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Fires when the player views the outcome of missions at a Command Table.

GARRISON_MISSION_COMPLETE_RESPONSE: missionID, canComplete, success, overmaxSucceeded, followerDeaths, autoCombatResult

Payload

missionID
number - Unique identifier for the mission.
canComplete
boolean - True if the mission timer is finished and the mission can be completed.
success
boolean - True if mission was a success and the player will receive bonus rewards, where applicable.
overmaxSucceeded
boolean - True if receiving greater rewards for exceeding 100% success chance, where applicable.
followerDeaths
GarrisonFollowerDeathInfo[]
Key Type Description
followerID string
state number
autoCombatResult
AutoCombatResult?
Key Type Description
winner boolean
combatLog AutoMissionRound[]
AutoMissionRound
Key Type Description
events AutoMissionEvent[]
AutoMissionEvent
Key Type Description
type number
spellID number
schoolMask number
effectIndex number
casterBoardIndex number
auraType number
targetInfo AutoMissionCombatEventInfo[]
AutoMissionCombatEventInfo
Key Type Description
boardIndex number
oldHealth number
newHealth number
maxHealth number
points number?

Details

  • When a mission with multiple encounters fails, some may appear to have succeeded. This is an illusion; missions can only fail or succeed. Blizzard's Garrison Mission UI frame randomly selects encounters to show as failed to the player, preferring ones with uncountered mechanics.

Patch changes

References

 
  1. ^ 2016-07-19, Blizzard_GarrisonMissionTemplates.lua, version 7.0.3.22267, near line 1082, archived at Townlong-Yak
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