Holy Nova
Spell holy holynova.png
  • Holy Nova
  • Level 31 Holy, Discipline priest ability
  • 1.6% of base mana
  • Instant
  • An explosion of holy light around you deals up to (18% of Spell power) Holy damage to enemies and up to (18% of Spell power) healing to allies within 12 yds, reduced if there are more than 5 targets.
  • Rank 2: Level 56: If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
Usable by
Class Priest
School Holy
Cooldown None/Global Cooldown
Other information
Level learned 31
Rank levels ?? (rank 2)

Holy Nova is a level 31 Holy priest PBAoE spell which damages enemies and heals allies. It is intended as the Holy priest's efficient area of effect damage spell.


  • The spell's damage is subject to diminishing returns if hitting more than 5 targets.

Tips and tactics

  • While its damage is low, it is enough to instantly kill certain low-health targets.
  • While its damage is minimal, Holy Nova is one of the Holy priest's only instant damage spells. In certain situations this spell can be useful in finishing an opponent that is very close to death.
  • Holy Nova can also be useful when dealing with stealthed opponents, as an instant, movable AoE that can bring damaged targets out of stealth.
  • Holy Nova is the Holy priest's only spammable instant damage ability.



Patch changes

  • Shadowlands Patch 9.0.2 (2020-11-17): Damage reduced by 25%, Healing further increased to match damage, Now learned at level 33, Rank 2 learned at level 56.
  • Shadowlands Patch 9.0.1 (2020-10-13): Healing increased by 40%, Now learned at level 29, Rank 2 changed to duplicate Holy Nova at 50% effectiveness if it hits at least 3 enemies, learned at level 47.
  • Battle for Azeroth Patch 8.1.0 (2018-12-11): Damage increased by 20%.
  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Now once again heals allies in range, now learned at level 33, now also usable by Discipline priests.
  • Legion Patch 7.2.5 (2017-06-13): Damage of Holy Nova increased by 14%.
  • Legion Patch 7.1.0 (2016-10-25): Now learned at level 26. Holy Fire reset moved to Rank 2, learned at level 36.
  • Legion Hotfix (2016-09-23): Holy Nova damage reduced by 16%.
  • Legion Patch 7.0.3 (2016-07-19): Now available to Holy instead of Discipline. Damage increased by 420% but no longer heals. Now has a 20% chance to reset the cooldown of [Holy Fire] when it deals damage.
  • Warlords of Draenor Hotfix (2014-11-05): Healing has been decreased by 15%.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): No longer available through a Major Glyph, and is instead a Discipline specialization spell. Its mana cost has been lowered and its healing increased. It is intended as the efficient area-of-effect (AoE) healing spell for Discipline priests.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now learned by the glyph  [Glyph of Holy Nova].
  • Cataclysm Hotfix (2011-01-18): Priests who were unable to learn Holy Nova will now be able to train the spell.
  • Cataclysm Patch 4.0.1 (2010-10-12): Mana cost reduced to 15% of base mana. Glyph of Holy Nova reworked.
  • Wrath of the Lich King Patch 3.1.0 (2009-04-14): Mana cost reduced approximately 20%.
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): Mana cost reduced. This spell was changed to no longer be obtained via a Holy talent. It has since been learned from a trainer, while its place in the Holy tree has been taken by [Desperate Prayer] with the removal of priest racial spells.
  • Bc icon.gif Patch 2.3.0 (2007-11-13): Now gain additional benefit from spell damage and healing bonuses.
  • Bc icon.gif Patch 2.1.0 (2007-05-22): Rank 2 will no longer receive double the intended increase in range from Holy Reach.
  • WoW Icon update.png Patch 1.10.0 (2006-03-28): Self cooldown on this spell removed. Mana cost increased.
  • WoW Icon update.png Patch 1.5.0 (2005-06-07): Cooldown decreased.
  • WoW Icon update.png Patch 1.4.0 (2005-04-19): Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.

See also

External links