Paladin Hand spells were short-term paladin spells that gave their target a powerful effect before fading shortly after.


Hand spells were implemented in patch 3.0.2. They were made up of many of the former Blessing spells. Many of the Hand spells were Blessings that acted as a short-term utility rather than standard raid buff, including the former [Blessing of Freedom], [Blessing of Protection], and [Blessing of Sacrifice] spells. In addition, [Blessing of Salvation] was converted into a hand spell from a long term Blessing. These spells were from then on known as [Hand of Freedom], [Hand of Protection], [Hand of Sacrifice], and [Hand of Salvation].

Available hands

There are numerous hands available to Paladins. The available hands are as follows:

Ability Reqs Duration Cooldown Description

[Hand of Protection]

Level 48 10 sec 5 min Places a Hand on a party or raid member, protecting them from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min.

[Hand of Freedom]

Level 52 6 sec 25 sec Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec.

[Hand of Salvation]

Level 66 10 sec 2 min Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec for 10 sec.

[Hand of Sacrifice]

Level 80 12 sec 2 min Places a Hand on a party or raid member, transferring 30% damage taken to the Paladin. Lasts 12 sec or until the Paladin has transferred 100% of their maximum health.

[Hand of Purity]

Level 60 talent 6 sec 30 sec Places a Hand on the friendly target, reducing the damage of harmful periodic effects by 70% for 6 sec.

Improving hands with talents

All Hands (except Hand of Purity) could be improved with [Clemency]. Clemency gave each of these Hand spells two "charges", that could be used in quick succession. However these "charges" were not on independent or parallel cooldowns, but cooldown sequentially.

Patch changes