Fel Orc Raiders appear in the Blood Elf campaign, while Chaos Raiders are used in the campaign after Grommash Hellscream drinks from the Chaos Well. They both have a different red skin color and glowing yellow eyes compared to normal orcs.
Chaos Raiders have their armor type as heavy and they cost 210 gold to produce, all other statistics appear to be the same.
Causes a target enemy unit to be bound to the ground so that it cannot move.
Air units that are ensnared can be attacked as though they were land units.
Research Cost
Researched At
Upgrade Time
100 25
Beastiary
40 sec.
Duration (Hero)
Cooldown
Range
Allowed Targets
Effect
12 (3) sec.
16 sec.
50
Air, Ground, Enemy
Target caught by net
Use Ensnare to bring flying units to the ground so that you can kill them with melee units such as Grunts and Tauren.
Use Ensnare to stop units from running away. If the enemy is running away, cast Ensnare on the tail end of their train. Pick off whatever units you can which will reduce the enemy army and make them pay for running.
Use Ensnare to break away powerful enemy melee units so they can no longer contribute to the battle as shown in a below screenshot.
Don't bother casting Ensnare on ranged troops unless you're trying to prevent them from running away.
You can continue to cast Ensnare on enemy Heroes to trap them if you have multiple Raiders with Ensnare ready to go. Just keep casting until your army can finish the Hero off.
Ensnare can be used to interrupt spells that require spell channeling.
When Assaulting a town, Peons or Peasants etc. will try to repair. Use Ensnare to stop them.
Pillage (Passive)[]
Each attack that does damage to a building also gains resources.
Pillage returns 50% of the cost of the building if you destroy it at full health.