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Horde Player's Guide
Author(s) Scott Bennie, Richard Farrese, Bob Fitch
Artist(s) Various
Pages 240
Publisher(s) Arthaus
Publication date June 1, 2006
Format(s) Hardcover
Retail price US: $34.99
ISBN 10 1588467724
ISBN 13 9781588467720
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This article contains information from the Warcraft RPG which is considered non-canon.

The Horde Player's Guide is a sourcebook for the World of Warcraft RPG. It was published in 2006.


Glory for the Horde!

Grab hammer and axe to crush the Horde’s enemies! Mok’nathal warriors range across new frontiers. Shamans and witch doctors teach their skills to young adepts, and the Horde’s enemies learn of its strengths and strike at its weaknesses. Delve into the Horde’s history, its structure and its political climate. Discover new races, feats, classes and technology unique to the Horde. Blood and thunder!

Everything a Horde Hero Needs

  • Contains three new races: forest trolls, half-orcs, and mok'nathal (beings with both orc and ogre blood)
  • Contains 15 prestige classes, including the potion doc, shadow ascendant and spirit walker
  • Includes variant classes, racial iconic classes and creature classes, allowing you to play just the sort of character you want
  • Contains information on the Horde's history, its leaders, and its current military and political structure, narrated by famed dwarven explorer Brann Bronzebeard.
  • Includes two adventures to challenge Horde heroes.
  • Material is adapted from Blizzard’s best-selling Warcraft computer game franchise, with over 8 million copies sold.
  • Provides a wealth of lore and material for Warcraft fans.
  • Designed with extensive input from the creative minds behind Blizzard’s best-selling Warcraft computer game series.

A shadow hunter

Sword & Sorcery books are published under the Open Game License and are 100% compatible with v.3.5 rules and the d20 System.

A character sourcebook book for World of Warcraft: The Roleplaying Game.

New Prestige classes[]


A plagueshifter casting a spell

Canon status[]

Ask Creative Development -- Round II Answers | 2011-06-23 00:00 | Blizzard Entertainment Bashiok

Q: Are the Warcraft and World of Warcraft RPG books considered canon?

A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.

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Scott Bennie (plagueshifter, pyremaster, orc and half-orc history, military units), Richard Farrese (primal, shadow hunter, jungle troll history, military units, "Unearthing Bael Modan"), Bob Fitch ("Unearthing Bael Modan"), Bruce Graw (feats, hexer, techslayer, Chapter 5, "Shrine of the Scarab"), Luke Johnson (Chapter 2, potion doc, spirit champion, creatures), Adam Loyd (Chapter 1, bone crusher, dark ranger, shadow ascendant, spymaster, wilderness stalker, Forsaken, ogre, and troll history, Cult of Forgotten Shadow, tactics, military units, creatures), Andrew Rowe (Chapter 7), and Amber E. Scott (feats, lightslayer, spirit walker, Chapter 4, tauren history, Grimtotem tribe, military units)
Creative and Rules Design Assistance and Additional Material
Chris Metzen, Ben Brode, Shawn Carnes, Samwise Didier, Bob Fitch, Evelyn Fredericksen, Brian Hsieh, Micky Neilson, Lisa Pearce, Glenn Rane, and Gloria Soto
Luke Johnson
Ellen P. Kiley
Managing Editor
Stewart Wieck
Art Director
Mike Chaney
Layout and Design
Mike Chaney
Cover Artist
Samwise Didier, Glenn Rane, & Justin Thavirat
Interior Artists
Samwise Didier, Glenn Rane, Justin Thavirat, Michael[sic] and Renee Koiter,[sic] Satyr, Jeff Laubenstein, James Stowe, Patrick McEvoy, Harald Osterle, UDON Studios (Chris Stevens, Greg Boychuk, Dax Gordine, & Evil Anne) & David Griffiths[1]

See also[]


  1. ^ Horde Player's Guide, pg. 1

External links[]