Guarded by the Light

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For the honor talent, see [Guarded by the Light]. For the former paladin talent, see [Guarded by the Light].
Guarded by the Light
Ability paladin touchedbylight.png
  • Guarded by the Light
  • Level 10 Protection paladin ability
  • Passive
  • Increases your total Stamina by 30% and your block chance by 50%.

    Reduces the chance you will be critically hit by melee attacks by 0%.

    Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power.

    Grants 6% of your maximum mana every 5 sec.
Usable by
Class Paladin
Other information
Level learned 10

Guarded by the Light is a passive level 10 Protection paladin ability.

It does not show up in the spellbook.

Patch changes

  • Legion Patch 7.0.3 (2016-07-19): No longer affects [Word of Glory]. Now increases Stamina by 30% (up from 15%), block chance by 50% (up from 5%), and grants 6% of maximum mana every 5 sec (down from 15%).
  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • Now increases Stamina by 15% (down from 25%), and increases block chance by 5% (down from 10%).
    • Now grants 15% of maximum mana every 5 seconds (up from 2 seconds). Spell power is now equal to 100% of attack power (up from 50%).
    • Now also makes [Word of Glory] and [Eternal Flame] instant cast.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Touched by the Light has been redesigned and renamed Guarded by the Light.
  • Cataclysm Patch 4.0.1 (2010-10-12): Talent reworked. It is now a specialization of the protection tree.
  • Wrath of the Lich King Patch 3.2.2 (2009-09-22): Talent now based on Strength instead of Stamina.
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): Talent introduced to game. "Increases your spell power by an amount equal to X% of your Stamina and increases the amount healed by your critical heals by Y%."
Prior to this, Paladins wishing to tank were required to stack +Spell Damage and use caster weapons in order to build threat through their spells, which also made it somewhat difficult for tanks to build their Defense and health pools. This talent alleviated that by allowing Paladin tanks to have a decent amount of spell power for their abilities without having to enchant or gem for it.

See also

External links