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For lore, see ghoul.
Ghoul
Race Ghoul
Faction Undead Scourge
Statistics
Hit points 340
Hit point regeneration Blight
Hit point regeneration rate 2.00 HP/sec.
Unit Type Undead
Level 2
Gold 120 Gold
Food 2 Food
Produced at Crypt
Build time 18 sec.
Attacking priority 5
Hotkey G
Combat
Weapon(s) Claws
Normal attack 12-14 (13 avg)
Can attack Ground, Structure, Debris, Item, Ward
Range 9 (Melee)
Attack type Normal
Cooldown 1.30 sec.
Weapon type Normal
Secondary attack 2
Can attack Tree
Range 6.6
Attack type Normal
Cooldown 1.35 sec.
Armor Type Heavy
Armor 0
Day Sight 140
Night Sight 80
Movement Speed Average (270)
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Ghouls are the basic warriors of the Undead Scourge. These lumbering, rotting corpses were once Zombies that have made the final transition into true 'undeath'. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can regenerate their wounds by eating the flesh of fallen warriors.

In addition to being combat units, Ghouls also harvest Lumber. They harvest 20 Lumber as opposed to Human Peasants and Orc Peons that start with 10.

Information

Ghouls are the basic shock troops, who also serve as lumber harvesters for the Undead. They can carry up to 20 wood at a time, whereas peasants and peons can gather 10 (though peasants can be on par and later surpass with researches) and wisps 5. Ideally, the player should have three to five Ghouls devoted to gathering wood. If the map contains a Goblin Laboratory, replace them with two Goblin Shredders, as they'll gather 400 wood for the same food cost.

Ghouls work exceptionally well with Dreadlords; the Dreadlord casts Sleep on an enemy Hero, who is then surrounded by the ghouls and quickly torn apart if they cannot teleport out. His Vampiric Aura also allows them to leech some health off from their attacks, since they are melee fighters.

If the player intends to use ghouls for combat, then it is important to research Cannibalize and Ghoul Frenzy. Both of these technologies will make your ghouls significantly stronger, although the latter requires a Black Citadel which means the tech tree must be rushed, as Ghouls will quickly fall out of usefulness otherwise.

Ghouls are best when combined with the Death Knight's Unholy Aura and the Dread Lord's Vampiric Aura.

Don't continue to focus on Ghouls when it is clear that they are not cutting it. Instead, build up to Abominations, Necromancers, or Frost Wyrms.

Spells and Abilities

Gather

BTNGatherGold.png
Harvests lumber from trees.
Lumber per Harvest Lumber Capacity
2 Lumber 20 Lumber

Return Resources

BTNReturnGoods.png
Return the carried resources to the nearest town hall.

Cannibalize

BTNCannibalize.png
Consumes a nearby corpse to heal 16 hit points per second. It takes 20 seconds to fully consume a corpse.
Research Cost Researched At Upgrade Time
75 WC3gold.gif Crypt 30 sec.
Duration Allowed Targets Effect
20 sec. Dead, Organic Heals 16 HP/sec.

Notes: The most wounded units are prioritized, if a group is ordered to cannibalize.

The ghoul requires a corpse in order to start cannibalizing, whether it be on the field or provided by a Meat Wagon. Since the corpse is being devoured by the ghoul, it cannot be used for reanimation or the summoning of skeletons. If the ghoul dies or is forcibly moved while cannibalizing the corpse, then it automatically disappears. Ghouls will also not follow group orders while cannibalizing a corpse; they will only do so after they finish.

Upgrades

BTNGhoulFrenzy.png
Ghoul Frenzy
Increases the attack rate of Ghouls by 0.35, and increases their movement speed by 80.
Research Cost Researched At Requirements Upgrade Time Effect
100 WC3gold.gif 150 WC3lumber.gif Crypt Black Citadel 45 sec. Movement Speed: 350
Attack Cooldown: 0.96 sec.

If ghouls are intended to be use in combat, then this research is mandatory for them.

BTNUnholyStrength.png
Unholy Strength
Increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Upgrade Time Effect
125 Gold 50 Lumber Graveyard 60 sec. Normal attack: 13-16 (14.5 avg)
BTNImprovedUnholyStrength.png
Improved Unholy Strength
Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 150 Lumber Graveyard Halls of the Dead 75 sec. Normal attack: 14-18 (16 avg)
BTNAdvancedUnholyStrength.png
Advanced Unholy Strength
Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time Effect
275 Gold 250 Lumber Graveyard Black Citadel 90 sec. Normal attack: 15-20 (17.5 avg)
BTNUnholyArmor.png
Unholy Armor
Increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Upgrade Time Effect
125 Gold 50 Lumber Graveyard 60 sec. Armor: 2
BTNImprovedUnholyArmor.png
Improved Unholy Armor
Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 150 Lumber Graveyard Halls of the Dead 75 sec. Armor: 4
BTNAdvancedUnholyArmor.png
Advanced Unholy Armor
Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time Effect
275 Gold 250 Lumber Graveyard Black Citadel 90 sec. Armor: 6
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Quotes

Patch changes

  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • The Frozen Throne
      • Ghoul hit points upgraded to 340 from 330.
  • WC3RoC-logo.png Patch 1.04 (2002-11-04): Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber.

External links

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