- For the former paladin talent, see [Holy Power].
Holy Power is a paladin resource mechanic, which works similar to the rogue's and druid's cat form's combo points. Holy Power can be gained through certain spell and talents, and is used for casting other spells.
When fighting, Retribution paladins will generally want to build up Holy Power by using their abilities. Once Holy Power has been built up, it can be consumed to augment specific Holy Power-based spells. For example, the starting ability [Templar's Verdict] is a powerful melee attack. Protection uses it to increase their damage mitigation, while Holy uses it to supplement their Holy Shocks.
- Notes
- It is possible to have 5 Holy Power at a time.
- Holy Power decays over time when not in combat. It must therefore be spent quickly before it's wasted. It decays approximately 10 seconds after leaving combat, one Holy Power at a time. This means that a paladin with 3 Holy Power will lose 1 Holy Power after 10 seconds, another Holy Power after 20 seconds, and the last Holy Power after 30 seconds.
Generated by[]
Abilities[]
- [Crusader Strike] generates 1 Holy Power.
- [Hammer of Wrath] generates 1 Holy Power.
- [Judgment] generates 1 Holy Power. (Retribution and Protection)
- [Blade of Justice] generates 1 Holy Power. (Retribution)
- [Templar Strikes] replaces [Crusader Strike] and generates 1 Holy Power with both parts of the combo. (Retribution)
- [Wake of Ashes] generates 3 Holy Power. (Retribution)
- [Hammer of the Righteous] replaces [Crusader Strike] and generates 1 Holy Power. (Protection)
- [Blessed Hammer] replaces [Crusader Strike] and generates 1 Holy Power. (Protection)
- [Divine Toll] generates 1 Holy Power per target hit by [Avenger's Shield] it casts. (Protection - for Retribution and Holy it casts [Judgment] and [Holy Shock] which generate Holy Power themselves)
- [Holy Shock] generates 1 Holy Power. (Holy)
- [Bestow Faith] generates 1 Holy Power. (Holy)
Passive Talents[]
- [Divine Purpose] doesn't generate Holy Power, but gives abilities that cost Holy Power a 20% chance to make the next Holy Power spending ability free.
- [Holy Blade] causes [Blade of Justice] to generate 1 additional Holy Power. (Retribution)
- [Vanguard's Momentum] causes [Hammer of Wrath] to generate 1 additional Holy Power when cast on enemies below 20% health. (Retribution)
- [Boundless Judgment] causes [Judgment] to generate 1 additional Holy Power. (Retribution)
- [Crusading Strikes] replaces [Crusader Strike] and generates 1 Holy Power every two autoattacks. (Retribution)
- [Divine Auxiliary] causes [Final Reckoning] and [Execution Sentence] to generate 3 Holy Power. (Retribution)
- [Tower of Radiance] has a chance of generating 1 Holy Power each time you cast [Flash of Light] or [Holy Light], and always does if target is affected by [Beacon of Light]. (Holy)
Consumed by[]
Abilities[]
- [Shield of the Righteous] consumes 3 Holy Power.
- [Word of Glory] consumes 3 Holy Power.
- [Templar's Verdict] consumes 3 Holy Power. (Retribution)
- [Divine Storm] consumes 3 Holy Power. (Retribution)
- [Final Verdict] consumes 3 Holy Power. (Retribution)
- [Justicar's Vengeance] consumes 3 Holy Power. (Retribution)
- [Light of Dawn] consumes 3 Holy Power. (Holy)
Talents[]
- [Vanguard of Justice] increases Holy Power cost of all damaging abilities by 1. (Retribution)
Gallery[]
One holy power (during Cata)
Patch changes[]
- Patch 9.0.1 (2020-10-13): Holy and Protection Paladins now use Holy Power as a resource.
- Patch 7.0.3 (2016-07-19): Now used only by Retribution and can use 5 Holy Power from the start.
- Patch 5.0.4 (2012-08-28): Divine Storm now consumes Holy Power.
- Patch 4.0.3a (2010-11-23): Light of Dawn now consumes Holy Power, while Divine Storm no longer does. Divine Plea now generates Holy Power via Shield of the Templar, the same goes for Hammer of Wrath via Divine Purpose.
- Patch 4.0.1 (2010-10-12): Added for all specializations.
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