High Botanist Tel'arn | |||||||
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Gender | Male | ||||||
Race | Nightborne (Humanoid) | ||||||
Level | ?? Boss | ||||||
Reaction | Alliance Horde | ||||||
Occupation | Botanist | ||||||
Location | Nighthold | ||||||
Status | Killable | ||||||
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High Botanist Tel'arn is a nightborne located in the Nighthold.
Adventure Guide[]
From his youth, the nightborne Tel'arn was fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. Aided by the energies of the Nightwell, he has transformed himself to the point that he is scarcely recognizable as a nightborne elf. He now considers himself something far, far greater.
Overview[]
High Botanist Tel'arn uses Arcane, Nature, and Solar magic to defend his garden. When he reaches 75% and 50% health remaining he divides his energy, creating empowered forms that focus in a particular school of magic. This division removes High Botanist Tel'arn's access to that school of magic, but the empowered form gains new abilities.
Damage Dealers[]
- Move away from targets of Parasitic Fetter and quickly kill Parasitic Lashers.
- Damage Plasma Spheres so that they die at least 5 sec apart from one another to avoid lethal damage from Plasma Explosion.
- Avoid Controlled Chaos and Solar Collapse.
Healers[]
- Plasma Explosion inflicts significant damage to all players.
- Dispel Parasitic Fetter when your allies have moved far enough away to avoid Parasitic Lashers.
- Controlled Chaos inflicts moderate damage to all players with each explosion.
Tanks[]
- Take turns tanking Tel'arn to manage the application of Recursive Strikes.
- Position Naturalist Tel'arn away from his allies and quickly move him out of Grace of Nature.
- High Botanist Tel'arn splits into images that must be tanked at 75% and 50% health remaining.
Quotes[]
- Intro
- Suramar owes its beauty to my blooms! I alone have mastered the delicate intertwining of magic into nature's grand cycle.
- Aggro
- How dare you disturb my pristine gardens!
- It seems I've a bit of pruning to do!
- Solar Collapse
- Careful not to singe the buds as you burn!
- Parasitic Fetter
- One garden pest deserves another!
- Controlled Chaos
- At least power is something your feeble minds comprehend!
- Plasma Spheres
- When the light dies... so do you!
- Grace of Nature
- Nature nourishes those who truly appreciate it.
- Call of Night
- Night falls upon you!
- Stage Two: Nightosis
- Wither in my heat, little weeds!
- The sun warms my beauties... but it shall scorch your bones!
- Stage Three: Pure Forms
- Can you hope to stand against the three primal forces that shape life itself?
- Now you face three aspects of life, even as your cycle is about to end!
- Player Death
- More food for the worms!
- Your corpse will make a fine compost!
- You'll make a fine seedling for my power!
- Wipe
- Wherever will I store all this fertilizer?
- Death is merely part of the great cycle.
- Death
- A bitter... harvest...
- Someone... water... my plants...
- Outro
- Archmage Khadgar yells: So the palace gardener turned himself into a plant?
- First Arcanist Thalyssra yells: What can I say? He took his job seriously.
- Unused
- Rage... against the dying of the light!
Abilities[]
Stage One: The High Botanist[]
- Recursive Strikes — High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks. This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.
- Controlled Chaos — High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 2240000 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 645388 Arcane damage to all players.
- Parasitic Fetter — High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
- Parasitic Lasher — Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
- Rampant Growth — Parasitic Lashers grow every 3 seconds, increasing their movement speed by 25%. When Rampant Growth reaches 5 stacks it grants immunity to movement impairing effects and stuns.
- Parasitic Lasher — Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
- Solar Collapse — High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 2106000 Fire damage to all players within 4 yards.
Stage Two: Nightosis[]
When High Botanist Tel'arn reaches 75% health remaining, he sacrifices his ability to cast Solar magic to create an empowered Solar image of himself.
- Solarist Tel'arn
- Flare — Solarist Tel'arn blasts a player, inflicting 150000 Fire damage to them and all players within 4 yards.
- Solar Collapse — High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 2106000 Fire damage to all players within 4 yards.
- Summon Plasma Spheres — Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
- Plasma Explosion — Plasma Spheres explode on death, inflicting 845000 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
Stage Three: Pure Forms[]
When High Botanist Tel'arn reaches 50% health remaining, he divides his remaining power into an empowered Nature and empowered Arcane image.
- Naturalist Tel'arn
- Toxic Spores — Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 140000 Nature damage to them every 0.5 sec for 12 sec.
- Grace of Nature — Naturalist Tel'arn summons a pool of energy that heals him and his allies for 3% of their maximum health for every 3 sec that they are inside of the pool.
- Parasitic Fetter — High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
- Parasitic Lasher — Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
- Rampant Growth — Parasitic Lashers grow every 3 seconds, increasing their movement speed by 25%. When Rampant Growth reaches 5 stacks it grants immunity to movement impairing effects and stuns.
- Parasitic Lasher — Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
- Arcanist Tel'arn
- Call of Night — Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player.
- Recursive Strikes — High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks. This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.
- Controlled Chaos — High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 2240000 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 645388 Arcane damage to all players.
Stage One: Division of Power []
On Mythic difficutly, High Botanist Tel'arn starts the fight in his three pure forms and no longer shares health between the forms. Whenever a form dies, the remaining are healed to full health and gain additional effects on their abilities.
- Arcanist Tel'arn
- Recursive Strikes — High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks. This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.
- Controlled Chaos — High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 2240000 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 645388 Arcane damage to all players.
- Call of Night — Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player.
- Solarist Tel'arn
- Flare — Solarist Tel'arn blasts a player, inflicting 150000 Fire damage to them and all players within 4 yards.
- Solar Collapse — High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 2106000 Fire damage to all players within 4 yards.
- Summon Plasma Spheres — Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
- Plasma Explosion — Plasma Spheres explode on death, inflicting 845000 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
- Naturalist Tel'arn
- Toxic Spores — Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 140000 Nature damage to them every 0.5 sec for 12 sec.
- Grace of Nature — Naturalist Tel'arn summons a pool of energy that heals him and his allies for 3% of their maximum health for every 3 sec that they are inside of the pool.
- Parasitic Fetter — High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
Stage Two: Coallesced Energy []
When one of Tel'arn's forms dies, the remaining forms become empowered with its energy.
- Arcanist Tel'arn's Death
- Solarist Tel'arn
- Flare — Solarist Tel'arn blasts a player, inflicting 150000 Fire damage to them and all players within 4 yards.
- Collapse of Night — Solarist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, marked players will periodically summon a Solar Collapse at their location.
- Summon Plasma Spheres — Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
- Plasma Explosion — Plasma Spheres explode on death, inflicting 845000 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
- Naturalist Tel'arn
- Toxic Spores — Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 140000 Nature damage to them every 0.5 sec for 12 sec.
- Grace of Nature — Naturalist Tel'arn summons a pool of energy that heals him and his allies for 3% of their maximum health for every 3 sec that they are inside of the pool.
- Parasitic Fetter — High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
- Solarist Telarn's Death
- Arcanist Tel'arn
- Recursive Strikes — High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks. This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.
- Summon Chaos Spheres — Arcanist Tel'arn summons 3 Chaos Spheres that cause a Plasma Explosion and Controlled Chaos upon death. Chaos Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
- Plasma Explosion — Plasma Spheres explode on death, inflicting 845000 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
- Call of Night — Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player.
- Naturalist Tel'arn
- Toxic Spores — Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 140000 Nature damage to them every 0.5 sec for 12 sec. In addition a Solar Collapse occurs at the target's location when Toxic Spores is cast.
- Grace of Nature — Naturalist Tel'arn summons a pool of energy that heals him and his allies for 3% of their maximum health for every 3 sec that they are inside of the pool.
- Parasitic Fetter — High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
- Naturalist Telarn's Death
- Arcanist Tel'arn
- Recursive Strikes — High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks. This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.
- Controlled Chaos — High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 2240000 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 645388 Arcane damage to all players.
- Call of Night — Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, this effect periodically summons Toxic Spores.
- Solarist Tel'arn
- Flare — Solarist Tel'arn blasts a player, inflicting 150000 Fire damage to them and all players within 4 yards.
- Solar Collapse — High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 2106000 Fire damage to all players within 4 yards.
- Summon Plasma Spheres — Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Parasitic Lashers at its location. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
- Plasma Explosion — Plasma Spheres explode on death, inflicting 845000 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
Stage Three: The Final Stand []
As a second form falls, Tel'arns final body becomes empowered.
- Arcanist Tel'arn Final Form
- Arcanist Tel'arn
- Recursive Strikes — High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks. This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%. In addition, this effect creates Plasma Spheres when it expires.
- Summon Plasma Spheres — Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Parasitic Lashers at its location. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
- Plasma Explosion — Plasma Spheres explode on death, inflicting 845000 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
- Summon Plasma Spheres — Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Parasitic Lashers at its location. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
- Controlled Chaos — High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 2240000 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. With each explosion, several points of Solar Collapse spawn around the perimeter. In addition, each explosion inflicts 645388 Arcane damage to all players.
- Call of Night — Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, this effect periodically summons Toxic Spores.
- Recursive Strikes — High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks. This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%. In addition, this effect creates Plasma Spheres when it expires.
- Arcanist Tel'arn
- Solarist Tel'arn Final Form
- Solarist Tel'arn
- Flare — Solarist Tel'arn blasts a player, inflicting 150000 Fire damage and applies Parasitic Fetter to them and all players within 4 yards.
- Parasitic Fetter — High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
- Summon Plasma Spheres — Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Toxic Spores at its location. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.
- Collapse of Night — Solarist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, marked players will periodically summon a Solar Collapse at their location.
- Flare — Solarist Tel'arn blasts a player, inflicting 150000 Fire damage and applies Parasitic Fetter to them and all players within 4 yards.
- Solarist Tel'arn
- Naturalist Tel'arn Final Form
- Naturalist Tel'arn
- Toxic Spores — Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 140000 Nature damage to them every 0.5 sec for 12 sec. In addition a Solar Collapse occurs at the target's location when Toxic Spores is cast.
- Parasitic Fetter — High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter. Each Parsitic Lasher is infused with Call of Night for 45 sec. Infused Lashers inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked target or if they aren't within 5 yards of at least one unmarked player.
- Summon Chaotic Spheres of Nature — Naturalist Tel'arn summons 3 Chaotic Spheres of Nature that cause a Plasma Explosion and Controlled Chaos upon death. In addition, Controlled Chaos now heals all allies within the area of effect for 30% of their maximum health. Chaotic Spheres of Nature slowly immolate, losing 4% of their maximum health every 0.5 sec.
- Naturalist Tel'arn
Loot[]
Item | Type |
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[Breath of Dusk] (LFR · H · M) | Shadow Artifact Relic |
[Parasitic Spore] (LFR · H · M) | Life Artifact Relic |
[Sunflare Coal] (LFR · H · M) | Fire Artifact Relic |
[Eventide Casque] (LFR · H · M) | Plate helmet |
[Shoulderguard of the Eclipse] (LFR · H · M) | Plate shoulders |
[Thistle-Proof Thorngrabbers] (LFR · H · M) | Mail bracers |
[Woven Lasher Tendril Bracers] (LFR · H · M) | Cloth bracers |
[Trousers of Cultivation] (LFR · H · M) | Leather leggings |
[Grove-Tender's Moccasins] (LFR · H · M) | Leather boots |
[Shal'dorei Weedstompers] (LFR · H · M) | Mail boots |
[Ring of Braided Stems] (LFR · H · M) | Ring |
[Fury of the Burning Sky] (LFR · H · M) | Caster DPS trinket |
[Nightblooming Frond] (LFR · H · M) | Physical DPS trinket |
Achievements[]
Trivia[]
- Tel'arn is voiced by Max Mittelman.
Relatives[]
This section includes speculation on characters that might be related, usually because they may share a last name. It should not be taken as representing official lore.
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He may be related to General Tel'arn.
Videos[]
Patch changes[]
- Hotfix (2017-03-29): Solarist Tel'arn and Naturalist Tel'arn now properly mirror High Botanist Telarn's current health when they spawn after Nightosis and all throughout the fight.
- Hotfix (2017-01-26): High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.
- Patch 7.0.3 (2016-07-19): Added.