Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Movement slowed by 30% and time between attacks increased by 25%.
Duration: 5 seconds
Ice Armor is a mage spell that grants a self buff which increases armor and frost resistance, and has a chance to snare attackers. Enemies that attack with melee have a chance to become [Chilled], slowing their movement and attack speed. This is an improved version of [Frost Armor].
The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. A very good thing to be able to do.
Patch 2.4.3(2008-07-15): Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.
Patch 2.1.0(2007-05-22): Rank 5 will now still trigger a chill effect when all damage received is prevented by a damage shield, such as [Mana Shield].
Patch 1.12.0(2006-08-22): Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
Patch 1.8.0(2005-10-10): Fixed a bug where the Chilled effect caused by Ice Armor was not removed properly when shapeshifting.
Patch 1.6.0(2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.