(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
Combined stats.
Garb of the Astral Warden is the tier 19druid set.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.
(2) Set (Balance): Lunar and Solar Empowerments also increase the critical strike chance of their corresponding spells by 10%. (2) Set (Feral): Thrash now generates a combo point if it hits at least 1 target. (2) Set (Guardian): Your abilities have an additional 10% chance totrigger Gore. (2) Set (Restoration): Wild Growth's healing reduces 50% less over time. (4) Set (Balance): Lunar Strike has a 5% chance to grant Solar Empowerment and Solar Wrath has a 3% chance to grant Lunar Empowerment. (4) Set (Feral): Shred and Swipe deal 8% more damage per your Bleed effect on the target. (4) Set (Guardian): Mangle increases the duration of your next Ironfur or Frenzied Regeneration by 1 sec, stacking up to 3 times. (4) Set (Restoration): Wild Growth has a 30% chance to reset the cooldown on Swiftmend.