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Ghoul

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For the death knight pet, see Risen Ally. For other uses, see Ghoul (disambiguation).
Ghouls
Ghoul TCG.jpg
A ghoul in the TCG: "The servants of undeath will fight without remorse until they are laid to rest."
Faction/Affiliation Scourge, Knights of the Ebon Blade, Forsaken
Racial leader(s) Neutral  Lich King
Neutral  Darion Mograine
Homeworld Azeroth
Language(s) Zombie[1]

Ghouls are undead acting as the shock troops for the Scourge. These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true undeath. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can replenish their health by devouring the flesh of fallen warriors, friend and foe alike.[2]

Ghouls are found in several places throughout Azeroth, primarily the Eastern Kingdoms and Northrend. Most notable are those who terrorize the Plaguelands as the front lines of the Scourge. Heavy concentrations can also be found in Eversong Forest and Ghostlands. Mindless ghouls can also be found in Silverpine Forest and Duskwood.

Description

Ghouls have the appearance of a bent, twisted humanoid figure. Much of their flesh has rotted away, exposing a fair amount of bone and twisting facial features until they are unrecognizable as human. As undeath progresses in a victim, it twists and corrupts the body, growing fangs and claws.

Only the Scourge and a few other necromancers know the secret of creating ghouls.[citation needed]  Death knights have raised ghouls to their will to fight alongside them as well.

Although most ghouls are mindless, Horgus the Ravager is one that managed to retain a fair amount of intelligence, and was given a very high rank in the Scourge. It has been shown that ghouls can speak but most of what they say are driven through some sort of hunger for meat, such as Eliza.

History

During the Third War, ghouls were used as basic attack units and also used to harvest lumber to build Scourge structures.

During the later stages of the War against the Lich King, the Fleshwerks started to use scraps of saronite from building Malykriss[3] to enhance ghouls.[4]

During the third invasion of the Burning Legion, the Knights of the Ebon Blade summoned packs of ghouls to combat the Legion. Though individually frail and unintelligent, ghouls served them as fodder, overwhelming their enemies with sheer numbers.[5]

Notable

 

As a death knight minion

Main articles: Raise Dead (death knight ability), Army of the Dead

Unholy death knights have abilities that raise ghouls.

As a companion pet

In Warcraft III

WC3RoC-logo.png This section concerns content related to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.
Main article: Ghoul (Warcraft III)
Art of a ghoul of Warcraft III.

In Warcraft III: Reign of Chaos, ghouls are the basic warriors of the Undead Scourge. In addition to being combat units, ghouls also harvest umber. They harvest 20 lumber as opposed to human peasants and orc peons that start with 10.

In the RPG

A ghoul in the Monster Guide.
Icon-RPG.png This section contains information from the Warcraft RPG which is considered non-canon.

Ghouls are the main forces of the undead Scourge. They are vicious creatures, retaining little of their humanity. The plague has torn away most of their memories, leaving only hunger and basic survival instincts in their place. Ghouls are feral and animalistic and are often considered to be the lowest form of undead. While generally humanoid in appearance, a ghoul is easy to recognize on the battlefield by its pallor, hunched-over posture, and feral face. Even those who were close to the individual in life have difficulty recognizing their loved one; the transformation removes most vestiges of humanity as well as identifying features of voice and body structure. Ghouls of the Scourge are strong fighters, but they are not particularly tough. Their ability to regenerate, coupled with cannibalizing the dead, makes them far tougher opponents than they may seem. Because of their limited intelligence, their greatest tactical insight is to hit something until it’s dead. Thus, more intelligent beings often direct ghouls of the Scourge or send them into suicide situations where no tactics are needed. Ghoulish tenacity and fearlessness make them feared and loathed opponents (as does their habit of eating slain foes). They have some animalistic cunning when it comes to ambushes and other primitive attack strategies. They do not use weapons (having little brains with which to understand the concept) and fight with their bare hands or with a club or other found item.[6]

Ghouls speak in growling, phlegmy voices, but they only mutter to themselves; they do not normally communicate meaningfully.[7] But do speak Low Common.[citation needed] 

Notes and trivia

  • Murlocs were originally created during the development process for Warcraft III, where one of the artists thought that they needed more creeps to put on the map, and retextured a ghoul unit to create the first murloc.[8]
  • During the Zombie Infestation world event, Conspicuous Crates could be found in Booty Bay, that if opened would give the player a 1-10 minute plague infection. If the plague was allowed to complete its duration or if the player died while infected, the end result led to the player becoming a zombie (with the appearance of a ghoul). As a zombie, the player is able to infect other players, leading them to become undead, as well. The hits and attacks an infected player receives hasten the process towards mutation.
  • [Dark Transformation] Unholy death knight ability transforms the death knight ghoul ally into a plague eruptor.
  • During Death Rising, Plagued Roaches and Plagued Vermin appear in towns, attacking them will immediately turn the player into an Infectious Zombie (with the appearance of a ghoul).

Gallery

Old models
TCG
Other

Fan art

Patch changes

See also

References