No edit summary |
m (Fixed minor misspelling) Tag: Visual edit |
||
Line 23: | Line 23: | ||
[[File:Human Crest.jpg|thumb|left|The icon of Courage]] |
[[File:Human Crest.jpg|thumb|left|The icon of Courage]] |
||
ā | ''Emboldened by the return of their heroic |
+ | ''Emboldened by the return of their heroic king, Varian Wrynn, the proud humans of Stormwind led the Alliance to victory in its war against the dreaded Lich King. While successful, the campaign in Northrend proved costly and the humans now seek to bolster their strategic holdings through out the world. Under Varian's daring leadership, humanity now braces itself for a renewed conflict with its perennial enemy, the Horde. Yet, as the great Cataclysm rips across the world, familiar threats have once again arisen closer to home. It now falls to you to defend the kingdom and uphold the honor of humanity.'' |
The noble humans of Stormwind are a proud, tenacious race. They bravely fought the orcish Horde for generations as the patrons of the [[Grand Alliance]]. Just as they thought peace had at last settled over their war-torn kingdoms, an even darker shadow descended upon the world. The undead [[Scourge]] unleashed a foul plague of death upon humanity and succeeded in decimating the northern human kingdom of [[Lordaeron]]. The few humans who survived fled south to the protection of Stormwind. |
The noble humans of Stormwind are a proud, tenacious race. They bravely fought the orcish Horde for generations as the patrons of the [[Grand Alliance]]. Just as they thought peace had at last settled over their war-torn kingdoms, an even darker shadow descended upon the world. The undead [[Scourge]] unleashed a foul plague of death upon humanity and succeeded in decimating the northern human kingdom of [[Lordaeron]]. The few humans who survived fled south to the protection of Stormwind. |
Revision as of 16:34, 23 April 2017
Core races | |||
Allied races | |||
- This article is about the human playable race. For humans in general (including all human factions), see human.
Humans | |
---|---|
Character classes |
Mage, Paladin, Priest, Rogue, Warlock, Warrior |
Main language | Common |
Starting zone | Northshire Valley, Elwynn Forest |
Racial leader | King Anduin Wrynn |
Capital | Stormwind City |
Racial mount | Horse |
The humans are one of the playable Alliance races in World of Warcraft. They are a resilient breed, having survived an invasion by the savage orcs during the First War. During the Second War, the armies of Stormwind rallied with the rest of the human kingdoms in the Alliance of Lordaeron to reclaim their homeland of Azeroth. After the success of the Second War, the Kingdom of Lordaeron was decimated by the Burning Legion and its population forced to flee to Stormwind, which would consequently become the center of human power on Azeroth.
According to WoW Census, humans have long been the most-played race in World of Warcraft.
Background
Emboldened by the return of their heroic king, Varian Wrynn, the proud humans of Stormwind led the Alliance to victory in its war against the dreaded Lich King. While successful, the campaign in Northrend proved costly and the humans now seek to bolster their strategic holdings through out the world. Under Varian's daring leadership, humanity now braces itself for a renewed conflict with its perennial enemy, the Horde. Yet, as the great Cataclysm rips across the world, familiar threats have once again arisen closer to home. It now falls to you to defend the kingdom and uphold the honor of humanity.
The noble humans of Stormwind are a proud, tenacious race. They bravely fought the orcish Horde for generations as the patrons of the Grand Alliance. Just as they thought peace had at last settled over their war-torn kingdoms, an even darker shadow descended upon the world. The undead Scourge unleashed a foul plague of death upon humanity and succeeded in decimating the northern human kingdom of Lordaeron. The few humans who survived fled south to the protection of Stormwind.
Yet no sooner had the undead struck than the demonic Burning Legion began its cataclysmic invasion of the world. The warriors of humanity stood fast against the Legion and helped save the world from imminent destruction. Nearly six years later, the defenders of Stormwind stand vigilant against any who would threaten the sanctity of their lands. Situated in the foothills of Elwynn Forest, Stormwind City is one of the last bastions of human power in the world.
King Varian Wrynn rules the people of Stormwind, who remain steadfast in their commitment to the Grand Alliance. Backed by their stalwart allies, the armies of Stormwind have been called away to once again fight the savage Horde on distant battlefields. With the armies gone, the defense of Stormwind now falls to its proud citizens.As one of the few remaining humans left in the world, you must defend the kingdom against those who encroach upon it, and hunt down the subversive traitors who seek to destroy it from within. Now is the time for heroes. Now humanityās greatest chapter can be told.[1]
Appearance
Humansā skin ranges from dark to light, and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Humans look like exaggerated forms of real-life humans, with men usually keeping their hair short and women usually longer. Beards on men seem very popular or shaving is just not common. Humans average 6 feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.
Character
The humans start in Northshire Valley, a subzone located in northern Elwynn Forest.
Starting attributes
Attribute | Base | Mage | Paladin | Priest | Rogue | Warlock | Warrior | Death Knight | Hunter |
---|---|---|---|---|---|---|---|---|---|
Strength | 20 | 20 | 22 | 20 | 21 | 20 | 23 | 108 | 20 |
Agility | 20 | 20 | 20 | 20 | 23 | 20 | 20 | 73 | 23 |
Stamina | 20 | 20 | 22 | 20 | 21 | 21 | 22 | 99 | 21 |
Intellect | 20 | 23 | 20 | 22 | 20 | 22 | 20 | 29 | 20 |
Spirit | 20 | 23 | 22 | 24 | 21 | 23 | 21 | 42 | 21 |
Racial traits
[The Human Spirit] - passive | |
---|---|
Versatility increased by 100 [at level 100] (scales by level). | |
[Diplomacy] - passive | |
Faction reputation gains increased by 10%. | |
Every Man for Himself - instant - 2 min cooldown | |
Activate to remove all movement impairing effects and all effects which cause loss of control of your character. | |
[Sword Specialization] - passive | |
Expertise with One-Handed Swords and Two-Handed Swords increased by 1%. | |
[Mace Specialization] - passive | |
Expertise with One-Handed Maces and Two-Handed Maces increased by 1%. |
- Removed from game
Perception - passive |
---|
Increases your Stealth detection. |
Reasons for racial traits
Humans have long chosen [Sword Specialization] and [Mace Specialization]. These weapons have come to symbolize justice in human culture and human martial arts are built around their use.
One of the greatest advantages that humanity possesses is their aptitude for team work and leadership, therefore they are also well known for their skills in [Diplomacy]. Their leaders proposed forming the Alliance, and even ordinary citizens know that the right choice of words means the difference between leaving a good impression and leaving a great one.
The human tenacity is one of their best traits as a race. They will continue to fight through any level of adversity. Faced with invasions by the Orcs, Burning Legion, and even the Scourge, [The Human Spirit] remains unconquered. This also contributes to humanity's powerful will to survive, demonstrated by the racial "Every Man for Himself" which shows a human doing anything necessary to survive and triumph over his or her foe.
Human societies tend to have more problems with crime than those of other races. This is perhaps best exemplified by the rise of the Defias and the Syndicate, though there are plenty of small time crooks as well. To cope, humans have developed their skills of Perception [this racial was removed in Patch 4.0.1]. When a human suspects something is up, they can look and listen extra carefully for hidden enemies. Other races, particularly night elves, find this odd, as humans are naturally handicapped against most known humanoid races in low-light conditions, lacking dark and low-light vision.
Videos
- Human opening cinematic since ''Mists of Pandaria''
- Human opening cinematic since ''Cataclysm''
- The previous opening cinematic from the beginning
See also
|
|
nl:Human (speelbaar)
References
- ^ Blizzard Entertainment. World of Warcraft manual, 168.