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This article is about the druid talent. For the Sholazar Basin quest, see N [20-30] Force of Nature. For the mobs, see Force of Nature (mob).
Force of Nature
Ability druid forceofnature
  • Force of Nature
  • Row 3 Balance druid talent
  • 40 yd range
  • 1 min cooldown
  • Instant
  • Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area.

    Generates 20 Astral Power.
Class Druid
School Nature
Cooldown 1 minute
Talent required Spell priest divinestar shadow2 [Shooting Stars] or Ability vehicle sonicshockwave [Solar Beam]
Force of Nature TCG

In the TCG.

They are the fruit sprung from the seeds of service to nature.[1]

Force of Nature is a Balance druid talent. It summons three treants under the druid's command for 10 seconds that taunt and attacks enemies in a targeted area.

It is an exclusive choice node with Spell holy elunesgrace [Warrior of Elune].


Patch changes[]

  • Dragonflight Patch 10.0.0 (2022-10-25): Now a row 3 Balance talent (was a level 15 Balance ability).
  • Shadowlands Hotfix (2021-01-28): Now correctly taunts nearby enemies when cast on an elevator or transport.
  • Legion Patch 7.0.3 (2016-07-19): Redesigned as a level 15 Balance talent (was a level 60 talent for all druids). Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area.
    Old: Summons a treat for 15 seconds that acts based on your current specialization.
    Balance: Immediately roots your current target for 30 sec. The Treant will cast Wrath at that target every 2 sec.
    Feral: Immediately roots your current target for 30 sec, and will melee every 2 sec.
    Guardian: Immediately taunts your current target, and will melee every 2 sec.
    Restoration: Immediately casts Swiftmend on your current target. The Treant will cast Healing Touch on that target or a nearby ally periodically.

  • Warlords of Draenor Patch 6.2.0 (2015-06-23): The summoned Treant now deals 100% more damage.
  • Warlords of Draenor Patch 6.1.0 (2015-02-24): Treants have been buffed with a 35% increase to their health and spellpower, and an 80% increase to their armor and attack power.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): "Now summons a single Treant (was 3 Treants). The Treant's healing now benefits from Mastery."
  • Mists of Pandaria Hotfix (2013-09-13): The Treant summoned by Restoration Druids should no longer die immediately after casting Swiftmend and Efflorescence.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10):
    • The Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Ability druid disembowel [Rake] and Spell nature stranglevines [Entangling Roots] on their target instead of Ability druid bash [Bash].
    • Guardian Druids now gain Vengeance when their Treant takes damage.
  • Mists of Pandaria Hotfix (2013-06-05): Force of Nature should no longer incorrectly cause targets to face the Treant when summoned.
  • Mists of Pandaria Hotfix (2013-05-22):
    • Balance Treant should be more responsive while chain casting. The global cooldown on their version of Wrath has been reduced to 0.5 seconds, down from 1.5 seconds.
    • Restoration Treant should no longer cause their target to taunt enemies.
  • Mists of Pandaria Hotfix (2013-05-21): Force of Nature now summons Treants that have 40% of the Druid's health, up from 10%.
    • Balance Druid Treants: Cast time for Wrath has been increased to 2.5 seconds, up from 2.0 seconds, and damage dealt has been increased by 25%.
  • Mists of Pandaria Patch 5.3.0 (2013-05-21): No longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid's current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
    • Restoration version of the Treant now casts Inv relics idolofrejuvenation [Swiftmend] on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now available to all specializations as a level 60 talent (was a tier 5 Balance talent). Cooldown reduced from 3 to 1 min. Can be used in all shapeshift forms and the abilities of the treants now vary by specialization.
  • Cataclysm Hotfix (2011-01-26): Force of Nature and Wild Mushroom can now be cast correctly even if the target is on a different height of terrain from the druid.
  • Cataclysm Patch 4.0.1 (2010-10-12): Force of Nature is now a Tier 5 talent (was Tier 9). Now has a 40 yard range, up from 30 yd.
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Health on the treants has been increased.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Cooldown reduced to 2 minutes, down from 3.
  • Bc icon Patch 2.3.0 (2007-11-13): This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
  • Bc icon Patch 2.2.0 (2007-09-25): Using this spell in a neutral town will no longer cause its victim to be attacked by town guards. It also will no longer cause nearby party members to lose stealth.
  • Bc icon Patch 2.1.2 (2007-06-19): This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on.
  • Bc icon Patch 2.1.0 (2007-05-22):
    • These pets will now come into the game with full health, including that gained from a percentage of their master's stamina.
    • The Treants summoned by this spell will now correctly attack your target even if it is neutral or non-aggressive.
  • Bc icon Patch 2.0.1 (2006-12-05): Added.

See also[]


External links[]