- For lore about goblin laboratories, see Goblin laboratory. For lore about goblin alchemists, see Goblin alchemist.
Goblin Alchemist | |
---|---|
Race | Goblin |
Faction | Horde |
Statistics | |
Hit Points | 500 |
Armor | 20 |
Sight | 3 |
Production | |
Gold | 1000 |
Lumber | 400 |
Build time | 150 seconds |
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.
The maniacal and brilliant Goblin Alchemists are masters of volatile chemicals, explosives and strange mechanical devices. Having constructed Zeppelins to soar above the battlefield, as well as inventing watertight pilot-shacks for use on the enslaved race of giant Sea Turtles, the Goblins have defied the very laws of nature. They also create the devastating explosives used by their cousins, the Goblin Sappers. The Alchemists take a peculiar delight in these intellectual endeavors that few understand, but all in the Horde respect the havoc that they produce.[1]
Information[]
- Goblin Alchemists are used to train Sappers and Zeppelins.
- You must own a Goblin Alchemist in order to build Giant Turtles at your Shipyards.
Production[]
Unit | ||
---|---|---|
Goblin Zeppelin | Goblin Sappers | |
500 | 700 | |
100 | 250 | |
1 | 1 | |
Build time | 65 seconds | 200 seconds |
Requires | Troll Lumber Mill | - |
See also[]
References[]
- ^ Warcraft II: Tides of Darkness manual, Orc Buildings, Goblin Alchemist
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