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Fire Ward
Spell fire firearmor
Properties
Class Mage
School Fire
Cooldown 30 sec
Improvements [Molten Shields], [Precision], [Frost Warding]
Related buff
  • Magic
  • Fire Ward
  • Absorbs Fire damage.
  • Duration: 30 seconds

Prior to patch 4.0.1, Fire Ward was a mage spell would cast a shield on the caster to absorb fire damage. The shield lasted 30 seconds or until the given amount of damage was absorbed, whichever came first. Fire Ward was self-cast only. Since Patch 4.0.1, this spell has been replaced with [Mage Ward] which also blocks Frost and Arcane damage.

Rank table[]

Rank Absorbs Level Cost
1 165 20 20s
2 290 30 80s
3 470 40 1g 50s
4 675 50 3g 20s
5 875 60 4g 20s
6 1125 69 11g

Talent improvements[]

The [Molten Shields] talent gave Fire Ward a 30% chance at max rank to reflect fire spells back at the caster.

Fire Ward benefited from the mana cost reductions from the talents [Pyromaniac] and [Elemental Precision].

Notes[]

Fire Ward absorbed an additional 10% of the caster's bonus Spell Damage.

Fire Ward could have been dispelled as a magic debuff.

Damage reduction due to spell resistances or [Dampen Magic]-like effects was calculated before damage would be absorbed.

Fire Ward shared the same cooldown timer as [Frost Ward]. Using one ward would have triggered the cooldown of the other, meaning only one of the two wards could have been active at the same time.

Patch changes[]