- For the large building complex, see Icecrown Citadel. For the raid instance, see Icecrown Citadel (instance). For the TCG set, see Icecrown (TCG).
Icecrown | |
---|---|
Level: 25-30 Battle Pet Level: 22 - 23 | |
Icecrown Citadel | |
Capital(s) | Icecrown Citadel |
Races |
Undead Vrykul Nerubian San'layn Human Orc Forsaken High elf Blood elf Tauren Gnome Night elf |
Former ruler(s) | The Lich King |
Major settlements |
Fleshwerks Jotunheim Ymirheim Onslaught Harbor Argent Tournament Grounds Argent Vanguard Shadow Vault |
Minor settlements |
Deathspeaker's Watch First Legion Forward Camp Crusaders' Pinnacle Blackwatch Orgrim's Hammer Skybreaker |
Affiliation | Scourge, Argent Crusade, Ebon Blade, Ashen Verdict, Alliance, Horde, Nerubian empire, Vrykul clans, Scarlet Onslaught |
Location | North-central Northrend |
PvP status | Contested territory |
“It was in Icecrown that the ensorcelled diamond-hard ice containing the armored form of Ner'zhul crashed and became the Frozen Throne. It was also here that the death knight Arthas shattered the throne and merged with his former master. Now, from within the brooding Icecrown Citadel, the Lich King commands his undead Scourge to scour the world of all life.”
Icecrown, also known as Ice Crown,[1] is a region composed of mostly Icecrown Glacier and the immediate area around it. Icecrown is dark and inescapably cold, the mountains and glacier that fill the valleys between them so hardened and desecrated that the ice has gone black with corruption. Walls and gates and massive walkways made of saronite lace the ground and connect the various Scourge fortresses and citadels.[2]
It's been a place of evil since the first Lich King crashed down into the ice and made it the center of Scourge activity, the place from which nearly all blight and undeath ultimately flows. When Sylvanas Windrunner shattered the Veil between the realms of the living and the dead, the sky above Icecrown was rent asunder, allowing the Mawsworn to spill into Azeroth. Following the defeat of Zovaal the Jailer, the rift in the sky has closed, and returned to its normal lightning-blasted gray self.[2]
Icecrown is an anchor that holds Azeroth to the Shadowlands.[3]
History[]
This section is a lore stub. |
The name of Icecrown became infamous when Kil'jaeden hurled the Lich King back into the mortal world. Ner'zhul's prison slammed into the glacier and created the Frozen Throne, and the impact was seen as far away as the Grizzly Hills. Here, he would begin the formation of the Scourge and in the process weaken the world in preparation for the Burning Legion. Within the Frozen Throne, the Lich King experimented with his psychic powers and enslaved the local indigenous life forms. The plague of undeath that came from the Frozen Throne transformed each of them into his undead servants. Thus, using his psychic and necromantic powers, he was able to conquer much of Northrend.[4]
The Lich King remained prisoner here until he was freed by his champion, Arthas Menethil, and the two beings merged into one. For years, the new Lich King sat dormant, while storms raged across Northrend and his minions constructed Icecrown Citadel around the Frozen Throne.
Following the Third War, troops of the Scarlet Crusade succeeded in approaching the stronghold during a counter-offensive, but in the end were repelled by the Scourge. There were many casualties among the high ranks of the Crusade, including Grand Admiral Barean Westwind, first Captain General Orman of Stromgarde and first Chief Assassin Invar One-Arm.
Wrath of the Lich King[]
At the time of the war against the Lich King, Icecrown, previously ravaged by the tremendous force unleashed when Arthas and the Lich King merged into a single being, has been heavily fortified by the Scourge. Massive walls and ramparts have been erected throughout the region, and Angrathar the Wrathgate bars entry from the bordering Dragonblight, while the reconstructed Icecrown Citadel looms overhead. The glacier itself is protected by three gates: Mord'rethar, Aldur'thar and Corp'rethar.
Aftermath[]
Following Arthas' death, Icecrown remained occupied by Horde and Alliance forces for weeks,[5] while the Scourge here were relatively quiet for years, thanks to being controlled by Bolvar Fordragon with the Helm of Domination.[2]
Shadowlands[]
- Main article: Death Rising
Several years later, Sylvanas Windrunner destroyed the Helm of Domination, causing a massive rift to open in the sky of Icecrown linking Azeroth to the Shadowlands. As a result, the Mawsworn from the Maw led by Herald Dalora arrived here, took control of the Scourge and the Cult of the Damned operating in the area, and raised several Scourge champions slain during the war against the Lich King. The Argent Crusade, Horde, and Alliance banded together once more, defended the Argent Coliseum and killed the undead champions stationed all over Icecrown. With the threat halted, the Alliance and Horde converged on the Frozen Throne and entered the Maw.
Geography[]
The entire region that encompasses Icecrown is divided by a series of high walls, each with a gate as its only entrance. The sole way for any kind of force to invade Icecrown Citadel would be to breach these gates in turn. Each gate and its wall is made almost entirely of saronite, near indestructible, and manned by massive Scourge constructs.[6]
Maps and subregions[]
Map of Icecrown prior to patch 3.2 Hrothgar's Landing.
Map of Icecrown prior to patch 3.1 Argent Tournament Grounds.
Instances[]
Instance name | Group size | Approximate run time |
---|---|---|
Trial of the Champion | 5-player | 20 minutes |
Trial of the Crusader (Heroic) | 10/25-player | 1–2 hours |
Frozen Halls: Forge of Souls | 5-player | 20–30 minutes |
Frozen Halls: Pit of Saron | 5-player | 1 hour |
Frozen Halls: Halls of Reflection | 5-player | 30 min - 1 hour |
Icecrown Citadel | 10/25-player | 5+ hours |
Travel hubs[]
Flight paths[]
Regions adjacent to Icecrown[]
Zone name | Faction | Direction | Access |
---|---|---|---|
Wintergrasp | Southwest | By flight path | |
Dragonblight | South | By flight path | |
Sholazar Basin | West | By flight path | |
Crystalsong Forest | Southeast | By foot and flight path | |
Hrothgar's Landing | North | By flying mount | |
Storm Peaks | East | By flight path |
Notable characters[]
- See also: Icecrown NPCs
Scourge[]
Burning Legion[]
Scarlet Onslaught[]
Argent Crusade[]
- Tirion Fordring in Argent Vanguard and later, at Crusaders' Pinnacle
- Crusader Bridenbrad at Silent Vigil
Knights of the Ebon Blade[]
- The Ebon Watcher (Darion Mograine) at Valley of Echoes and in Argent Vanguard
- Thassarian aboard The Skybreaker
- Koltira Deathweaver aboard Orgrim's Hammer
- Baron Sliver at the Shadow Vault
The Sha'tar[]
- A'dal at Silent Vigil (upon completing [25-30] The Boon of A'dal)
Rares[]
Rare elite NPCs associated with the Northern Exposure achievement.
Quests[]
- Main article: Icecrown quests
Resources[]
- Cloth
- Herbalism
- Skinning
- Mining
Wild creatures[]
In Warcraft III[]
The obelisks around the Frozen Throne were guarded by ice revenants, and were hostile to all comers, including the Scourge. A small group of tuskarr could be found nearby. The area is notably forested, with significant amounts of meltwater.[7]
A melee map named Ice Crown exists. It uses the Northrend tileset and has the following description: These frozen woods are haunted by souls in torment, enslaved by the dark magic of the Undead.
In the RPG[]
Icecrown Glacier, like the name implies, is a glacier that most likely ran into Northrend centuries ago or longer and got stuck. Somewhere beneath this ice is the real northwest corner of the continent. It is not known how far it extends — possibly it could go all the way to the shoreline or be just beyond the end of Crystalsong Forest. Everything here is not frozen soil or snow-covered forest, it is all ice. Nothing grows and nothing lives here. Only a few penguins and walruses and other arctic sea creatures might use the shore as a resting place but that is about it. What surely does have is a lot of undead. It is the Lich King's domain and he rules from center of his power in Icecrown Citadel. Travelers learned to avoid the place.[8][9]
History[]
Before the Lich King's reign, this region was the capital of Azjol-Nerub, the nerubian spider kingdom. Then Ner'zhul arrived, and he used his magic to draw many dead and dying creatures onto the glacier and into his army. He conquered the nerubians and built his undead Scourge.[9]
Still, you have to give the Lich King credit. He landed in the coldest part of the coldest continent on Azeroth and figured out a way to get loyal, hardworking servants. Undead don't feel cold nor they need food or drink. They don't breathe and neither get distracted or lazy or bored. It is no wonder he managed to build his citadel in a few years when it would have taken even a dwarven team decades. All his servants do exactly what he commands, for as long as he requires.[8]
The glacier has seen its share of battle within the past few decades: the Scourge fighting and destroying nerubians, furbolgs and Drakkari; Arthas Menethil and Illidan Stormrage fighting for the right to open the Frozen Throne's chamber. Many consider the glacier the most evil place in all Azeroth. More than one adventurer has sneaked onto Icecrown Glacier, trying to kill the Lich King and destroy the Scourge. None return.[9]
People and culture[]
Nothing lives here, but the Lich King and his Scourge are not exactly "alive". The glacier teems with undead creatures and it is possible more creatures inhabit this one region than the entire rest of the continent, although that is simple speculation. All of the beings here are undead, which makes it a really awful place to visit.[8]
Geography[]
Describing the glacier is easy: ice. That about covers it. Literally. A sheet of ice, several feet thick even at the edges, coats the entire region. A river cuts down through it, from the upper corner to Lake Wintergrasp below, and much of that is frozen over as well, at least on the surface. Along the southern edges, a few stunted trees cling to survival but that is where the glacier ends and real soil begins again.
The glacier is not flat, though. It has levels, some of them gentle hills and valleys and others abrupt tears and sudden cliffs. The banks of the river drop sharply to the water, too high and steep for anyone caught in the waters to climb back out.[8]
Just like the Howling Fjord, Icecrown Glacier has only one real settlement. Unlike the Fjord, the glacier has no exceptions. Icecrown Citadel teems with Scourge forces, and undead wander the landscape on missions for their cursed leader.[9]
Notes and trivia[]
- Due to the heavy Scourge presence in Icecrown, both the Horde and the Alliance are using flying gunships as their base of operations in the region instead of the traditional ground base. However, both factions can use an Argent base camp known as Argent Vanguard, which is located in the southeast of the region. New players to the zone should start here in order to pick up important quests which will update many phases of the zone.[10]
- "Icecrown Glacier" was the entire region's name in Warcraft III: The Frozen Throne, not solely Icecrown. In the non-canon Lands of Mystery RPG sourcebook, the whole zone was also called Icecrown Glacier.
Gallery[]
- Warcraft III
Icecrown seen on a Warcraft III map loading screen.
The Scourge assembled to defend Icecrown in The Frozen Throne.
An Icecrown Obelisk.
The gates leading to the Frozen Throne.
- Others
More art - possibly Sindragosa's Fall.
More art - possibly concept of Corp'rethar.
Videos[]
Patch changes[]
- Patch 7.3.5 (2018-01-16): Level scaling implemented, previous zone level: 77 - 80.
References[]
- ^ "Ice Crown", Warcraft III map.
- ^ a b c Exploring Azeroth: Northrend, pg. 128
- ^ [50] Jailor of the Damned
- ^ Icecrown and the Frozen Throne
- ^ A Good War, pg. 8
- ^ Exploring Azeroth: Northrend, pg. 140
- ^ a b "Legacy of the Damned: A Symphony of Frost and Flame", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ a b c d Lands of Mystery, pg. 106
- ^ a b c d Lands of Mystery, pg. 108
- ^ http://www.getbuffed.com/getbuffed/videos/show/5