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VZ-Frostfire Ridge

Frostfire Ridge zone map

The Frostfire Ridge storyline is the Horde starting experience in Frostfire Ridge after getting through Warlords of Draenor intro experience. Here, players quickly set up their Garrison at Frostwall in the south-center portion of the zone, then work to help shore up the Frostwolf clan's defenses.

The progression of the storyline is tracked in the achievement Horde Achievement zone frostfire [You'll Get Caught Up In The... Frostfire!]

In addition to the overarching zone storyline, a huge number of vignettes can also be found all over Frostfire Ridge. These vignettes are one-time events: killing rare or rare-elite mobs, finding out-of-the-way treasure chests, or small events like fending off waves of attackers.

Main storyline[]

Foothold in a Savage Land[]

Frostwall level 1

The level 1 Garrison at Frostwall

Build Your Barracks

Building the Barracks

After landing in Frostfire, players need to get settled, and quickly set up their Garrison at Frostwall. This portion of the quest chain serves as an introduction and tutorial to the garrison system.

  1. H [10-40] The Home of the Frostwolves
  2. H [10-40] A Song of Frost and Fire
  3. H [10-40] Of Wolves and Warriors
  4. H [10-40] For the Horde!
  5. Complete all of:
  6. H [10-40] Establish Your Garrison
  7. Complete all of:
  8. H [10-40] Build Your Barracks
  9. H [10-40] We Need An Army
  10. H [10-40] Winds of Change
  11. H [10-40] Mission Probable

Farseer Drek'Thar continues the quest chain outside with H [10-40] Den of Wolves.

Siege of Bladespire Citadel[]

To the Slaughter

The taking of Bladespire Citadel

Drek'Thar sends players to Wor'gol to begin the siege of Bladespire Citadel, outpost of the ogre empire.

  1. H [10-40] Den of Wolves
  2. H [10-40] Rally the Frostwolves
  3. H [10-40] Gormaul Tower
  4. H [10-40] These Colors Don't Run
  5. H [10-40] Deeds Left Undone
  6. H [10-40] Great Balls of Fire!
  7. H [10-40] The Butcher of Bladespire
  8. H [10-40] To the Slaughter & H [10-40] Armed and Dangerous
  9. H [10-40] Last Steps

Once taken, Durotan sees to the defense of Wor'gol, starting with H [10-40] Moving In.

Defense of Wor'gol[]

Save Wolf Home

Wor'gol under attack

Circle of Blood (Frostfire Ridge)

Circle of Blood

Sootstained Mining Camp

Sootstained Mining Camp

After claiming Bladespire Citadel, and some loot from the sack of the citadel, the news comes that Wor'gol is under attack by the Thunderlord clan! Along the way are several side quest chains.

  1. H [10-40] Moving In
  2. H [10-40] Save Wolf Home & H [10-40] Free Our Brothers and Sisters
  3. H [10-40] The Farseer
  4. H [10-40] Pool of Visions
  5. H [10-40] Back to Bladespire Citadel

After completing "The Bounty of Bladespire", two optional side quests and a wanted poster open up:

After completing "Pool of Visions", two optional side quests open up:

After repelling the invasion and delivering Drek'Thar's vision to Durotan back at the Citadel, he forks the storyline, beginning both the "Ga'nar's Vengeance" and "Thunder's Fall" chapters.

Ga'nar's Vengeance[]

Savage Crag

The Savage Crag

  1. H [10-40] Ga'nar's Vengeance
  2. H [10-40] Let the Hunt Begin!
  3. H [10-40] Leave Nothing Behind!
  4. Complete both:
  5. H [10-40] The Eldest
  6. H [10-40] To the Garrison

Thunder's Fall[]

The Strength of Our Bonds

Grom'gar

  1. H [10-40] Securing the South
  2. H [10-40] They Who Held Fast
  3. H [10-40] Into the Boneslag
  4. H [10-40] Moving Target
  5. H [10-40] The Strength of Our Bonds
  6. H [10-40] Where's My Wolf?!
  7. H [10-40] Enfilade & H [10-40] The Master Siegesmith
  8. H [10-40] Return to the Pack

Once "Ga'nar's Vengance" and "Thunder's Fall" chapters are both completed, the Thunderlord Clan will launch an invasion (H [10-40] Thunderlord Invasion!) on the Garrison. When this is repelled, the chain continues with The Battle of Thunder Pass.

The Battle of Thunder Pass[]

  1. H [10-40] The Iron Wolf
  2. H [10-40] To Thunder Pass
  3. H [10-40] The Battle of Thunder Pass

Side quests[]

All of these side quests are optional to the main zone storyline, but reward plenty of gold, faction standing, and maybe a follower or two:

Darkspear's Edge[]

Cracking Plains

Cracking Plains.

Rokhan at the garrison has ordered a small camp set up on the Cracking Plains to the north to gather some supplies. It's up to the commander to actually do the gruntwork, though.

  1. H [10-40] We Be Needin' Supplies (optional breadcrumb)
  2. Complete all of:
  3. H [10-40] The Real Prey
  4. H [10-40] Oath of Shadow Hunter Rala

Side quests:

Bones of Agurak[]

Agurak's Fall

Agurak's Fall

After winning the Battle of Thunder Pass, a short quest chain takes place at the Bones of Agurak, south of the Iron Siegeworks.

  1. Complete all of:
  2. H [10-40] At the End of Your Rope & H [10-40] Tar Get of Opportunity
  3. H [10-40] Burn Them Down & H [10-40] The Mark of Defiance
  4. H [10-40] Vul'gath's End

Dagg[]

During both "Ga'nar's Vengance" and "Thunder's Fall" chapters, you can run into an ogre in the cage called Dagg. Releasing him from the cage in both cases causes him to appear in your garrison, where he joins as a follower. This can be done as both Horde and Alliance.

Bonus objectives[]

Completing every bonus objective awards the achievement Horde Inv misc map 01 [Frostfire Fridge].

Forbidden Glacier[]

Just outside Wor'gol to the northeast, an ogre experiment has gone wrong, knocking Mor'dul Tower out of time and summoning a bunch of Malevolent Breaths that have frozen a squad of Frostwolves.

Grimfrost Hill[]

Kill Grimfrost Ogres

Ogres to kill at Grimfrost Hill

One of the bonus objectives of Frostfire Ridge takes place at Grimfrost Hill. Hidden nearby, a mortally-wounded Outrider Urukag also has a few quests to give.

Frostbite Hollow[]

A bonus objective take place at Frostbite Hollow, north of the Magnarok.

Garrison buildings[]

There is a number of quest chains dedicated to unlocking various buildings in the garrison. Their availability is determined by your level, the garrison's level, and your current primary professions.

Level 2 upgrade[]

At level 15, Gazlowe offers a quest to upgrade the Garrison to level 2, and awards the commander all Level 1 blueprints with the exception of the Salvage Yard.

Mine[]

After reaching level 15 and garrison level 2, Gorsol wants the commander to clear out the mine:

Fishing Hut[]

After reaching level 20 and garrison level 2, Mak'jin wants the commander to find someone who knows how to fish on Draenor:

Herb Garden[]

After reaching level 30 and garrison level 2, Tarnon wants the commander to clear out the herb garden:

Level 3 upgrade[]

After reaching level 35 and garrison level 2, Gazlowe offers a quest to upgrade the garrison to level 3. For a cost, of course.

Menagerie[]

After reaching level 35 and garrison level 3, Serr'ah wants the commander's pets to deal with pests around the garrison. This is a Pet Battle System-related building.

Primary professions[]

Alchemy Lab[]

Horde Alchemy Lab - level 1

The Alchemy Lab sign-off

Players will find a Trade alchemy dpotion c27 [Mysterious Flask] on a random quest mob out in Frostfire Ridge, which starts a quest chain to acquire the Alchemy Lab blueprints.

  1. H [10-40] The Mysterious Flask
  2. H [10-40] The Alchemist
  3. H [10-40] The Apprentice
  4. H [10-40] Avenge and Reclaim

Tannery[]

Somewhere in Frostfire Ridge, Leatherworkers will find the Inv misc cape 26 [Tattered Frostwolf Shroud], which starts a short quest chain to unlock Draenor Leatherworking and the Tannery.

Engineering Works[]

Engineers will eventually be able to find a Inv firearm 2h rifle draenordungeon c 01 [Burned-Out Hand Cannon], which starts a short quest chain to unlock Draenor Engineering and Engineering Works.

The Forge[]

Blacksmiths will eventually find Inv hammer 29 [Fractured Forge Hammer], which starts a short quest chain to unlock Draenor Blacksmithing and The Forge.

Enchanter's Study[]

Enchanters will eventually find the Inv bracer 39 [Enchanted Highmaul Bracer], which starts a short quest chain to unlock Draenor Enchanting and the Enchanter's Study.

Tailoring Emporium[]

Tailors will eventually find the Inv misc bag 26 spellfire [Frostwolf Tailoring Kit], which starts a short quest chain to unlock Draenor Tailoring and the Tailoring Emporium.

Scribe's Quarters[]

Scribes will eventually find a Inv misc note 06 [Illegible Sootstained Notes], which starts a short quest chain to unlock Draenor Inscription and the Scribe's Quarters.

Gem Boutique[]

Jewelcrafters will eventually find a Inv jewelry necklace 103 [Intricate Crimson Pendant], which starts a short quest chain to unlock Draenor Jewelcrafting and the Gem Boutique.

Higher-level quests[]

There are several higher-level areas in Frostfire Ridge: the level 94 area in the northwest involving the Shadow Council, the level 100 Bloodmaul ogre camp along the northern coast, and the level-100 part of the Iron Siegeworks in the southeast corner of the zone.

Shadow Council[]

All is Revealed

The Shadow Council in Frostfire Ridge!?

Adventurers wandering about north of the Daggermaw Ravine may have noticed a stray exclamation mark on the minimap. A night elf warden, Cordana Felsong, is on a hunt with Archmage Khadgar to root out the Shadow Council in Frostfire Ridge.

  1. H [10-40] Vouchsafe Our Arrival (optional)
  2. H [10-40] Safe Passage
  3. H [10-40] What Must Be Done
    • Optional side chain:
    1. H [10-40] A Clew of Worms
    2. H [10-40] The Sleeper Has Awakened
  4. H [10-40] Eye Need That
  5. H [10-40] All is Revealed
  6. H [10-40] Have a Heart
  7. H [10-40] The Fel Crystals
  8. H [10-40] To Capture Gul'dan
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