This ability is essentially a ranged version of [Freezing Trap] for Marksmanship, with some key differences: the disorient effect also applies to nearby enemies, it doesn't have an arming delay, and can be used from a distance.
Tips and tactics[]
When in Arena, the Freezing Arrow is extremely useful, since casters who have to stand in one place will always fall prey to its icy grip. Even for classes who are mobile, you can still attempt to predict their path of travel and intercept them with a freezing arrow. This method is especially useful for paladins, who will likely blow both their [Divine Shield] and [Honorable Medallion] to escape its grip.