Ability priest halo.png
  • Halo
  • Level 90 Discipline, Holy priest talent
  • 30 yd range
  • 3.6% of base mana
  • 40 sec cooldown
  • 1.5 sec cast
  • Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (287.4% of Spell power) and dealing (431.1% of Spell power) Holy damage to enemies.
Usable by
Class Priest
School Holy
Cooldown 40 seconds
Radius 30 yd
Other information
Level available 90

Halo is a level 90 Discipline and Holy priest talent.


Questionmark-medium.png This section is flagged for a fact check!
  • Halo's damage and healing varies depending on the distance of the target from the location of the initial cast, determined by the following equation:[1]
(0.5 * (1.01)^(-1 * (((Distance-25)/2)^4)) + 0.1 + 0.015*Distance) 
  • For a graphical interpretation of this equation, see here.
  • This generates roughly the following:
    • 10% damage/healing at 0 yards
    • 30% damage/healing at 13 yards
    • 74% damage/healing at 20 yards
    • 90% damage/healing at 22 yards
    • 100% damage/healing at 27 yards
    • 89% damage/healing at 30 yards
  • The rough effect of Halo's scaling is that its effect is weak on targets near to the priest, but has a 'sweet spot' at a radius of roughly 20-30 yards,[1] where it will generate substantial damage/healing. Priests should ideally therefore try to place the desired targets at that range before using Halo.

Tips and tactics

  • It can be very useful for instantly dispatching large numbers of low-health foes.

Patch changes

  • Legion Patch 7.2.5 (2017-06-13): Halo cost reduced by 25%.
  • Legion Patch 7.0.3 (2016-07-19): No longer available to Shadow priests. Now deals 32% more damage.
  • Warlords of Draenor Patch 6.1.0 (2015-02-24): Now displays an indicator on the ground to make it easier for the casting Priest see where the ability is most effective. Additionally, Halo's visual effect has been synchronized so a character will receive the effect when the nova intersects with them.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Halo's Mana cost has been reduced by 67%, and now follows standard AoE capping rules.
    • Discipline and Holy: Halo now has a 1.5-second cast time (up from instant cast, see also: instant cast heals), heals for 50% less, and no longer damages enemies.
    • Shadow: Halo no longer heals allies.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Healing is no longer affecting by diminishing returns when used on multiple targets.
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): Will no longer hit enemies that are in Stealth.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Added.


  1. ^ a b Blizzard Entertainment Ghostcrawler 2012-06-20. Beta Class Balance Analysis. Blizzard Entertainment. Archived from the original on 2012-06-20.

External links

Holy/Discipline Shadowform