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Fires when the "locked" status on a container or inventory item changes, usually from but not limited to Pickup functions to move items.
ITEM_LOCK_CHANGED: bagOrSlotIndex, slotIndex
Payload[]
- bagOrSlotIndex
- number - If slotIndex is nil: Equipment slot of item; otherwise bag of updated item.
- slotIndex
- number? - Slot of updated item.
Details[]
- Usually fires in pairs when an item is swapping with another.
- Empty slots do not lock.
- GetContainerItemInfo and IsInventoryItemLocked can be used to query lock status.
- This does NOT fire on ammo pickups.