The subject of this article was removed in patch 6.0.2 but remains in World of Warcraft: Classic.
|
Frostbrand Weapon | |
---|---|
| |
Properties | |
Class | Shaman |
School | Frost |
Cooldown | None/Global Cooldown |
Other information | |
Level learned | 46 |
Frostbrand Weapon is a shaman ability learned at level 46.
Tips[]
- Frostbrand weapon receives 10% of your spell damage equipment. For example, if you have a total of 200 spell power, each Frostbrand proc will deal 20 additional damage.
- Combat parses after the 1.11 patch have shown that Frostbrand appears to be a proc-per-minute buff. In other words, slower weapons have a higher proc rate, so that the number of procs will be fairly consistent over time, regardless of weapon speed. The proc rate appears to be normalized to roughly 9 procs per minute. You can determine your proc rate with a weapon by dividing 60 by your weapon speed to determine your number of swings per minute. Then you divide 9 by this number, multiply by 100 ( to change the number from 0.xx to xx% ) and the resulting number is the approximate percentage chance to proc Frostbrand on a given swing. In other words, multiply your weapon speed by 15 to get the approximate proc percentage.
Patch changes[]
- Patch 6.0.2 (2014-10-14): Removed.
- Patch 5.0.4 (2012-08-28): Duration increased from 30 to 60 min.
- Patch 3.2.0 (2009-08-04): Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
- Patch 3.1.0 (2009-04-14): Damage increased by approximately 20%.
- Patch 2.4.2 (2008-05-13): Rank 6 damage has been increased very slightly.
- Patch 2.1.0 (2007-05-22): Rank 6 now properly receives increased effect from spell damage bonuses.
- Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused.
- Patch 0.10 (2004-09-18): Levels at which each rank can be learned have been changed; now procs equally frequently for all weapon speeds.
- Patch 0.9 (2004-08-17): Slow effect reduced, damage increased, replacements adjusted.
- Patch 0.7 (2004-06-15): Mana cost and damage increased.
See also[]
External links[]
|