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Hydromancer
Race Human
Faction Kul Tiras
Statistics
Hit points 500 (625*)
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Mana 400
Mana Regeneration rate 1.33 Mana/sec.
Level 2
Build time 22 sec.
Combat
Normal attack 11-16 (13.5 avg)
Can attack Air, Ground
Range 60
Attack type Magic
Cooldown 1.75 sec.
Weapon type Missile
Armor Type Unarmored
Armor 1
Movement Speed 270
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This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Hydromancers were wizards in service to Daelin Proudmoore's Kul Tiras army. They appeared during the Founding of Durotar campaign.

Spells and abilities[]

Slow (Autocast)[]

BTNSlowOn
Slows enemy unit's attack rate by 25% and movement speed by 60%. Lasts 20 seconds.
Duration (Hero) Cooldown Range
20 (10) sec. 8 sec. 60

Crushing Wave[]

BTNCrushingWave
Sends a gigantic wave to damage enemies.
Mana Cost Effect
125 100 damage per unit, max 300.

Polymorph[]

BTNPolymorph
Turns a target enemy unit into a sheep or flying sheep. The targeted unit retains its hit points, and armor, but cannot attack.
Duration Cooldown
25 sec. 10 sec.

Stat differences between levels[]

The Hydromancer has slightly different stats depending on the mission being played.
Listed above are the stats from the Coastal Base.

A Blaze of Glory[]

  • Hit points: 405 (486*)
  • Attack: 12-16 (14 avg)
  • Armor: 0

Theramore City[]

  • Hit points: 435 (500*)
  • Attack: 18-22 (20 avg)
  • Armor: 0

Speculation[]

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
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