, and tanks should no longer sometimes fail to be damaged by Wakes inside the Shadow Realm.
- Hotfix (2015-06-29): Wake of Destruction should no longer incorrectly deal more damage than intended if multiple players are standing on top of each other when it explodes.
- Hotfix (2015-07-06): Fixed an issue that could cause the encounter to not restart correctly after a wipe.
- Hotfix (2015-06-26): Fixed an issue where Noxious Cloud's visual effect to affect framerates more than intended.
- Hotfix (2015-06-25): The number of players chosen for Seed of Destruction should now scale correctly based on raid size.
- Hotfix (2015-06-24):
- Dark Devourer's Collapse ability should now correctly deal damage.
- Shao'ghun's Shockwave ability now deals less damage.
- Patch 6.2.0 (2015-06-23): Added.
External links[]
- Guides