They are the fruit sprung from the seeds of service to nature.[1]
Force of Nature is a Balance druid talent. It summons three treants under the druid's command for 10 seconds that taunt and attacks enemies in a targeted area.
Force of Nature is an epic Druid spell in Hearthstone. The flavor text reads: ""I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome"
Patch 10.0.0 (2022-10-25): Now a row 3 Balance talent (was a level 15 Balance ability).
Hotfix (2021-01-28):Now correctly taunts nearby enemies when cast on an elevator or transport.
Patch 7.0.3 (2016-07-19): Redesigned as a level 15 Balance talent (was a level 60 talent for all druids). Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area.
Old: Summons a treat for 15 seconds that acts based on your current specialization. Balance: Immediately roots your current target for 30 sec. The Treant will cast Wrath at that target every 2 sec. Feral: Immediately roots your current target for 30 sec, and will melee every 2 sec. Guardian: Immediately taunts your current target, and will melee every 2 sec. Restoration: Immediately casts Swiftmend on your current target. The Treant will cast Healing Touch on that target or a nearby ally periodically.
Patch 6.2.0 (2015-06-23): The summoned Treant now deals 100% more damage.
Patch 6.1.0 (2015-02-24): Treants have been buffed with a 35% increase to their health and spellpower, and an 80% increase to their armor and attack power.
Patch 6.0.2 (2014-10-14): "Now summons a single Treant (was 3 Treants). The Treant's healing now benefits from Mastery."
Hotfix (2013-09-13):The Treant summoned by Restoration Druids should no longer die immediately after casting Swiftmend and Efflorescence.
The Treant summoned by the Feral version of this talent now deals less melee damage, but will cast [Rake] and [Entangling Roots] on their target instead of [Bash].
Guardian Druids now gain Vengeance when their Treant takes damage.
Hotfix (2013-06-05):Force of Nature should no longer incorrectly cause targets to face the Treant when summoned.
Balance Treant should be more responsive while chain casting. The global cooldown on their version of Wrath has been reduced to 0.5 seconds, down from 1.5 seconds.
Restoration Treant should no longer cause their target to taunt enemies.
Hotfix (2013-05-21):Force of Nature now summons Treants that have 40% of the Druid's health, up from 10%.
Balance Druid Treants: Cast time for Wrath has been increased to 2.5 seconds, up from 2.0 seconds, and damage dealt has been increased by 25%.
Patch 5.3.0 (2013-05-21): No longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid's current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
Restoration version of the Treant now casts [Swiftmend] on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.
Patch 5.2.0 (2013-03-05): The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
Patch 5.0.4 (2012-08-28): Now available to all specializations as a level 60 talent (was a tier 5 Balance talent). Cooldown reduced from 3 to 1 min. Can be used in all shapeshift forms and the abilities of the treants now vary by specialization.
Hotfix (2011-01-26):Force of Nature and Wild Mushroom can now be cast correctly even if the target is on a different height of terrain from the druid.
Patch 4.0.1 (2010-10-12): Force of Nature is now a Tier 5 talent (was Tier 9). Now has a 40 yard range, up from 30 yd.
Patch 3.3.0 (2009-12-08): Health on the treants has been increased.
Patch 3.0.2 (2008-10-14): Cooldown reduced to 2 minutes, down from 3.
Patch 2.3.0 (2007-11-13): This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
Patch 2.2.0 (2007-09-25): Using this spell in a neutral town will no longer cause its victim to be attacked by town guards. It also will no longer cause nearby party members to lose stealth.
Patch 2.1.2 (2007-06-19): This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on.