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This article is a copy of "A Day in the Life of a Bruiser", an official article by Blizzard Entertainment located in the "Gadgetzan Times" of the old website.

Hikkle Ricksprinkle, talks about life as a Bruiser in one of the busiest and most dangerous centers of trade in Kalimdor.

A Day in the Life of a Bruiser

Gadgetzan, as the multicultural center of cross-faction trade in Kalimdor, is constantly under pressure from warring factions. The Bruisers are responsible for upholding law and order with a firm hand, and ensuring that all exchange is fair.

Behind the scenes of a busy trading hub, a serious guerrilla war is being fought between the Alliance and the Horde. There are series of skirmishes every day in the outskirts of Gadgetzan, sometimes escalating in to clashes between guilds just outside the guarded area. Now, with the re-establishment of the Cenarion Hold in Silithus, the future looks even darker for the residents of Gadgetzan. There are more and more Horde and Alliance traveling through the area to reach the challenges that await them in Silithus, often taking their frustration out at each other while stopping at the goblin establishment.

Gadgetzan Times was granted the opportunity to have a word with one of the Bruisers. These goblins are responsible for keeping order in town and have become increasingly stressed over recent developments of the conflict. Hikkle Ricksprinkle, a Bruiser tells us of some of the problems the Bruisers have experienced: "We had to order a shipment of guns to keep up with the way the conflict has taken. Recently the faction grievances have been taken to a whole new level. Rarely a day passes by without a hunter or a mage climbing on to one of the rooftops just here, and shooting down at whoever might be passing by. At first we were quite helpless with the situation as we had no means of getting them down, but with the new order of good ole Blunderbuss rifles we've taken the situation under control."

Adaptation is now the key, as the warring factions come up with new ways to slow each other down. And as the Bruisers improve their weaponry and training, they have to cut off their free time. "Currently we're all working full time, 24 hours a day, 6 ¾ days of the week. We only ever take a break Tuesday mornings. Still, we can barely keep order in Gadgetzan as it is." There are always new things to adapt to. The hunters in the area sometimes send their pets to harass others while hiding among the corpses littered in the area. The Bruisers are currently looking for ways to find the villains responsible, as they are rarely brought to justice. "The hunters are the worst, absolutely! They don't only have their pets do the dirty work; they also lay down their horrible traps. Every guard from here to Steamwheedle has stood in a block of ice, trapped by the tasteless prank of a hunter. It's not funny at all, and we take action towards anyone found setting traps in Gadgetzan."

The Bruisers also offered the Gadgetzan Times a list of general guidelines to visitors.

Caution should be exercised in the following situations:

  • When dismounting the flying mounts upon arrival. Even though disoriented, travelers are advised to move within city limits as fast as possible.
  • Always keep an eye out for an ambush when close to large open rooftops.
  • When moving through narrow corridors or alleys. Freezing traps are the least problematic thing that can happen.
  • When moving out of the town to any direction. Watch out for trolls, Silithid, Ogres, Bandits, Scorpions, Vultures, Lizards and other hostile creatures.

Even though the factions bring their disagreements with them, there positives still outweigh the negatives. "They keep the pirate, silithid and troll populations down, so at least we don't have to deal with them as well. On top of that, we take our modest fees of the trade that happens here, so we have quite an income from the merchants alone. The Pirates to the east, trolls to the west and silithid and ogres to the south are all a constant threat to Gadgetzan. If it wasn't for the brave adventurers passing through, the town wouldn't be here today."


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