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Fires when the "locked" status on a container or inventory item changes, usually from but not limited to Pickup functions to move items.

ITEM_LOCK_CHANGED: bagOrSlotIndex, slotIndex

Payload[]

bagOrSlotIndex
number - If slotIndex is nil: Equipment slot of item; otherwise bag of updated item.
slotIndex
number? - Slot of updated item.

Details[]

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