Guard Slip'kik | ||||||||||||||||||||
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Gender | Male | |||||||||||||||||||
Race | Ogre (Humanoid) | |||||||||||||||||||
Level | 38 - 62 Elite | |||||||||||||||||||
Class | Warrior | |||||||||||||||||||
Reaction | Alliance Horde | |||||||||||||||||||
Affiliation(s) | Gordunni clan | |||||||||||||||||||
Occupation | Tinker | |||||||||||||||||||
Location | Dire Maul North | |||||||||||||||||||
Status | Killable | |||||||||||||||||||
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Guard Slip'kik is an ogre mini-boss found in Dire Maul North.
When you fix the frost trap near his patrol route, he'll get frozen. If you gain the [King of the Gordok] buff from completing the Tribute Run, he will become friendly and offer the buff Slip'kik's Savvy: "Chance for a critical hit with a spell increased by 3%." for 2 hours. This now depends on the level of the player, since in Patch 2.1 the following change was made: "Fengus' Ferocity, Mol'dar's Moxie, [Rallying Cry of the Dragonslayer], Slip'kik's Savvy and [Spirit of Zandalar] these buffs will no longer work on targets over level 63."
Slip'kik is still inside the ice block after you become King — amusingly, this does not prevent him from talking to you or buffing you.
Dungeon Journal[]
Some might think Slip'kik is merely cautious, but he's also lazy. Rather than challenge King Gordok directly, Slip'kik tinkers with traps and old, broken magical devices, hoping to eventually deliver a coup de grace without an ounce of risk or a drop of sweat.
Abilities[]
- Shield Bash — Guard Slip'kik inflicts Physical damage to a player and interrupts any spell being cast for 3 sec.
- Shield Charge — Guard Slip'kik charges a player, knocking them back and inflicting Physical damage to them.
- Strike — Guard Slip'kik inflicts Physical damage to a player.
- Intruder Alert! — Guard Slip'kik casts Frenzy and calls for help at 50% health remaining.
- Frenzy — Guard Slip'kik attacks 60% faster for 2 min.
Loot[]
Patch changes[]
- Patch 1.3.0 (2005-03-07): Added.