- For target focusing, see Focus target. For the Pet Battle ability, see [Focus]. For the item, see [Focus].
Focus is the resource that both Hunters and their pets expend to use their respective abilities. Focus is similar to the Rogue's Energy resource, in that it is a constant 100 points (105/110 with the Hunter [Exotic Beasts] talent [Kindred Spirits]). By default the focus bar is full and when used, it regenerates fairly slowly (see below). The regeneration rate is not affected by being in combat.
Many focus-using abilities have cooldowns as well, so hunters will often be concerned with maintaining enough focus to use abilities on cooldown, rather than pooling it for large focus dumps.
Regeneration[]
Hunter[]
- 5 focus per second, automatic.
- 15 focus generated using [Steady Shot] or [Cobra Shot], 12/15 focus with [Termination].
- 50 focus instantly after casting [Fervor].
- 3 focus sometimes from [Invigoration].
- 6 focus per 3 seconds, casting [Rapid Fire] with [Rapid Recuperation].
- 25 focus instantly, when [Rapid Killing] is triggered with [Rapid Recuperation].
Hunter pet[]
- 5 focus per second, automatic.
- Increased by 10/20/30% with [Bestial Discipline].
- 5 focus sometimes generated from [Go for the Throat].
- 50 focus instantly after casting [Fervor].
Past implementations[]
During early stages of World of Warcraft development, hunters used Focus and it only regenerated when standing still. However, this distinguishing feature was dropped before launch and replaced with mana, with focus remaining limited to hunter pets themselves. Focus later returned as the resource of the class with Cataclysm, where it regenerates similarly to Energy alongside other abilities that would give boosts of focus or increase its regeneration.
Patch changes[]
- Patch 4.0.1 (2010-10-12): Hunters now use Focus instead of mana.
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