boolean - True if the mission timer is finished and the mission can be completed.
success
boolean - True if mission was a success and the player will receive bonus rewards, where applicable.
overmaxSucceeded
boolean - True if receiving greater rewards for exceeding 100% success chance, where applicable.
followerDeaths
GarrisonFollowerDeathInfo[]
Key
Type
Description
followerID
string
state
number
autoCombatResult
AutoCombatResult?
Key
Type
Description
winner
boolean
combatLog
AutoMissionRound[]
AutoMissionRound
Key
Type
Description
events
AutoMissionEvent[]
AutoMissionEvent
Key
Type
Description
type
number
spellID
number
schoolMask
number
effectIndex
number
casterBoardIndex
number
auraType
number
targetInfo
AutoMissionCombatEventInfo[]
AutoMissionCombatEventInfo
Key
Type
Description
boardIndex
number
oldHealth
number
newHealth
number
maxHealth
number
points
number?
Details
When a mission with multiple encounters fails, some may appear to have succeeded. This is an illusion; missions can only fail or succeed. Blizzard's Garrison Mission UI frame randomly selects encounters to show as failed to the player, preferring ones with uncountered mechanics.