Gift of the Wild
Spell nature giftofthewild.png
  • Gift of the Wild
  • Druid ability
  • 40 yd range
  • 65% Base Mana
  • Instant
  • Reagents: [Wild Quillvine]
  • Gives the Gift of the Wild to the target's party and raid members, increasing armor by X, all attributes by Y and all resistances by Z for 1 hour.
Usable by
Class Druid
School Nature
Cooldown None/Global Cooldown
Improvements [Improved Mark of the Wild]
Related buff
  • Magic
  • Gift of the Wild
  • Increases armor by X, all attributes by Y and all resistances by Z.
  • Duration: 1 hour
"I felt my muscles thicken, my skin harden, and my senses sharpen."[1]
—Taheo Skyspeaker[2]

Gift of the Wild is the group version of the druid buff spell [Mark of the Wild]. It affects all party or raid members of level 40 or higher. In addition to affecting the entire party or raid, it also lasts for a full hour, instead of 30 min. Aside from the mana cost, duration and number of targets affected, the spell is identical to Gift of the Wild and all talents and glyphs that improve one spell also improve the other.

In Patch 4.0.1, this ability was removed, and [Mark of the Wild] affects all characters in the player's raid group.

Rank Table

Rank Level Reagent Armor Attributes Resistance Cost
1 50  [Wild Berries] 240 10 15 2g 7s
2 60  [Wild Thornroot] 285 12 20 3g 6s
3 70  [Wild Quillvine] 340 14 25 10g
4 80  [Wild Spineleaf] 750 37 54 20g


  • Aside from duration and targeting, the spell is identical to [Mark of the Wild]. See that spell's page for information about the effects of the buff.
  •  [Wild Berries] cost 7s,  [Wild Thornroot] costs 10s,  [Wild Quillvine] costs 15s and  [Wild Spineleaf] costs 50s (excluding faction discounts).
  •  [Drums of the Wild], a charged consumable item crafted by leatherworkers, can be used by any class to buff all party and raid members with a version of Gift of the Wild identical to druids' untalented rank 4 Gift of the Wild.
  • As the spell automatically buffs the druid and his group, Gift of the Wild cannot be used to buff players who you are not grouped with.
  • Party buffs follow these rules when cast:
  1. The spell target must be friendly, in line of sight, and in range of the caster.
  2. If the target is flagged PvP, the caster becomes flagged.
  3. The target gains the buff.
  4. Group buff splash - With some exceptions, all characters in the target's party, including pets, that are within 100 yards of him also gain the buff. This effect is not limited by line of sight. As a result, the caster can buff people at triple the spell range.

† Characters will be excluded from the group buff splash if they are lower than the spell's trained level, or are flagged PvP when the caster is not.

Exclusion by PvP status disrupts raid preparation; typically, the raid will wait for flags to expire, or order the buffing classes to become flagged themselves.




Inv glyph minordruid.png [Glyph of Mark of the Wild]

Tips and Tactics

  • The reagents for this spell are fairly cheap, so it is better to have this cast than [Mark of the Wild] if you're not playing solo.
  • For raids, make sure that you bring at least one full stack of reagents, as you will likely have to recast GotW many times over the course of the raid.

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): This ability no longer exists, having been replaced by the new mechanics in [Mark of the Wild].
  • Wrath of the Lich King Patch 3.1.0 (2009-04-14): Can now be cast while in Moonkin form.
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): Gift of the Wild, ranks 3 and 4, are now available on trainers.
  • Bc icon.gif Patch 2.1.0 (2007-05-22):
    • Gift of the Wild, ranks 1 and 2, are now available on trainers.
    • Gift of the Wild: Rank 3 of this ability now has the same range as ranks 1 and 2.
    • Now has a new, unique icon. Undocumented.
  • WoW Icon update.png Patch 1.3.0 (2005-03-07): This spell is now cast on the target's party.
  • WoW Icon update.png Patch 1.2.0 (2004-12-18): Added.

See also


External links