|List of herbs • Harvestable mobs • Herbalism quests • Techniques • Trainers • Herb bags|
Herbalism is a gathering profession that allows players to find and harvest herbs from plant resource nodes scattered around the world. While some herbs can be used in other trade skills, the vast majority are used for Alchemy and Inscription.
As with most types of gathering, interacting with an herb will dismount the herbalist. This can be overcome by being a druid, using a , or (for Draenor herb-gathering only) building the Garrison Stables.
- 1 Official overview
- 2 Training in herbalism
- 3 Skill bonuses
- 4 Herbalism uses & perks
- 5 Herbalism-related items
- 6 Notes and trivia
- 7 Patches and hotfixes
- 8 References
- 9 External links
Herbalists carefully harvest the helpful and potent herbs found throughout the world. As they travel, herbalists use their keen senses to seek out the rarest and most precious flora, which can be transformed by other professions' mystic recipes. Herbalists can supply themselves (or their guilds or groups) with an abundant quantity of reagents to aid in their crafting, or they can sell or trade bundles of herbs for a profit.
Herbalists can locate herbs on their map via a keen sense for the growth and placement of flora, and they can harvest them even more easily (by simply right-clicking on an herb). No special tools are required to gather herbs. As you gather a greater number of increasingly obscure herbs, your Herbalism skill will grow. High skill values are required to harvest the choicest herbs.
Herbs grow nearly everywhere in Azeroth, though some areas are more fecund than others. Certain rare herbs appear infrequently, are difficult to find, or both - these will often command high prices and power potent crafting.
Herbalism can be learned from herbalism trainers found throughout the world. Initial training grants the Apprentice level with a potential skill of 75 and allows a few low-level herbs to be gathered. More herbs can be gathered as the herbalist raises their skill level.
The following are the required levels and potential skill of each stage of the profession:
|Apprentice||n/a||1 - 75|
|Journeyman||n/a||75 - 150|
|Expert||10||150 - 225|
|Artisan||25||225 - 300|
|Master||40||1 - 75|
|Grand Master||55||350 - 450|
|Illustrious Grand Master||75||1 - 75|
|Zen Master||80||1 - 75|
|Draenor Master||90||1 - 150|
|Legion Master||98||1 - 150|
|Kul Tiran / Zandalari||108||1 - 175|
|Shadowlands †||1 - 150|
Herbalism is primarily leveled up by gathering herb nodes. Mousing over an herb node will show a tooltip with the words "Requires Herbalism," color-coded based on whether you can harvest it and how likely you are to get a skill up from it:
- Red: Insufficient skill to harvest.
- Orange: 100% chance of increasing skill level.
- Yellow: Pretty good chance of increasing skill level.
- Green: Small chance of increasing skill level.
- Gray: Never increases skill level.
Note that skill bonuses can make the skill-up colors behave a little oddly. While the chance to gain a skill point from an herb depends on your base skill and does not change, the color coding goes by total skill, which causes herbs to appear to "gray out" faster than normal. Thus, with skill bonuses, it's possible to gain a skill point from an herb that seems to be gray.
Skill points can also be gained by completing at the Darkmoon Faire.
- is automatically learned alongside Apprentice Herbalism, and allows herbs to be tracked on the minimap.
- Legion introduced Herbalism techniques which are learned from quests started by gathering herbs native to the Broken Isles and Argus and allow for greater yields, chance for rare materials and other effects. Battle for Azeroth techniques give increased yields.
- See also: Profession#Bonus to profession skill
Skill bonuses can be used to temporarily increase herbalism skill, which allows an herbalist to gather herbs at a lower skill level than required.
From racial abilities
- Tauren gain a 15-point bonus to their herbalism skill from the racial trait. However, this does not allow a Tauren to harvest herbs without training the herbalism skill. This racial trait also provides a faster gathering time.
- gives a +5 bonus to herbalism.
- gives a +10 bonus to herbalism. Doesn't need to be equipped.
- allows you to see additional herbs while in Pandaria. Does not need to be equipped.
- allows faster gathering of resources in Pandaria. Does not stack with the gathering speed effect of .
Herbs are the primary materials for Alchemy and Inscription. Though inscription's Patch 7.0.3 changes put a dent in herb demand, alchemy still manages to keep herbalism useful; because raiding guilds need flasks every week, max level herbs are generally very expensive.
Certain herbs have additional uses:
- can be used by rogues to make .
- is used by other professions to make high-quality items in the level 40–50 range, such as , , and .
- can be used by enchanters to make .
- can be used by enchanters to make .
These herbs can only be found inside of other herbs' nodes:
- is occasionally found in and .
- is found occasionally in .
- is occasionally found in .
- is occasionally found in The Burning Crusade herb nodes.
- is occasionally found in Wrath of the Lich King herb nodes.
These herbs simply have nodes that don't spawn often:
- very rarely spawns in high-level old world zones (mostly Silithus and Blasted Lands).
- sometimes spawns in place of other herb nodes in Pandaria.
Gathering herbs can grant experience, providing herbalists a small boost while they level.
* N/A - can't reach skill level required to harvest the herb
Experience gained from herb-gathering is increased by rest and other experience gain buffs.
- Only one quest (outside of Darkmoon Faire) is known that requires Herbalism to complete: .
- Some herbs were used for class quests, such as for Warriors and for Druids; but they were removed in patch 4.0.3a.
- was an Uncommon herb that could only be found in herb bushes in Zul'Gurub, and even then you needed a in your inventory to gather it.
- If the tooltip text is grey when hovering over an herb blip on the minimap, the node is underground.
- (now unobtainable) required the player to have a skill of 100 or more in Herbalism in order to be equipped.
- Prior to patch 6.0.1, herbalism granted a unique spell, .
- Patch 8.0.1 (2018-07-17): Each expansion now has a separate profession skill bar, with smaller caps for each expansion, instead of one gigantic profession skill bar for all expansions put together
- Hotfix (2016-07-26): In Draenor, mining and herbalism nodes are no longer able to be looted by multiple people at once. (This hotfix requires server restarts.)
- Patch 6.0.2 (2014-10-14): Herbalists can now harvest herbs throughout the game world without hard skill requirements. The yield an herbalist will be able to harvest from each node is now determined by skill level.
- Patch 5.3.0 (2013-05-21): Herbalists of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a herbalist will be able to harvest from each node is determined by skill level.
- Patch 4.0.3a (2010-11-23): XP from gathering increased.
- Patch 4.0.1 (2010-10-12): Gathering herbs now gives XP. The higher level the character is, the less XP it will get.
- Patch 0.6 (2004-04-13):
- The names of some herbs have been changed to make them less confusing.
- Underground herbs show up as gray on the minimap so you can tell them apart from above ground herbs.
- When underground, above ground herb nodes will not be visible.
- You no longer need to face the herb node to gather the herbs.