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+ | {{For|the ''[[Warcraft III: Reign of Chaos|Warcraft III]]'' item|Health Stone}} |
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ā | :''Were you looking for information on the [[Create Healthstone]] spell or general information about [[Healthstones]]?'' |
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+ | {{#data:Itemtip |
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ā | ---- |
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ā | {{stub/Item}} |
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ā | <onlyinclude>{{tooltip |
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ā | |arg={{{arg|}}} |
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ā | |mode={{{mode|}}} |
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|name=Healthstone |
|name=Healthstone |
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ā | |icon=INV_Stone_04 |
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|quality=common |
|quality=common |
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+ | |icon=warlock_healthstone |
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ā | |type=Conjured Item |
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|unique=1 |
|unique=1 |
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+ | |conjured=Yes |
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ā | |effect=Use: Instantly restores 500 life. |
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+ | |use=Instantly restores 25% health. (1 Min Cooldown) |
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ā | |cooldown=2 min |
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ā | |charges= |
+ | |charges=3 |
ā | | |
+ | |ilvl=10 |
+ | |itemid=5512 |
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ā | |ilvl=34 |
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+ | }} |
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ā | }}</onlyinclude> |
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+ | '''Healthstones''' are [[conjured items]] created by [[warlock]]s that restore 25% of the user's maximum health. Healthstones can be created by [[Create Healthstone]] and [[Create Soulwell]], and can be traded. |
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ā | == Source == |
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ā | * [[Warlock]]'s [[spell]], [[Create Healthstone]] rank 3. |
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+ | ==Improvements== |
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⚫ | |||
+ | * [[Lifeblood (azerite)|Lifeblood]] (Warlock [[Azerite trait]]) - Causes the Warlock to gain [[leech]] for 20 seconds after using a Healthstone. |
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+ | |||
+ | ==Notes and trivia== |
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+ | *The use of Healthstones has a 1-minute cooldown. |
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+ | **This cooldown will only begin outside of [[combat]]. |
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+ | **Healthstones are on their own cooldown, allowing one to be used simultaneously with a healing potion. |
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+ | *Only one Healthstone may be carried at a time. Creating a new Healthstone while carrying one will instead reset its charges. |
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+ | *Healthstones, like most [[conjured items]], disappear after being logged out for longer than 15 min. |
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+ | *As Healthstones are conjured items, they may be traded to players on other realms. |
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+ | *Healthstones are sometimes referred to as Green Candy, Lock Candy, or Cookies. |
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+ | |||
+ | ==Patch changes== |
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+ | *{{Patch 8.0.1|note=No longer shares a cooldown with healing potions.}} |
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+ | *{{Patch 7.3.0|note=Healthstone now heals 25% of the user's health at all levels, rather than a level-based flat amount.}} |
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+ | *{{Patch 6.0.2|note=Cooldown reduced to 1 minute, down from 2 minutes. Healthstone's cooldown will no longer reset during combat, and its cooldown is now shared with healing potions. Health restored is now a flat amount based on level (was 20% of maximum health), and can no longer be a critical effect.}} |
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+ | *{{Patch 5.0.4|note=Icon updated. Healthstones restore 20% of the user's maximum health, instead of 45% of the creator's base health. Will now have 3 charges. [[Soulburn]] no longer has any effect on this item.|comment=Each charge will still trigger the 2-minute cooldown between uses.}} |
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+ | *{{Patch 4.0.1|note=Revamped. Warlocks may now only conjure a single "rank" of Healthstones. Healthstones now heal for 45% of the creator's base health, rather than a flat amount based on the Healthstone's rank.|comment=For information on old healthstones, see [[Healthstones (pre 4.0.1)|healthstones prior to 4.0.1]].}} |
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+ | |||
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+ | <!-- Read https://wow.gamepedia.com/Wowpedia:External_links_policy before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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ā | [[Category:Conjured Items]] |
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[[Category:Warlocks]] |
[[Category:Warlocks]] |
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+ | |||
+ | [[es:Piedra de salud]] |
Revision as of 11:02, 31 July 2020
- For the Warcraft III item, see Health Stone.
- Healthstone
- Conjured Item
- Unique
- Use: Instantly restores 25% health. (1 Min Cooldown)
- 3 Charges
Healthstones are conjured items created by warlocks that restore 25% of the user's maximum health. Healthstones can be created by [Create Healthstone] and [Create Soulwell], and can be traded.
Improvements
- Lifeblood (Warlock Azerite trait) - Causes the Warlock to gain leech for 20 seconds after using a Healthstone.
Notes and trivia
- The use of Healthstones has a 1-minute cooldown.
- This cooldown will only begin outside of combat.
- Healthstones are on their own cooldown, allowing one to be used simultaneously with a healing potion.
- Only one Healthstone may be carried at a time. Creating a new Healthstone while carrying one will instead reset its charges.
- Healthstones, like most conjured items, disappear after being logged out for longer than 15 min.
- As Healthstones are conjured items, they may be traded to players on other realms.
- Healthstones are sometimes referred to as Green Candy, Lock Candy, or Cookies.
Patch changes
- Patch 8.0.1 (2018-07-17): No longer shares a cooldown with healing potions.
- Patch 7.3.0 (2017-08-29): Healthstone now heals 25% of the user's health at all levels, rather than a level-based flat amount.
- Patch 6.0.2 (2014-10-14): Cooldown reduced to 1 minute, down from 2 minutes. Healthstone's cooldown will no longer reset during combat, and its cooldown is now shared with healing potions. Health restored is now a flat amount based on level (was 20% of maximum health), and can no longer be a critical effect.
- Patch 5.0.4 (2012-08-28): Icon updated. Healthstones restore 20% of the user's maximum health, instead of 45% of the creator's base health. Will now have 3 charges. [Soulburn] no longer has any effect on this item.
- Each charge will still trigger the 2-minute cooldown between uses.
- Each charge will still trigger the 2-minute cooldown between uses.
- Patch 4.0.1 (2010-10-12): Revamped. Warlocks may now only conjure a single "rank" of Healthstones. Healthstones now heal for 45% of the creator's base health, rather than a flat amount based on the Healthstone's rank.
- For information on old healthstones, see healthstones prior to 4.0.1.
- For information on old healthstones, see healthstones prior to 4.0.1.