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=== [[Gem]]s ===
 
=== [[Gem]]s ===
 
{{:Hit rating gems}}
 
{{:Hit rating gems}}
  +
{{clr}}
   
 
== External Links ==
 
== External Links ==

Revision as of 16:20, 31 August 2007

Hit refers to physical damage that occurs as a result of an attack made with melee or ranged weapons.


 

shortcut iconSee also: Combat and Combat rating system

Theorycraft

Hit rating decreases chance to miss rather than increases chance to hit. Base chance to miss a raid boss (level 73 and 365 defense) with maximum weapon skill (350 at level 70) is 9% for two handed and 28% for dual wielding. Chance to miss increases by 0.1% for each point of difference (equal to or lower than 10) between attacker weapon skill and mob defense.

Melee attacks divide in to two categories: auto attacks (white) and special attacks (yellow). Auto attacks use a one roll table and special attacks use a two roll table. Base chance to miss is the same for both auto attacks and special attacks. Attacking a mob from behind removes parry and block from both tables, provided the attack is more than 0.5 yards away.

Auto Attacks (One Roll Table)

Each melee auto attack made by characters against mobs will result in one of the following in order of precedence:

  • Miss
  • Dodge
  • Parry
  • Glancing Blow
  • Block
  • Critical Strike
  • Hit

Increased hit rating can result in increased critical strike results from auto attacks. For example: maximum dual wielding weapon skill, chance to hit 0% and chance to critical strike 50%. Dual wield auto attacking a raid boss from behind results in a loss of 8.6% critical strike:

Miss: 28% Dodge: 5.6% Glancing Blow: 25% Critical Strike: 41.4% Hit: 0%

Increase chance to hit to 10% and decrease chance to critical strike to 45% results in no loss of critical strike:

Miss: 18% Dodge: 5.6% Glancing Blow: 25% Critical Strike: 45% Hit: 6.4%

Special Attacks (Two Roll Table)

Each melee special attack made by characters against mobs will result in one of the following in order of precedence:

  • Miss
  • Dodge
  • Parry
  • Block
  • Ordinary Hit

If the result is block or ordinary hit, then a second roll occurs to determine critical strike as follows:

  • Block: roll for blocked hit or blocked critical strike
  • Ordinary Hit: roll for ordinary hit or critical strike

Increased hit rating can result in increased critical strike results from special attacks upon exceeding base 9% chance to miss. For example: maximum dual wielding weapon skill (350 at level 70), chance to hit 0% and chance to critical strike 25%. Dual wield special attacking a raid boss (level 73 and 365 defense) from behind results 21.35% critical strike (25% of 85.4%). Increase chance to hit to 10% results in 23.6% critical strike (25% of 94.4%).

Enhancers

Enchantments

Gems

Hit rating gems

External Links