For the Warcraft III building, see Graveyard (Warcraft III). For the instance wing of the Scarlet Monastery, see the Scarlet Monastery Graveyard.

Graveyards are special locations in World of Warcraft where the ghost of a dead character appears. Each graveyard has a Spirit Healer. Graveyards are usually, but not always, located near towns.

In faction zones, there are usually three or more graveyards. In contested territory, there are usually only one or two graveyards, but some have as many as three or four.

For example, there is only one graveyard each in Desolace, but Feralas contains three graveyards.

In battlegrounds, there is a Spirit Healer who resurrects all ghosts in the graveyard every 30 seconds. This only works if your side actually controls that graveyard.


“One must be careful when burying a warlock, lest the gravesite become corrupted.”

Justicar Nimzi Banedrizzle

Some examples of graveyards are:

 [Grave Moss] can often be found around low-level graveyard areas.

Most human graveyards have Church of the Holy Light symbols on their graves.

Default graveyards

Two graveyards in the game world are designated as "default"[1]: the Sentinel Hill graveyard for Alliance players and the Crossroads graveyard for Horde players. They are a safety net, used as spawn points where the player will spawn if the game cannot, for whatever reason, spawn them at a location that would make more sense. Most such instances indicate bugs in the game.

Some actions that can cause a player to spawn at a default graveyard:

  • Logging out in an area that becomes inaccessible to the character before the next login — for example, in an expansion-restricted area after the free trial for that expansion expires.
  • Falling through a hole in the world.
  • Dying in a bugged location not bound to any graveyards. Before patch 4.0.3a revamped the old world to make it more seamless, that included many unimplemented zones intended to be inaccessible.
  • Dying at the edge of a map (normally impossible, as fatigue would kill the player before reaching the edge).
  • Dying in an instance, such as a dungeon or battleground, and then having the normal release mechanics malfunction, usually due to lag.


  • In the World of Warcraft alpha demo shown at ECTS 2001, characters could bind themselves to one of various "Bind Points" across the land. On death, the character would return to their Bind Point's location.[2] This system was likely a precursor to graveyards.


  1. ^ The Burning Crusade Trial F.A.Q. ( "Any characters that find themselves still in Outland at the trial expiration will be transported to their bind point in Azeroth. If the character’s bind point was set in Outland, he or she will be transported to one of the default graveyards (Westfall/Barrens)."
  2. ^ - ECTS 2001 coverage (page 3) (September 2001). Archived from the original on 2002-06-14.