Frostbolt is the primary filler spell for Frost mages, who rely on it not only for damage, but its unique interactions with the spec. At appropriate levels, each Frostbolt cast has a chance to proc two separate passive abilities, [Brain Freeze] and [Fingers of Frost], as well as generate an Icicle. Frostbolt is also well known for its chill effect, snaring targets hit by 50%. Its short cast time makes it possible to keep this debuff up on multiple targets. With a 40 yard range, Frostbolt grants frost mages a strong form of gap control, as well as a means to prevent enemies at distance from escaping.
Frostbolt passively gains the following improvements:
Patch 6.0.2 (2014-10-14): Frostbolt can no longer be used to heal the mage's Water Elemental.
Patch 5.4.0 (2013-09-10): Now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead.
Patch 5.0.4 (2012-08-28): Now a Frost specialization ability. Movement speed reduction increased from 40% to 50%, and duration increased from 9 to 15 sec. Now also causes the target to take an additional 8% damage from Frostbolt and Ice Lance, and Water Elemental's Waterbolt, stacking up to 3 times.
Patch 4.1.0 (2011-04-26): Damage has been increased by 10%.
Patch 3.3.3 (2010-03-23): Spell power scaling on this spell has been increased by approximately 5%.
Patch 2.1.0 (2007-05-22): Damage on rank 12 was increased slightly to ensure it did more damage than rank 11 at all levels.
Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by Frostbolt's movement slowing effect. Damage will still be caused.
Patch 0.9 (2004-08-17): Cast time reduced, damage and mana cost reduced accordingly, slowing effect reduced.
Patch 0.7 (2004-06-15): Duration increased with each rank.
This page was last edited on 14 December 2020, at 08:59.
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