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Hall of Mysteries

The Hall of Mysteries

Hall of Mysteries exterior

Exterior of the temple, from the Mystic Ward.

The Hall of Mysteries is a temple,[1] also a center of arcane and divine practice and study, within the dwarven Kingdom of Ironforge. The hall can be found within the Mystic Ward district of Ironforge city, and houses several mage, paladin, and priest class trainers. Many of Ironforge's most powerful and gifted individuals reside within the hall, which dominates its section of the city.

The temple is described as being illuminated by a blue-purple-white light, while inside, five pillars are adorned with a repeating geometric pattern wrought in gold and blue, which supported the upper story and the ceiling. Its rooms are filled with gnomes and dwarves in soft and flowing robes, in contrast to the majority of the city's inhabitants who wear plate armor in their daily life. According to Anduin Wrynn, the Hall of Mysteries is not quite as "sacred-feeling" as the Cathedral of Light, but the Light is still there.[2]

In the city, the Hall serves as the base of operations for the dwarven priests and paladins of the Church of the Light and the Order of the Silver Hand, the highest-ranking being High Priest Rohan and Valgar Highforge. They train apprentices before sending them to the Cathedral of Light in Stormwind City.[3][4] The promising young paladins of the Silver Hand are sent here to continue their training by studying the Inv misc book 07 [Tome of Divinity],[5] but also to be sent on missions against the enemies of the kingdom that were once the Dark Iron dwarves.[6]

Following the first tremors of the Shattering, dozens of people were clustered in the hall, including many patients awaiting the arrival of priests overwhelmed by the number of injured in the disaster.[7]

Inhabitants[]

Hall of Mysteries 2

The first floor of the temple.

Hall of Mysteries 3

The second floor of the temple.

First floor
Second floor

Notes[]

  • The Hall of Mysteries hosts Ironforge's portal to Hellfire Peninsula on Outland in its main chamber.
  • The building housing the Hall of Mysteries is unique, and not seen replicated in any other dwarven or non-dwarven settlement.

See also[]

References[]

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