Race
Human Faction
Kul Tiras Statistics Hit points
500 (625* ) Hit point regeneration
Always Hit point regeneration rate
0.25 HP/sec. Mana
400 Mana Regeneration rate
1.33 Mana/sec. Level
2 Build time
22 sec. Combat Normal attack
11-16 (13.5 avg) Can attack
Air, Ground Range
60 Attack type
Magic Cooldown
1.75 sec. Weapon type
Missile Armor Type
Unarmored Armor
1 Movement Speed
270
Hydromancers were wizards in service to Daelin Proudmoore 's Kul Tiras army. They appeared during the Founding of Durotar campaign.
Spells and abilities [ ]
Slow (Autocast)[ ]
Slows enemy unit's attack rate by 25% and movement speed by 60%. Lasts 20 seconds.
Duration (Hero)
Cooldown
Range
20 (10) sec.
8 sec.
60
Sends a gigantic wave to damage enemies.
Mana Cost
Effect
125
100 damage per unit, max 300.
Turns a target enemy unit into a sheep or flying sheep. The targeted unit retains its hit points, and armor, but cannot attack.
Duration
Cooldown
25 sec.
10 sec.
Stat differences between levels [ ]
The Hydromancer has slightly different stats depending on the mission being played.
Listed above are the stats from the Coastal Base .
Hit points: 405 (486* )
Attack: 12-16 (14 avg)
Armor: 0
Hit points: 435 (500* )
Attack: 18-22 (20 avg)
Armor: 0
Speculation [ ]
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.