|The subject of this article was removed from World of Warcraft in patch 7.0.3.
Paladin Hand spells were short-term paladin spells that gave their target a powerful effect before fading shortly after.
Hand spells were implemented in patch 3.0.2. They were made up of many of the former Blessing spells. Many of the Hand spells were Blessings that acted as a short-term utility rather than standard raid buff, including the former , , and spells. In addition, was converted into a hand spell from a long term Blessing. These spells were from then on known as , , , and .
There are numerous hands available to Paladins. The available hands are as follows:
|Level 48||10 sec||5 min||Places a Hand on a party or raid member, protecting them from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min.|
|Level 52||6 sec||25 sec||Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec.|
|Level 66||10 sec||2 min||Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec for 10 sec.|
|Level 80||12 sec||2 min||Places a Hand on a party or raid member, transferring 30% damage taken to the Paladin. Lasts 12 sec or until the Paladin has transferred 100% of their maximum health.|
|Level 60 talent||6 sec||30 sec||Places a Hand on the friendly target, reducing the damage of harmful periodic effects by 70% for 6 sec.|
Improving hands with talents
All Hands (except Hand of Purity) could be improved with . Clemency gave each of these Hand spells two "charges", that could be used in quick succession. However these "charges" were not on independent or parallel cooldowns, but cooldown sequentially.