(Changed the remmoved from game to classic content.) Tag: Visual edit |
DragnogBot (talk | contribs) m (Updating Elinks text) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Classic only}} |
+ | {{Classic only|patch=8.0.1}} |
+ | {{First Aid}} |
||
+ | {{#data:abilitytip |
||
+ | |doc= |
||
+ | |name=First Aid |
||
+ | |icon=spell_holy_sealofsacrifice |
||
+ | |desc=Allows a physician to make and use bandages up to a potential skill of X. Cloth used to make bandages is found on humanoids. |
||
+ | |cast=Instant |
||
+ | |float=right |
||
+ | }} |
||
'''First Aid''' was a secondary [[profession]] which enabled a player to heal players and to remove [[poison]]s, notably through a variety of [[bandage]]s. Bandages could be made from [[cloth]]s, with higher quality cloth producing more effective bandages. Bandages could only be applied to a same character once every 60 seconds, until the [[Recently Bandaged]] [[debuff]] disappeared. First Aid practitioners could also make anti-venom consumables from venom sacs dropped by various poisonous monsters (e.g., [[scorpid]]s and [[spider]]s), though they were not as powerful as those created by [[Alchemy|Alchemists]]. |
'''First Aid''' was a secondary [[profession]] which enabled a player to heal players and to remove [[poison]]s, notably through a variety of [[bandage]]s. Bandages could be made from [[cloth]]s, with higher quality cloth producing more effective bandages. Bandages could only be applied to a same character once every 60 seconds, until the [[Recently Bandaged]] [[debuff]] disappeared. First Aid practitioners could also make anti-venom consumables from venom sacs dropped by various poisonous monsters (e.g., [[scorpid]]s and [[spider]]s), though they were not as powerful as those created by [[Alchemy|Alchemists]]. |
||
Line 6: | Line 15: | ||
==Official overview== |
==Official overview== |
||
⚫ | :''Physicians save lives in the dangerous world of Azeroth by using bandages and antidotes to heal injuries and remove poisons. By turning cloth of varying quality into potent medical supplies, they can quickly get wounded heroes back into a fight, supplementing (but not replacing) magical means of healing. |
||
⚫ | |||
⚫ | :''Physicians save lives in the dangerous world of Azeroth by using bandages and antidotes to heal injuries and remove poisons. By turning cloth of varying quality into potent medical supplies, they can quickly get wounded heroes back into a fight, supplementing (but not replacing) magical means of healing |
||
− | |||
⚫ | |||
:''Antidotes and bandages can be created almost anywhere, as long as you have the appropriate ingredients - cloth (for bandages) and venom sacs (for anti-venom).''<ref>{{ref web |url=http://us.battle.net/wow/en/profession/first-aid |title=First Aid - Game - World of Warcraft |accessdate=2018-05-19 |archiveurl=https://web.archive.org/web/20110517060050/http://us.battle.net/wow/en/profession/first-aid |archivedate=2011-05-17}}</ref> |
:''Antidotes and bandages can be created almost anywhere, as long as you have the appropriate ingredients - cloth (for bandages) and venom sacs (for anti-venom).''<ref>{{ref web |url=http://us.battle.net/wow/en/profession/first-aid |title=First Aid - Game - World of Warcraft |accessdate=2018-05-19 |archiveurl=https://web.archive.org/web/20110517060050/http://us.battle.net/wow/en/profession/first-aid |archivedate=2011-05-17}}</ref> |
||
Line 37: | Line 45: | ||
| 125 || Trainer ||Raise potential to 225 |
| 125 || Trainer ||Raise potential to 225 |
||
|- |
|- |
||
− | | 130 ||[[Manual: Strong Anti-Venom|Recipe]]||[[Strong Anti-Venom]] |
+ | | 130 || [[Manual: Strong Anti-Venom|Recipe]]||[[Strong Anti-Venom]] |
|- |
|- |
||
| 150 || Trainer ||[[Silk Bandage]] |
| 150 || Trainer ||[[Silk Bandage]] |
||
Line 53: | Line 61: | ||
| 290 || Trainer ||[[Heavy Runecloth Bandage]] |
| 290 || Trainer ||[[Heavy Runecloth Bandage]] |
||
|- |
|- |
||
− | | 300 ||[[Formula: Powerful Anti-Venom|Recipe]]||[[Powerful Anti-Venom]] |
+ | | 300 || [[Formula: Powerful Anti-Venom|Recipe]]||[[Powerful Anti-Venom]] |
|- |
|- |
||
| 300 || Trainer || Raise potential to 375 |
| 300 || Trainer || Raise potential to 375 |
||
|- |
|- |
||
− | | 300 || Trainer ||[[Netherweave Bandage]] |
+ | | 300 || Trainer || [[Netherweave Bandage]] |
|- |
|- |
||
− | | 330 || Trainer ||[[Heavy Netherweave Bandage]] |
+ | | 330 || Trainer || [[Heavy Netherweave Bandage]] |
|- |
|- |
||
− | | 350 || Trainer ||{{wotlk-inline}} Raise potential to 450 |
+ | | 350 || Trainer || {{wotlk-inline}} Raise potential to 450 |
|- |
|- |
||
− | | 350 || Trainer ||{{wotlk-inline}} [[Frostweave Bandage]] |
+ | | 350 || Trainer || {{wotlk-inline}} [[Frostweave Bandage]] |
|- |
|- |
||
− | | 400 ||[[Manual: Heavy Frostweave Bandage|Recipe]]||{{wotlk-inline}} [[Heavy Frostweave Bandage]] |
+ | | 400 || [[Manual: Heavy Frostweave Bandage|Recipe]] || {{wotlk-inline}} [[Heavy Frostweave Bandage]] |
|- |
|- |
||
− | | 425 || Trainer ||{{c-inline}} Raise potential to 525 |
+ | | 425 || Trainer || {{c-inline}} Raise potential to 525 |
|- |
|- |
||
− | | 425 || Trainer ||{{c-inline}} [[Embersilk Bandage]] |
+ | | 425 || Trainer || {{c-inline}} [[Embersilk Bandage]] |
|- |
|- |
||
− | | 475 || Trainer ||{{c-inline}} [[Heavy Embersilk Bandage]] |
+ | | 475 || Trainer || {{c-inline}} [[Heavy Embersilk Bandage]] |
|- |
|- |
||
− | | 525 || Trainer ||{{c-inline}} [[Dense Embersilk Bandage]] |
+ | | 525 || Trainer || {{c-inline}} [[Dense Embersilk Bandage]] |
|- |
|- |
||
− | | 525 || Trainer ||{{mop-inline}} Raise potential to 600 |
+ | | 525 || Trainer || {{mop-inline}} Raise potential to 600 |
|- |
|- |
||
− | | 525 || Trainer ||{{mop-inline}} [[Windwool Bandage]] |
+ | | 525 || Trainer || {{mop-inline}} [[Windwool Bandage]] |
|- |
|- |
||
− | | 550 || Trainer ||{{mop-inline}} [[Heavy Windwool Bandage]] |
+ | | 550 || Trainer || {{mop-inline}} [[Heavy Windwool Bandage]] |
|- |
|- |
||
− | | 600 || Automatic ||{{mop-inline}} [[Heavy Windwool Bandage]] (efficient) |
+ | | 600 || Automatic || {{mop-inline}} [[Heavy Windwool Bandage]] (efficient) |
|- |
|- |
||
− | | 1 ||[[First Aid in Draenor|Recipe]]||{{wod-inline}} Raise potential to 700 |
+ | | 1 || [[First Aid in Draenor|Recipe]] || {{wod-inline}} Raise potential to 700 |
|- |
|- |
||
− | | 1 ||[[First Aid in Draenor|Recipe]]||{{wod-inline}} [[Antiseptic Bandage]] |
+ | | 1 || [[First Aid in Draenor|Recipe]] || {{wod-inline}} [[Antiseptic Bandage]] |
|- |
|- |
||
− | | 1 ||[[First Aid in Draenor|Recipe]]||{{wod-inline}} [[Blackwater Anti-Venom]] |
+ | | 1 || [[First Aid in Draenor|Recipe]] || {{wod-inline}} [[Blackwater Anti-Venom]] |
|- |
|- |
||
− | | 1 ||[[First Aid in Draenor|Recipe]]||{{wod-inline}} [[Fire Ammonite Oil]] |
+ | | 1 || [[First Aid in Draenor|Recipe]] || {{wod-inline}} [[Fire Ammonite Oil]] |
|- |
|- |
||
− | | 1 ||[[First Aid in Draenor|Recipe]]||{{wod-inline}} [[Healing Tonic]] |
+ | | 1 || [[First Aid in Draenor|Recipe]] || {{wod-inline}} [[Healing Tonic]] |
|- |
|- |
||
− | | 1 || ||{{legion-inline}} [[Silkweave Bandage]] |
+ | | 1 || || {{legion-inline}} [[Silkweave Bandage]] |
|- |
|- |
||
− | | 1 || ||{{legion-inline}} [[Treat Fever]] |
+ | | 1 || || {{legion-inline}} [[Treat Fever]] |
|- |
|- |
||
− | | 730 || Trainer ||{{legion-inline}} [[Silvery Salve]] |
+ | | 730 || Trainer || {{legion-inline}} [[Silvery Salve]] |
|- |
|- |
||
− | | 730 || Trainer ||{{legion-inline}} [[Stabilize]] |
+ | | 730 || Trainer || {{legion-inline}} [[Stabilize]] |
|- |
|- |
||
− | | 750 || Trainer ||{{legion-inline}} [[Treat Burns]] |
+ | | 750 || Trainer || {{legion-inline}} [[Treat Burns]] |
|- |
|- |
||
− | | 760 || Trainer ||{{legion-inline}} [[Silkweave Splint]] |
+ | | 760 || Trainer || {{legion-inline}} [[Silkweave Splint]] |
|- |
|- |
||
− | | 800 || Trainer ||{{legion-inline}} [[Set Bone]] |
+ | | 800 || Trainer || {{legion-inline}} [[Set Bone]] |
|} |
|} |
||
Line 112: | Line 120: | ||
A level 1 character (with enough gold) can raise their first aid skill to 225, high enough to use {{item|Heavy Runecloth Bandage}}s providing another character creates them. |
A level 1 character (with enough gold) can raise their first aid skill to 225, high enough to use {{item|Heavy Runecloth Bandage}}s providing another character creates them. |
||
− | [[Death knights]] begin with 270 First Aid skill and knowledge of all trainer-taught recipes up to [[Heavy Runecloth Bandage]]s. |
+ | [[Death knights]] begin with 270 First Aid skill and knowledge of all trainer-taught recipes up to [[Heavy Runecloth Bandage]]s. |
===Training locations=== |
===Training locations=== |
||
Line 130: | Line 138: | ||
==Patch changes== |
==Patch changes== |
||
− | * |
+ | *{{Patch 8.0.1|note=Removed. First Aid recipes are now part of [[tailoring]] and [[alchemy]].}} |
− | * |
+ | *{{Patch 4.0.1|note=First Aid trainers now train all ranks.}} |
− | * |
+ | *{{Patch 3.1.0|note= |
** You no longer need to complete the "[[Triage|Triage]]" quest to attain Artisan First Aid. Instead you can learn the Artisan skill from the [[First Aid trainers|trainers]] in the capital cities. |
** You no longer need to complete the "[[Triage|Triage]]" quest to attain Artisan First Aid. Instead you can learn the Artisan skill from the [[First Aid trainers|trainers]] in the capital cities. |
||
** You no longer need to learn First Aid from books. The trainers have finally done their reading and are able to teach you the same thing.}} |
** You no longer need to learn First Aid from books. The trainers have finally done their reading and are able to teach you the same thing.}} |
||
− | * |
+ | *{{Patch 0.9|note=Skill increase rate has been slowed down.}} |
== See also == |
== See also == |
||
Line 141: | Line 149: | ||
==References== |
==References== |
||
− | {{ |
+ | {{Reflist}} |
==External links== |
==External links== |
||
− | <!-- |
+ | <!-- Please read https://wowpedia.fandom.com/Wowpedia:External_links_policy before adding new links. --> |
⚫ | |||
− | Links that do not conform to the rules will be DELETED. |
||
− | Repeat violations may result in a BAN. |
||
− | Have a nice day. :) |
||
− | |||
⚫ | |||
− | --> |
||
: ''For leveling guides please visit [[Tradeskill leveling guides]] |
: ''For leveling guides please visit [[Tradeskill leveling guides]] |
||
− | {{ |
+ | {{Elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/firstaid.html}} |
+ | {{Elink|type=wowhead|link=https://classic.wowhead.com/first-aid}} |
||
{{professions}} |
{{professions}} |
||
[[Category:First Aid| ]] |
[[Category:First Aid| ]] |
||
− | [[Category: |
+ | [[Category:Secondary professions]] |
− | [[Category:WoW secondary professions]] |
Revision as of 18:46, 13 November 2021
The subject of this article was removed in patch 8.0.1 but remains in World of Warcraft: Classic.
|
[First Aid] (Profession) | |
---|---|
Quests • Recipes • Trainers |
- First Aid
- Instant
- Allows a physician to make and use bandages up to a potential skill of X. Cloth used to make bandages is found on humanoids.
First Aid was a secondary profession which enabled a player to heal players and to remove poisons, notably through a variety of bandages. Bandages could be made from cloths, with higher quality cloth producing more effective bandages. Bandages could only be applied to a same character once every 60 seconds, until the [Recently Bandaged] debuff disappeared. First Aid practitioners could also make anti-venom consumables from venom sacs dropped by various poisonous monsters (e.g., scorpids and spiders), though they were not as powerful as those created by Alchemists.
As of Battle for Azeroth, making bandages is part of the Tailoring profession, and liquids are part of the Alchemy profession, with individual types only limited by level requirements for use.
Official overview
- Physicians save lives in the dangerous world of Azeroth by using bandages and antidotes to heal injuries and remove poisons. By turning cloth of varying quality into potent medical supplies, they can quickly get wounded heroes back into a fight, supplementing (but not replacing) magical means of healing.
- First Aid is a secondary profession - anyone can train as a physician, no matter how many other professions they've devoted themselves to.
- Antidotes and bandages can be created almost anywhere, as long as you have the appropriate ingredients - cloth (for bandages) and venom sacs (for anti-venom).[1]
Uses
First Aid is highly recommended to all classes as a way of reducing downtime between battles, by quickly restoring health after combat. Even classes with healing spells can benefit, since using a bandage after combat will conserve mana, saving the time otherwise spent drinking. Bandages can also be applied to the combat pets.
Bandages, usable in or out of combat, also have a large role in groups and raids. Characters who are not tanking or healing can back away from the battle at hand and apply a bandage to themselves, to help save the healer's mana. However, be warned that being hit (including damage over time spells) while applying a bandage will cancel its channeled heal. A remedy to this problem is to stun, fear, or find some other means to lose the aggro of that monster long enough to get some use out of the bandage. In addition, if you're in a raid instance or boss fight where your classes skills are ineffective (Such as anything with an Anti-Magic Field), or you're silenced or something similar, you can use Bandages to back up the healers temporarily (Just stay away from AOE attacks and you'll be fine)
An attempt to apply the bandage during the fight has a risk of loosing it without any use if the aid procedure has been interrupted by the enemy strike.
Skill level guide
To begin your first aid career, seek out the First Aid trainer in the starting zone for your race. There are no prerequisites for learning First Aid other than the 10 copper you'll be charged. Once you've acquired the First Aid skill, you can begin making Linen Bandages immediately and your potential skill level will be 75. Thereafter, consult the following table as you progress in First Aid skill.
A level 1 character (with enough gold) can raise their first aid skill to 225, high enough to use [Heavy Runecloth Bandage]s providing another character creates them.
Death knights begin with 270 First Aid skill and knowledge of all trainer-taught recipes up to Heavy Runecloth Bandages.
Training locations
Trainers are located in each city and in several other population centers. Consult the list of trainers or ask a guard for directions. Any trainer may teach you all ranks of First Aid.
The only recipe not taught by a trainer is [Manual: Strong Anti-Venom].
[Manual: Heavy Frostweave Bandage] is a world drop from any level-75 or higher humanoid creature in Northrend, providing that the player has a skill level of 390 in First Aid. However it is not mandatory, as the trainer will teach this recipe.
Optional quest
Upon completing this quest, you will instead receive 20 [Heavy Runecloth Bandage] and an [Alliance Trauma Certification]/ [Horde Trauma Certification]. Quest givers are:
- [15-30] Triage quest in Theramore, Dustwallow Marsh.
- [10-30] Triage quest in Hammerfall, Arathi Highlands.
Notes
- Inquisitor Notley references First Aid in his quotes.
Patch changes
- Patch 8.0.1 (2018-07-17): Removed. First Aid recipes are now part of tailoring and alchemy.
- Patch 4.0.1 (2010-10-12): First Aid trainers now train all ranks.
- Patch 3.1.0 (2009-04-14):
- Patch 0.9 (2004-08-17): Skill increase rate has been slowed down.
See also
- Tradeskill leveling guides
References
- ^ First Aid - Game - World of Warcraft. Archived from the original on 2011-05-17. Retrieved on 2018-05-19.
External links
Please do *not* put leveling guide elinks here, they belong on http://www.wowpedia.org/Tradeskill_leveling_guides-->
- For leveling guides please visit Tradeskill leveling guides
|